ROADHOG is too OP now

Yes, lets all use the most boring hero (and one of the hardest) to play, in order to counter the most fun hero (and one of the easiest) to play. I bet that will work out spectacularly. Ofc is very subjective, but not far off at most ranks, imo.

Yes, lets all use the most boring hero (and one of the hardest) to play, in order to counter the most fun hero (and one of the easiest) to play. I bet that will work out spectacularly. Ofc is very subjective, but not far off at most ranks, imo.

What are there, about 12 of those left below masters?

Ppl need to learn to track hook CD, and bait. When I see a hog even as Zen, I’m thinking, “Oh sweet, I’m gonna have early trance cuz this feeding hog.” I get outplayed too, but the vast majority of the time I win.

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Well I guess the DPS dont need heals then, there’s health packs laying around for them to heal themselves.

Tanks are making room and shield the DPS so they can go back and deal with the one harassing your healers.

The tanks already have 2 thing they are currently doing, if one of the enemy DPS is flanking your supports then I assume one of yours is doing the same right? And yet the DPS are always whining about heals and the tanks being useless all the while not killing the enemy support.

Or, and this sounds crazy to one role of people, DPS swap to her counters and kill the mercy on her first THEN her while your healers and tanks are busy healing the team and making space/shielding. DPS literally have 1 job and the most flexible role to do it. If the DPS is getting killed by one hero, swap. I believe they have more heroes than both tank and support combined so why are they making it harder on the other 2 roles?

No? The DPS determine how a match is going to go. From being able to make kills to who dies first. If the DPS are absent in the game be it not being there or if they just aren’t doing their job, then your team isnt going anywhere. You can do GOATS but a reaper or genji (if good) can come in and sweep the floor with you. If DPS had the least impact, then most games could be played without them.

All of this is what the DPS do all the time. In a TEAM game, if even 1 role is failing at their job then the whole team suffers. The whole game is lost. And those 6 people do not climb. The DPS want to constantly call the team trash even though we do exactly what they asked for such as swapping, being more aggressive, grouping up, ect.

Being a masters support don’t mean much, thats like saying “I have golds” even though you’re losing the match. No one climbs on their own, you literally have 5 other people with you all the way. If they’re good then yes you climb. If they aren’t then you don’t. Otherwise you would see masters in bronze games, plats in grandmasters, diamonds in gold (without them throwing/being boosted to get there) ect.

My main complaint is that the DPS don’t do their jobs and either have the other 2 roles try and do it for them, and blame the other 2 roles for something that the DPS did themselves. It gets even worse when you realize the enemy DPS is doing great while ours isn’t and yet we’re all the same rank. So its not unreasonable to expect the same out of our DPS right? I mean same rank and all yeah?

I used to be in gold. Then got to silver by throwers, smurfs, DPS who just didn’t want to play, toxic teammates, ect. Don’t get me wrong, I’m not saying i’m perfect, by no means. I’ve had bad positioning, stupid choices like being mercy and trying to get a quick rez off in the middle of the whole team because the guy asked me to do so since he had ult and I didn’t think to just wait and group instead. But I don’t keep doing those mistakes. But no matter how good you are, how hard you work, you can’t rank up on your own. In a game where if you have 1 leaver you pretty much lost (unless the other team isn’t that good, but you don’t usually get those teams when you have a leaver), so if you have a tank/DPS/support who isn’t playing their role then you’re going to get dragged down. I’m just pointing out how I see this from the DPS FAR more than tank or support.

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No point in replying to you past this.

If you were good you would climb. After reading your post you have a lack of understanding of the game. I suggest you send someone in a vod and have them help you.

If you keep this mentality you will never climb.

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???!?!?!???!???!? Bronzest statement of the year goes to:

my bad, do you onetrick genji?

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No I one trick Tracer.

What’s the best way to 1v1 him as Zarya and Rein?

ah I see, that’s why you said my claim is a bronze statement

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No it’s not. It’s just that how in the world will a stun get rid of 600hp?
It does make sense

stun while he’s using take a breather?

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If you often have the opportunity to stun a hog at all I can tell you’re in low elo. If you have the opportunity to get a hog to take a breather before you’re too low health to continue the fight, I can tell you’re low elo. Because a good hog most of the time won’t give you that opportunity. So it shouldn’t be a go to solution. Maybe if your team is with you, a stun will work if the hog is focused but that’s the case against any hero.

And don’t get me mixed up. I’m not rank shaming. There’s nothing wrong with being low elo. I’m just saying that the problem with hog right now is outplay is dependent on teamwork or him making a mistake. And the mistakes you’re describing would only happen in low elo.

Also I don’t get how one tricking tracer or genji would explain my thinking that?

they both don’t have stuns

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??? So somehow that makes you think I’m not familiar with how stuns work?

You might want to submit a replay code for review?

If it helps I’m a bronze tank, but am now on a winning tear with Rein (even though he’s apparently poop now, according to Unit Lost, Fusions, etc).

The secret I’ve found is to forget about what your team is doing and just focus on basic game play.

But also bring able to have impact via securing solo kills. My Orisa win rate is terrible as she’s too slow to chase injured enemies, who I typically hit for 170 or so damage before they escape. It’s not like my teams have aware dps that’ll chase them down for me…
I’ve tanked and won at 2700 before now, and dps were super good at killing injured enemies. But bronze dps are like toddlers. They forget enemies exist once they’re out of Los.

But with Rein, I can quite reliably kill a squishy in under 2 seconds (hammer, hammer firestrike cancel = 250 damage).

I no longer shatter unless I can 100% secure kills myself, as dps all over the place on mad flanks.

All I need is one semi decent support and I can get work done. And even then I’ve won games via scrounging health kits.

But I’m also learning other tanks so that I can pick up the slack if one or both dps are utterly worthless.
I can’t win as Rein if my shield is getting shredded in 3-4 seconds as enemy tank buster dps just walk up to my face unpunished as my pro Widow can’t get one kill in an attack round…

I’ve had steep climbs in the past (650 sr with 65% win rate on dps or 300 sr with 80% win rate on support), and it’s always come after a short time focusing on mechanics and fragging out.

Now 82% win rate on Rein. Just hammer away. Dead enemies don’t damage your team (except Torb, Sym or Junkrat I guess).

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That was also before almost a third of the cast was introduced to the game. There are so many more options for blocking, stunning, booping, shielding, displacing, and avoiding Hog now than there were at launch.

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Just stay out of hook range, check flanking routes and tell your Ana to sleep/anti that dude?

He is soooo OP right now. It’s almost impossible to kill him now.

He isn’t OP, he is now a viable pick. Rather than dumpster pick.

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I don’t think he’s OP, but he is annoying to play against as any other tank. He makes dive incredibly difficult to play, and if zen is in the mix he can basically one shot your anchor tank. You can’t do anything about him yourself, and since he’s always on a flank route you can’t even shield yourself from him without showing the rest of their team your back and leaving your own team unprotected.

Any long range DPS can use him as ult charge with minimal risk, and he leaves his co-tank vulnerable while flanking. It feels to me like the changes have put much more agency in the hands of DPS, and hog easily shuts down tank carrying. If their hog is effectively flanking/hiding and your DPS aren’t able or willing to deal with him, it’s incredibly difficult to take space as an anchor tank. If you change to dive, he just has to play back line and you’re straight feeding.

At least, this is my experience in mid to high gold. I’ve straight dropped on tank while not having much trouble on DPS. Certainly some of it is due to my own inability to adapt to the meta. That said, if anyone has any input on how to best play tank against hog without mirror picking, that’d be great.

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