"rez doesn't belong in overwatch" is silly

Always think its funny when people complained about a full team rez, nearly crapped themselves when Mercy was able to Rez only two teammates (one being via ult) and people are still overwhelmed over 1 possible Rez over 30 seconds.

I never cared about Team Rez, cowardice Mercy was stupid to play with and I never played her like that when I chose her, but Mercy’s trope is Rez and if they were to get rid of it, they would’ve done it on the rework. I think its pretty clear that she is never getting rid of that ability and like the title says, its just silly when people legitimately request it.

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I have no reason to believe that was the primary reason. I can very much understand why the developers would consider this core fundamental design element of her kit problematic and want to remedy that. I also acknowledge that so long as 1 Q press can result from anywhere between 1-5 people rezzed, there will be a “weird” encouragement to allow your teammates to die to maximize return.

I think shifting from a 1:1-5 to a 1:1 paradigm is a sound resolution. It completely eliminates the exploitative qualities, and no longer encourages behavior that is fundamentally antithetical to the very design of the hero.

These hero design elements, and the various ways they can interact with the game as a whole, carry much more weight to me than the whole unfun/people didn’t like/etc/etc. It is also independent of things like winrates, pickrates, etc, as it’s a fundamental design element.

and playing hide and seek with mercy is unfun

“Only through conflict do we evolve” -Doomfist

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True enough. Can’t argue that.

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What other shooters use a rez-mechanic out of curiosity? The only one I can think of is Destiny, and that’s a self-rez ultimate. Not a casual cooldown.

I quite don’t understand the purpose those individuals are trying to make.

Jeff himself, in writing, has already stated that “Mercy doesn’t need any more changes.” They have also expressed that resurrect will not be removed.

Yes, at this point, nerfing her even more is not the answer, and removing res is not the answer, so we need to get those two options out of our heads.

We’ve been there and done that with the nerfs… Over 8+ times, maybe even more, and they didn’t work until just recently (at the cost of the risk/reward ressurection aspect being incredibly mundane and her ult being extremely un-impactful). They also understand that Res is the core of who Mercy is, and removing it would cause a huge backlash from the Mercy fanbase (who are by the way, the 3rd largest fanbase in the game). So removing res will not work.

I’ve said this before, and I’ll keep saying it. The problem is that her ultimate is still an E ability on a fixed cooldown. The simplist solution is to either switch the E with her Q (Valk), or put her res as an Ult EXCLUSIVELY and tweak Valk to compensate for it’s addition (potentially making it weaker to make up for having multiple resses as an ultimate). In short, unless Mercy obtains, True and Fair balance, and unless she is given a Revert of some kind, We are only putting a band-aid on a cancer that will never heal.

We will continue to see them struggle with balancing her, she will continue to be unfun to play, and she will continue to spur hatred as she maintains the top most picked hero in the support category. Reverting her will solve all of these problems, however, it’s up to them to realize that.

~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

The closest thing to this is TF2, but that’s only in a PvE mode since the TF Team hasn’t prove to be that dumb. Even then, it comes with hefty rammifications.

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Mercy statistically has 10 less elims per game than Ana, who has the 2nd lowest elims per game. Mercy does statistically 3,000 less damage than Ana, who has the second lowest damage in the game.

Mercy has to have something to compensate for her low output in elims and damage. Rezing 4-6 teammates per game isn’t OP when you look at what she doesn’t do. Healing the most of any support isn’t OP when you realize she does the least damage.

The only reason Mercy has a really high pick rate is that she fills her intended purpose the best. She’s a support that prioritizes supporting her team more than any other support.

The same argument can be made with your comment. And it looks like you did incite some conflict.

Yes indeed. Unfortunate. Though it was a good opportunity to sort of set the whole “unfun” thing straight. Again.

that is true! all of the other supports are either a 50/50 split betwixt damage and heals, or lean more heavily on damage. want mercys pick rate to go down, make a hero that is more focused on healing then damage.

The game does actually need that. There needs to be an alternative to Mercy. Mercy is the only primary support.

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Rez is op in a 6v6 fps it’s okqy in Battlefield because it’s 32 v 32 or 64 v 64 and it have less impact (and is harder to pull off).
Rez is not the only thing making Mercy must pick again (Hanzo and Brigitte ) but it is still a huge part of the problem

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Explain to me how you could do a 6 man rez with only 6 people on your team.

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I agree rez is fine. Dont see why it’s an issue.

You point out the biggest flaw as to why Rez can work but just not for OW, especially as a standard ability.

Team Size.

I mean heck, as an Ult it made her niche and she didn’t have it every 30 seconds-but it still doesn’t take away from the fact that it is indeed a powerful ability in a small team v team match (which are very short also).

Like wut? They wanted her out in the open, not hiding in the shadows and rez achieves this cause that’s where players generally die.

She already had amazing mobility for popping out from behind a wall and rezzing the team already, so mobility was not the real issue.

I don’t think there is a game like Overwatch that has Resurrect. The only game remotely close (and it’s 32 players a team) is Battlefield with the Medic.

League of Legends has an item, and had(has?) a skill that could Resurrect the player. Point there being it was available to every player, not one character.

Dota 2 is the same as LoL. An item that anyone can have. In this case it is consumed on use.

In a game like Overwatch, where it’s based on discrete pushes , resurrecting a player every push is a tad much. I think of it as a “burst heal” that can hit for 500hp and 2000 shields. There’s no other ability in the game remotely close.

I still feel like rez is too powerful to be an ability. rez as an ult would be the best, same with symmetra, they didn’t learn from their mistakes. they are making her teleport an ability.

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