Her core design (needs to be in a deathball brawl to have consistent healing) is crippled outside of GOATS. Everyone is sick of GOATS, but Brigitte kind of sucks as an healer outside of it.
She could use a light rework to make her a more consistent off-healer.
Step one: make Repair Pack Brigitte's main source of healing.
Bring back torb’s armor packs! If Brig holds down the button for a second without any targets, she’ll toss the repair pack on the ground for a teammate (or herself) to pick up later. Note: anyone who picks up a repair pack from the floor will have to wait out a 2 second cooldown before they can pick up another one. We don’t want brig making a pile of packs that can bring a tank up to full health in an instant.
Lower the cooldown of Repair Pack to about 4 seconds, but also lower the healing to 75. If Brig gets an elimination or kill assist, Repair Pack’s cooldown is reset.
The armor provided from a repair pack should decay (like overshields) insead of disappear all at once.
Step two: fix Inspire
Yeah, no. Inspire should be deleted from Brigitte’s kit.
Step three: properly tune Brig's shield and its bash
Change the effects of shield bash. Instead of doing a hard stun, bashing an enemy will do a small amount of knockback and apply a Dizzy Debuff for 3 seconds. That means no movement abilites - if you can’t use it in a Zarya grav, you can’t use it while Dizzy. This will make Brig the counter to flankers and dive tanks she was meant to be, without making the rest of the roster miserable in the process.
Give bash back the 50 damage, and restore its cooldown to 5 seconds. It’s gonna need some use against targets that don’t rely on their mobility to survive.
Widen Brig’s shield by a meter, so she can protect an ally better if they’re being harassed. Restore its shield health back to 600.
Step four: a tweak to whip shot
Make it an actual secondary fire, with no cooldown. It’s a skill shot that takes a fair amount of time to complete, it doesn’t really need to be tethered to a cooldown… although the knockback strength will need to be toned down with this change.
Step 5: Buffing Rally
Rally is like a worse sound barrier right now. It could be a lot better if the radius was increased to around the same range as Zen’s trance, and if it was turned into more of a “burst impact” ult instead of something that has to get its value over time. Time is something that no one has to spare in Overwatch.
Reduce the duration to six seconds.
Triple the armor generated per second (that’s 90 armor per second), and remove the armor cap, but…
Make Rally armor start decaying as soon as the ult ends
Now, how exactly is this supposed to be something other than a worse sound barrier?
I’ll tell you how:
Allies with Rally Armor on are immune to critical hits. Come get’cher helmets!