OK, I am going to come into this hopefully with a little bit of clarity and with a point of view that is based not on wanting any one character to be OP but all of them to be fairly competitive with each other.
Firstly I want to discuss the recent support changes. The rate at which these were released after the other changes happening to the game, Sombra changes, Hammond, falloff rework for hit scan, gave no chance for consideration of the effects of the meta that was already shifting. I say this because before Hammond what was becoming common was GOATS, and with Hammond there is a dive heavy build that is being run, both of which already, before the newest nerf, didnât include a Mercy. Why did they not include a Mercy? One might ask this, if they hadnât noticed were and why Mercy was being used. Mercy in herself, while people called her a must pick and lamented at her power, is not a character in and of herself, she is an attachment to a long range character of her team, this is due mostly in part to the rework that made resurrect an ability from being an ultimate, but was true before, when high ranks only really ever saw her as part of a pharmercy. With the new dive heavy comp that Hammond enables, and the moving ball of death that is Goats, Widow and Hanzo have fallen in popularity, and thus their tumor of power Mercy has with them, as Pharah has remained in her semi used space. The truth is Ana is a better healer for Pharah, especially now, than mercy is. Without a damage boost ana instead prevents Pharaâs chip damage from being healed back up.
TL;DR The Problem with the most recent change to mercy was that there was no time given to see the changing meta shift away from her without another nerf on her. And the meta was shifting away from her pre-support changes.
Secondly, I want to talk about a fundamental problem I am seeing with Mercy, Resurrect, now I know some will immediately dislike this post because i have said resurrect is a problem, if they even get this far but please hear me out. I have in the past defended resurrect, and honestly donât have a problem with it where it is. My issue arises when balance changes are made to Mercy, a reduction of the most important part of her kit her healing, are justified by the âmid-fight Powerâ of this ability. By leaning so heavily on keeping resurrect in the game, and judging at the power Blizzard have, they have made a character whose CORE part of their kit (core being the thing they want to keep as is and balance other parts to make the character âfairâ) is on a 30 second cooldown, in the fast passed game of Overwatch that has only gotten faster with the resurgence of Lucio, and introduction of Hammond, a character how is locked to a 30 second timer for their âPower playâ does not belong. Keep in mind that Anna, Mercyâs primary competition for a spot on a team has 2 play making abilities with the longestâs cool-down is 12 seconds, her ult is now basically a rez with a buff to anyone that isnât a tank, and she heals more per second. donât forget that her darts as of several patches ago pass through full health allies, making spamming into a team fight an effective healing strat, then compare that to Mercy, who can heal OR amplify someone elseâs damage, dash between allies to save herself, and once every 30 seconds, which is once a team fight, give someone up to 600 HP, but only after a cast time that can be interrupted putting that ability on a FULL 30 second cooldown (Side note: Sombra, the only other cast time ability I can think of that can be interrupted her hack is not put on its full cooldown if it is interrupted.)
.
Here are a few things I wish would be considered:
Take away resurrect, Again I donât dislike the ability and am not a person that thinks it has no place in a FPS, but if other parts of mercy are going to be nerfed so that she can keep something she can only use once every 30 seconds, I donât think it should stay, it is literally holding mercy back from potentially being worked into a more dynamic character.
give back 60 HPS on the healing beam
Add a secondary effect onto guardian angel, perhaps a damage reduction or small shield that is gone after less than a second. something that can make using the ability into combat onto a key ally something that could be play making.
Add an extra effect on her blaster, I am think a small 1 maybe 2 meter burst of healing upon impact at the point of impact, with the ground or an enemy, and a second burst from Mercy if it hits an enemy, not enough to compete with the healing of her staff, even when regularly healing 3 targets with the normal burst, maybe like 10 HPS to each person in the burst(s) stacking if they are in both bursts, and perhaps doubling the healing granted from the burst from Mercy if she gets a head shot.
I also think that her ult should be more like what nano boost is currently (âHeroes never dieâ) and nano boost should be about speed and possible giving anna the ability to heal in an area from her ultâs target, but not going to go into more detail about that here as those first four I think would be great to have before asking for any more.