Reverting Mercy is, IMO, the best option to balance Mercy

Iā€™ve seen it before as well and it is more simple than my idea thou mine I think is more absolute in terms of a perception fix.

Does that mean you wonā€™t be around much :disappointed_relieved:

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Old rez had its issues just like Mercy back then but thanks for pointing that out again. People just dont like to use strategy in any way because they had to think for that instead of pressing q to win.
I just hope the devs get their stuff together and give Mercy the rework she deserves and free us all from this terrible mess they created.

Sadly, they turned down the best rework suggestion :frowning: (put res on a resource bar)

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I would say it that Moira, Zen, Lucio, and Brig are not that bad but teams need to play more responsibility which is problem for them. Mercy can support more teams because that is her focus while the others need to be DPSing to make them worth the pick and some donā€™t even work if they are not fighting.

I guess you can call it a balance issue. I would say it makes Mercy too consistent in everything which limits punishing poor plays and limiting making good plays as there are just plays.

More like a reason, and more of a main reason now in response to the sniper META since Rez is the only counter as even barriers are falling to snipers.

I think that is undervaluing the other supports value, but then again they have consistency issues that Mercy once had in the form of her Ultimate before invulnerability.

The EveeA one? I think others had better ideas. This thread from Brawl is pretty good and has a nice idea for an e-ability.

Plus I think people like Titanium made better proposals for another rework but thats just my opinion.

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Yeah they are surprised that the only focused healer is the best hero for healing and wish she wasnā€™t, but that would mean that she doesnā€™t have a role if she doesnā€™t heal well.

Still I think Rez is just better placed as an Ultimate because it is the ā€œultimateā€ or most significant thing in terms of changing the course of a fight in a noticeable way because Valk while having power it is base line power instead of point power which is the same kind of comparison you can see between Winston Left-Click base line damage vs Widow charge up a shot and does point damage. One is noticeable and appreciable in terms of the players ability to make it work (Widow) while the other cannot be done any better than it already is (Winston).

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Many times pros say ā€œthese are the only viable heroes and compositionā€ until someone leaves the box and shows something else works. Thatā€™s what happened with the GOATā€™s comp.

People complained about it usually because they were not doing good teamwork even at GM level games because even top players would not always work together and also not get along.

Iā€™ve seen some say how they donā€™t like that OW is team focused and that sometimes you play well but your falls short or you get carried.

But I say you donā€™t play well if you lose because you didnā€™t make the choices needed to work with your team, and you do not get ā€œjust carriedā€ if you are working with your team. So those people who are more the solo types are going to have issues with heroes that enforce teamwork.

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Oh I made a thread about that a month ago, Jelly will always be hereā¤ļø

For you guys anything, letā€™s do thisā˜ŗļø

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I wasnā€™t here for that so do you have a link to your thread.

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it isnā€™t the frustration of Mercy being tweaked over and over again it is the idea that every single tweak that she has received since the debatably bad rework that gave her Valkyrie, has been undebatably a nerf to the character. The problem with it goes down to psychology in that negative experiences have a greater impact on a personā€™s memory than positive ones, this is also why toxicity seems so prevalent. If after the rework Mercy had gotten one major nerf and slowly was worked back up rather than the slow down pull she has received the player base would not be in the state of groans that they are in now. It is always better for the response to a change, for changes to be increases of power not decreases.

on that note, some things that could be done would be things such as:
Allow Anaā€™s scoped shots to pierce enemy barriers, but only be able to heal if they do so, and return Moira to being able to heal through enemy barriers. That alone would make both far more viable.
With that keep the change to nano, and make Moiraā€™s coalescence release a shockwave of healing and damage if she is stunned out of it.

Or

On a change to Mercy, and I know Blizzard has made clear their want to make Resurrect fit, and I donā€™t personally think it would be impossible for it to, but another option could be to remove resurrect, again I know they try to say that wonā€™t ever happen but hear me out, ā€œHeroes never die,ā€ is the voice line, not ā€œHeroes live againā€, or something along those lines. So why not have her ultimate be something that makes it harder to kill her and her beam target, instead of one that brings them back from the dead. Take away Valkyrie, let her keep the flight, and then have her beam target be under basically the effect of the current Nano boost, 50% damage boost, 50% damage taken reduction, while also allowing her to continue healing that target with both of her beams providing that same effect, and let her keep her passive regen (which by the way is less then the regen Moira gets from coalescence, but yea Moira can get stunned out of hers, I get that.).

That would make Anaā€™s ultimate obsolete and is why I suggest changing nano boost too, to:
No longer increase damage, or reduce damage taken
provide the 300 HP heal that they have added to it
increase the targetā€™s speed how it used to be back in the day of bade blade reaper
Increase targets attack speed (it already sounds like it should be on several heroes)
Reduce the targets cooldowns (increase rate of cooldown), by an amount, I donā€™t know how OP 50% would be but probably less than that
Cause Anaā€™s scoped healing darts to have an even greater aim assist on that target, and the healing to be released as a burst from that target in a 10-meter radius with each shot that lands.
Anaā€™s shots donā€™t pass through her nanoed target even if they are at full health.

And

To make Mercy more dynamic why not let her pistol shots release little 2 meter bursts of healing on impact not enough to ever compete with her beam even when hitting 3 allies with it regularly, but enough that pulling out her pistol and shooting into the brawl could be seen as a viable alternative to just healing a single target.

and all of this is without once again nerfing her, or reverting her.

There it isšŸ¤—

Iā€™m totally against anything that brings back ā€œhide and seekā€ Mercy play style. If there is a middle ground between her current state and that being her most effective play style then Iā€™m all for it.

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The problem with Mercy having Rez as an ult is that as an ultā€¦ itā€™s pretty weak and inconsistent. Bringing back the entire team could just as easily wind up with a Second team wipe as it would bring the team back from the brink.

Rez as an ability is, dare I say it, balanced now, since there is enough counterplay present that by itself is not an issue. The main issue is that she can damage boost, has the same healing output as Moira, and is shockingly slippery.

Moira does more heals than Mercy wdym?

ā€Hide n Rezā€ has already been covered in the first 100 replies. Please read all the replies before replying to anything yourself as most of the time I end up repeating what I already have said a couple hundred times.

I dont really think they care about Mercy, at all. They made her boring and lessā€¦ freeflowing than she used to be, now it feels slow. Now her healing is nerfed, the one thing that didnt even need changing.

If they cared about the hero at all they would make actual changes to her kit, like the things that EeveeA stated, earning res through damage boost, and things like that to make it balanced and escalated by skilled usage of damage boost, but blizzard doesnt really care, they just want the forums to stop being spammed about salty Mercy and Ana mains.

They should just revert her back to her old self, and just give her an extra ability that discourages the ā€œhide and rezā€ issue. But I donā€™t play Mercy, like at all (I find her really boring to play honestly), so what do I know.

Iā€™ve thought of a concept that thru Mercyā€™s healing or damage boost beams and ā€œRez Potentialā€ charge is applied to teammates.

Similar in nature to Zaryaā€™s Ultimate charge, Mercyā€™s reworked Rez Ultimate would have this charge being applied to teammates when she is healing or damage boosting and teammates would lose this charge for ā€œRez Potentialā€ when they are not being healed or damage boosted.

In concept this is to prevent hide n rez because you have to maintain that charge in order to use Rez on a teammate. If you are Mercy and get picked-off then by the time get back from spawn that Rez Potential charge will have have worn-off. If you hide then it is no different than if you were picked-off.

Want to Rez? Then you have to use Mercyā€™s movement, healing, damage boost, pistol too, and stay alive or else no Rez.

No thank you, Iā€™ll just post my opinion on the matter and move on. Forums are all about people posting the same thing, itā€™s a way to voice your opinion. If you see a lot of people saying the same thing that gives you a general idea of popular opinion.

Please learn how forums work before telling people how to post, thanks.

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