Do i really need to explain why this change is bad for the game? a 30% Health decrease you can cast on anyone is just absurd. if you want zen to be better buff his hitbox, not the orbs.
It would indeed be helpful to reduce his hitbox around his body.
I would like if they gave him a tiny little dash instead of boop kick though!
You do need to explain, yes. A 30% health decrease is not very much different to a 25% health decrease, so more reasoning is required to really justify change.
30% definitely makes more of a difference than 25% lmao
Explain how then if it’s so apparent
You’re taking even more damage
don’t know how that one was difficult to figure out
You’re taking more damage if it’s at 25%, the whole point of the ability is that you take more damage
That’s not much of a reason, it’s more of an excuse
And guess what
You take even more damage with 30%
Kinda a reason why it was nerfed down to 25% in the first place
So what’s the reason they buffed it back up? Because you aren’t taking more damage enough?
It simply has to be 25% because…!
Just saying they should nerf it because it was this way before doesn’t mean they should. That is not a reason, it’s an excuse.
Their excuse was that he was lacking in survivability and relied too heavily on damage.
So they buffed his damage.
Because 30% was deemed too much. It still is.
Their reasoning was it did too much at 30%.
That’s not an excuse.
So the thing about it, patches happened, things changed, the game is different. That’s just how it works. Why must it be 25%? What particular occurrences demand that it be 25%?
Because only particular details of who interacts with discord in what way would justify the need for a particular percentage. If it’s just general damage taken and not any particular breakpoints, then you’re just left at balancing off of vibes at that point.
30% allows several heros to have different break points. 5% is alot more than youd think fight to fight.
The fact that it was deemed to be overwhelming as 30% back in 6v6.
You know, a two-tank environment with more mitigation sources?
Now it’s one tank with less mitigation sources.
Well, post some notable examples then
Back in 6v6, where any individual tank was tremendously easier to kill because they had less health and much worse defensive capabilities?
Yes, back in 6v6 when discord had to be split between the two tanks who could put out more mitigation together.
They certainly could, but all the same it was much easier to down any individual tank should they not be working so tightly knit for whatever reason, of which there were many potential reasons that applied to most of the playerbase.
It’s easier to delete a lone Hog than a Hog behind an Orisa shield, or a lone Sigma than double shield Orisa and Sigma lol
Provided they are next to each other and properly coordinating abilities? Yes
If not and you’re fighting, say, Ball Hog or Winston Rein, then you’re probably not gonna have much trouble isolating them.
“If they don’t play properly then yeah 6v6 tanks are easier”
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