It’s little skill and gets too much value for what’s its worth. But the worst thing about it is that its too random. Also this change doesn’t help much with stopping Baby D.va from getting staggered. It may have had a small effect, but its mostly used for getting random kills.
I think there’s better ways to help her from getting staggered, like adding a mobility ability to baby d.va so she can prevent herself from getting bodyblocked.
It’s not bad, sure. But it feels kind of crappy when you get instantly killed randomly.
Like it’s even helping her with the staggering problem, its just a cheesy way to pick someone off randomly. I don’t mind instant-kills but it should require some degree of skill to pull off.
Much like her Self-Destruct ult, it mostly comes down to your situational awareness and knowledge of the map’s geography as well as where the d.va placed it. The only change I see happening is preventing her from using it through a wall, but other than that I actually agree with making it hurt more for laughs.
You’ve admitted that, unfortunately, you’re just mad you got crushed. It sucks, it happens, but it’s like flying into a reinhardt’s waiting arms or blinking into a mei icicle. Random but fair.
Actually fyi, I main Roadhog so I don’t have to deal with this, fortunately. However seeing pro players in the OWL league getting randomly killed by remech proves why it should be changed imo.
If she needs a buff, buff her dm, her armor. Don’t add more randomness to the game.
They should add a more effective way to stop herself from getting staggered (mobility ability on a long cooldown for example).
Nah, it’s cool… and it makes sense. Plus it forces teams from staggering her too severely.
Besides, once everyone has scattered from her ULT, if she’s able to run up on the enemy without getting focused and gets value out of summoning her meka, then she deserves the kills and the enemy deserves the respawn.
I feel like there’s better solutions than this. A little bit more thought needs to be put in it though, which may be the reason why Blizzard went with this easier option instead.
In practice, sure running up on an enemy and getting a kill sounds good because she’s vulnerable. But the fact that she can get a multi-kill with this ability while not even intending it is the main problem. I prefer not having random game mechanics like these.
No, because there are instances where the players aren’t even intending to swarm her. It just happens randomly because D.va happens to be behind a wall for example remeching and gets a free multi-kill.
There’s a clip of an OWL player getting a multi-kill when the players weren’t even intending to kill baby d.va. I can’t find the clip atm, but it was on NoobHunter some time ago.
These random instances of massive value in a pro setting is a problem imo.
I think they weren’t unaware, I think they just randomly got killed when they shouldn’t have.
The enemy d.va wasn’t intending it, nor were the pro players intending to kill the D.va. The enemy D.va got a random multi-kill when a mercy flew in (if I remember correctly). I don’t think we can blame them for being unaware in that situation, it’s just flat random.
Having a random kill ability in a pro setting is no good imo.