Wall duration lowered to 2 seconds. Cooldown increased to 12 seconds.
Cryo Freeze cooldown increased to 15 seconds
Mei auto attack now does 40 DPS
Do all these nerfs and that is reasonable. She would be balanced then.
BigBadDude:
reasonable
I’d say do one of these nerfs, only 1 per patch, then stop when she’s balanced.
Which might be at Step 1.
Luckily, she’s mostly balanced for Diamond and below. So devs can focus on something that exclusively effects high tier and pro play.
Step 1. Change her Icewall to four 400hp pillars that are 25% wider.
Would make it easier to save a Tank by breaking only 1 segment of the wall, instead of needing to break 2.
This cuts the coordination effort needed to counter a wall by half.
Step 2. Change her Primary Fire from a beam weapon to a projectile weapon
(i.e. Can be Matrixed/KineticGrasped/Reflected).
For OWL pros this opens up a lot of approaches with Dive, and coordinated counterplay.
Also might bring back some more Sigma and Hammond usage.
Step 3. Primary Fire attacks no longer pierce through multiple enemies.
Similar, this also opens up some more reliant teamplay counterplay, where Tanks can bodyblock Mei freezes on squishier targets.
And since this is reliant on coordination, it would be more relevant in OWL.
Step 4. Move Mei to the Tank Role.
Might be the only way to prevent her Icewalls from being dominant, and her being used as a “Third Tank”.
Step 5. Adjust Mei in the Tank Role
Probably meaning more frequent but weaker icewalls. Also something to keep her HP up either higher base HP, or better self-heal.
If She’s going to be a Tank, might as well make sure she has Peel value. Since she’d probably be an offtank.
She is only played so much by pros because of ice wall. Any other nerf suggestions are silly.
I’d rather make the ice wall more reasonable to brake rather than just increasing the cooldown.
I would just remove the pillar structure and make the entire wall one entitiy you can destroy.
After doing that you can adjust the proper health of the wall from there.
GreyFalcon:
BigBadDude:
reasonable
I’d say do one of these nerfs, only 1 per patch, then stop when she’s balanced.
Which might be at Step 1.
Luckily, she’s mostly balanced for Diamond and below. So devs can focus on something that exclusively effects high tier and pro play.
Step 1. Change her Icewall to four 400hp pillars that are 25% wider.
Would make it easier to save a Tank by breaking only 1 segment of the wall, instead of needing to break 2.
This cuts the coordination effort needed to counter a wall by half.
Step 2. Change her Primary Fire from a beam weapon to a projectile weapon
(i.e. Can be Matrixed/KineticGrasped/Reflected).
For OWL pros this opens up a lot of approaches with Dive, and coordinated counterplay.
Also might bring back some more Sigma and Hammond usage.
Step 3. Primary Fire attacks no longer pierce through multiple enemies.
Similar, this also opens up some more reliant teamplay counterplay, where Tanks can bodyblock Mei freezes on squishier targets.
And since this is reliant on coordination, it would be more relevant in OWL.
Step 4. Move Mei to the Tank Role.
Might be the only way to prevent her Icewalls from being dominant, and her being used as a “Third Tank”.
Step 5. Adjust Mei in the Tank Role
Probably meaning more frequent but weaker icewalls. Also something to keep her HP up either higher base HP, or better self-heal.
If She’s going to be a Tank, might as well make sure she has Peel value. Since she’d probably be an offtank.
No lol. You do the Orisa treatment on her. Nerf everything in 1 patch and then buff her up when she needs it. Better to just destroy her as she makes people quit the game and nobody likes playing as her or against her.