Create Effect
, Create Beam Effect
, and Create Icon
all have the option "NONE"
for ReEvaluation
. Create HUD Text
and Create In-World Text
should also have the option "NONE"
for ReEvaluation
.
Use case: I want to loop over items and create unique text for each, but when I update the loop variable I’m using, it updates the position and content of the In-World text I created. I want it to stay the same and not re-evaluate. I plan on destroying the in-world text and recreating it when I need to update it.