"Report both tanks!"

You think that, most don’t. He seriously doesn’t need that much firepower, that is far too much and why he’s over-picked.

If 2-2-2 isn’t the ideal composition, which format is the ideal composition then?

Even before RQ was a thing, pros were using the 2-2-2 format in most situations because it is more balanced and efficient. 3-2-1 is situational and much more character dependent than 2-2-2 is, not to mention it completely denies off-tanks space to accommodate more than 2 DPS players.

In fact, anything other than 2-2-2 is situational and extremely character-dependent (the higher you go in the ladder, the more awkward it feels to play in multi DPS comps, especially when the enemy has more supports or tanks than you do).

wish I was in plat then I might see them played that way!

Literally wanna scream when our tanks pick this because now we’re stuck hiding behind walls for half the match since you can’t move within LoS of Spamzo and McCree without being deleted.

I’ve never ( hand on my heart, if that means anything to you ) reported another player for their performance, hero choice or ingame decision.

Infact the only time I’ve ever reported another player for griefing / gameplay sabotage is when they are afk in spawn or repeatedly intentionally throwing themselves off the map or playing pacifist into the enemy team.

Which is incredibly rare.

My dps can play whatever they like. I don’t tell others what to play. I expect the same treatment in return.

I can’t argue with that statement. But those players are still within their rights to do it.

just avoid them in the next match. If they continue that mentality then they will drop in rank and you wont.

It really doesn’t…

Ok mate.

No idea how you can believe something like this.

Rank shaming has been a thing for years. Not just in OW but other rank based competitive games too.

That too.

1 Like

Yeah, it sucks.

The only tanks I enjoy and can play well enough that I’m not throwing are Zarya and D.va, and I think with that you know why i haven’t played tank of my own choosing in months.

I dont like shield tanks, and at most I’ll play Sigma, but I don’t like to.

This, this right here is the absolute truth.

1 Like

Answering all the questions first
My starting rank was silver, dropped to low bronze at 900sr
Sinatraa was the 16 year old Vietnamese prodigy who got signed to SF shock the minute he turned 18.
My temper was extremely bad, I never was racist or sexist because that isn’t a part of my character and it never was, but I was a bad person nonetheless.

The problem with that way of thinking is that it creates things like Brigitte. Brigitte was the result of low ranked players crying wolf over a problem that wasn’t really exist. Brigitte’s existence by herself does and always will kill dive and keep it out of meta, even though she isn’t a strong hero anymore.

So Brigitte’s existence came from the cries of the lower ranked (/dumber side) of the community. Brigitte’s existence spawned the creation of goats, lower ranked players can’t play goats effectively, because they don’t have the coordination to pull it off.

So as the devs idea to try and kill goats, reaper, an EASY hero got buffed drastically up to 50% life steal and the teleportation buff. So reaper absolutely terrorized low elo games until 222, where he is now still overtuned alongside mei, in all ranks.

So the domino effect of listening to low rank, low skill, dumb players, results in metas like the one we’re in now.

Brigitte And Moira are not only low skill, but don’t require decision making. People think that skill elitists want aim to be the dominant skill pool, we / they don’t. Decision making always needs to be #1, with aim pulling the rear at #2.

So characters like brig and Moira, who have impact WITHOUT decision making, and their kit compensates for the mistakes you make, ruin the game in the state their in.

So why dive meta was “the best”
Characters like genji and tracer do require thought, but not decision making like they do now, because in dive meta, your tanks made the decisions for you, and you were the followup. However you had to have aim to provide that followup, meaning that only good tank players with good decision making would get GM, only good dps players with perfect aim and able to coordinate with the tanks. The only reason it got bad was because it was meta for so long, so now it’s been a while, it’s time to bring it back to the top spot

You cut off my statements without the context to it, so gg you made yourself look incredibly dumb off that factor alone

Dps: we need shield tanks

Also dps: i not gonna stand behind a shield i am dps so i shouldn’t be standing behind a shield.

Me: ???

1 Like

dont que up for tank unless you are willing to fill

1 Like

from reading this it makes sense why DPS queue are so long if they are willing to report any Tank player who doesn’t play shield.

they are shooting themselves in the foot then questioning why they’re in pain

6 Likes

Exactly.

It depends… if enemy team is running double shield with bastion and you are running double off tank with hog, you ARE actually throwing and its ridiculous to blame your dps in this situation. Because there is nothing they can do with no space and no shields against that

1 Like

Well that would have granted you a suspension or ban. Thanks for being honest though.

In my opinion Brig was counterable but a little too strong. All it took was a buff to other heroes but I understand what you’re saying. I didn’t mind Dive back at the time, it was mostly a problem due to the lack of new heroes. 3-4 heroes per year is not a lot to be honest.

As a support main, playing against Genji and Tracer was annoying because we didn’t have a lot of tools to retaliate but it also helped (at least it helped me) to improve as a player, to encourage better positioning, team play and promote team communication.

I’m not sure it was only the lower ranks cries. There were other things that created issues to the game such as Sombra’s big nerfs not even 2 weeks after a slight buff, just because pro Tracer players threw a fit.

In the end, devs are at fault in both cases. They happen to listen to the community a lot and most of the time when it’s unecessary. I think Overwatch was stronger when devs would listen to their ideas only when it comes to balancing the game (before OWL became a thing).

Brigitte sure is a result of people’s outcries but I think it’s kinda unfair what happened to her next. It’s always a shame when devs would sacrifice a hero they created in a certain way just because of complaints.

In my opinion, no matter the meta or season, it was still possible to counter all heroes even though certain heroes were harder to beat. Still, our community and top 500 players wouldn’t have it and begged for nerfs over and over again (and are still doing this daily).

Balance is necessary on a game like Overwatch but I feel like the endless nerf demands are both killing the game’s spirit and people’s pleasure to playing the game. I think the OW community needs to calm down. It’s not considered one of the most toxic game community for no reason. We are responsible for this.

There’s some kind of anger that lingers here, even when it comes to replying to a thread like this one. People are always on the edge, especially when people have a different point of view. Sometimes I feel like a criminal just because I happen to do things differently. We should be less judgmental.

So you agree there should be different patches depending on people’s ranks ? I personally don’t find Widowmaker, Hanzo, Reaper or even Mei to be overtuned. Again, this is my “Master” point of view. I tend to focus on the enemies’ strategy instead of the heroes they play.

I feel like a lot of people are too obsessed with how buffed or nerfed certain heroes are. Even if some heroes are helped within a certain season, it doesn’t mean they’re impossible to counter / beat. Players make mistakes, not everyone perform the same with the same hero, each match is a different story.

But some of this current patch’s ideas came from streamers and pro players at first… and were just parroted by players in lower ranks so I’m not sure we can blame what you call “dumb and low skill players” only (I don’t agree with this label you’re using at all, to be clear).

I don’t agree. To me, all heroes require some kind of skill. It’s not the same mechanics but there will always be players that get more value with the same heroes than others (even at the same elo) and that’s what makes people win or a lose a match.

I can’t disagree more :slight_smile: !

There’s no “worse” or “better” meta. The better team will always win and it will always takes a better coordination and communication (or at least observation) to win against your enemies.

A lot of people consider Genji as a “low skill, high rewarded” hero. I don’t agree with that either but I think you’re also putting Genji and Tracer on a pedestal, maybe because you’re admiring a lot of high-ranked players that stated Dive was the best meta ?

Again, a lot of players (even in higher ranks) claim that Genji doesn’t require any aim. All of this is pretty debatable. As far as I’m concerned, Genji is a hard hero to master but to those who are fond of this kind of gameplay can learn pretty fast (like with any other hero).

I think it’s important to like a hero’s mechanics (at least a little bit) to be able to learn how they work. Genji doesn’t require pure aim as a hitscan or projectile hero would so I guess it all depends on what people like playing the most.

Genji players must have a lot of game sense when it comes to positioning according to me.

What about supports ? :stuck_out_tongue:

They also have a decisive role like any other hero. That being said, I think you forgot that Overwatch is not a pure FPS game. It’s an hybrid game that was meant to gather all types of players from different gaming backgrounds, that’s why “aiming” will never be the only skill required to winning the games and also why it can’t revolve around this only.

Overwatch is richer than just this. It’s a team-based game and everyone is important to winning. If it’s just about aiming, there are other (better) games that reward aiming only.

Blizzard’s goal wasn’t to put CS Go in the shade. They would have lost anyways since it’s impossible to find perfect balance with so many different heroes on Overwatch.

The core of Overwatch can’t match a pure FPS game. It was never intended to or it would have been a simple shooter like COD or Battlefield from the start.

Great response, need more just like this, cuts through the crap
Gg

Which has zero possibility of happening until OW2 in . . . what? . . . end of 2020 or sometime in 2021.

Yeah, they do. All you have to do is not dive 1v6 all the time. I see so many Hammonds keep rushing forward, piledrive into the whole enemy team and die. And when I ask them to actually tank I get: “I make space”. You’re not making anything by taking away one character from our team. And with Hog people try to either farm “dank hooks” or think he’s in his DPS days.

Hammond is great at displacing enemies away from any payload and many points and Hog can bring opponents to you for an easy kill and both has area denial ults. You just choose to play them as DPS.

Guess it’s okay to report you for picking DF, omegalul.

It’s not like tanks that counter dps exist really. There are some tanks that provide better defense over any given dps, but countering is entirely in the friendly dps’ hands. It sucks.

1 Like