Rename Emp to 'I win'

Or Brigitte.

TRIGGERING INTENSIFIES

This is a complete sentence.

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Is that so? Blizzard made sweeping changes to the way charging ultimates worked a while back, with self healing and healing teammates being two of those ways. Yet, they specifically carved out an exception for Sombra, who cannot benefit from either anymore. She is the only hero in the game like this. Every hero with healing capabilities either in regards to themselves or to their teammates gets ultimate charge. Not Sombra though.

Explain that.

Im only fair here but I don’t remember TL haveing a Cast time. only stealth does

0.7 seconds for each.

Just tested it it doesn’t have any Cast time after TL I will add a Vid shortly.


I checked with Premier to ensure how long it took from being TLed to EMP to be activeted (start of Cast time) and I only have 2 frames in a 60fps Videos making a 1/30 of a Second.

I read your last post incorrectly. I was talking about TL and stealth, not TL and EMP. TL has a cast time of 0.7 seconds. However, EMP has a cast time of 0.5 seconds, not 0.7.

Do you mean Cast time between throwing it and using it or between using it and Shooting/Hacking/EMP?

I can already tell this should be interesting.

Get a driver to spend as much time looking forward and shoulder checking down a windy road with 6 players actively trying to hit you and see how things change, we don’t have rear view mirrors or the other tools made to assist in OW. After that you have a better comparison.

On top of that, factor in ping and favor the shooter, like when the voiceline of becoming visible hasn’t even got half way done and the hack is already half done, or you look over and see a half visible sombra already shooting. (at 50 ping, not all the time, but it is regular for me to see.)

I think I get what you are saying, but this mess of words may leave me missing the point.

Hack is blockable, I am not sure why you decided to focus on hack, probably to discredit, but it just makes it hard to take seriously, since you avoided the unblockable CC’s to focus on a blockable one, when unblockable was the subject
 Like Brigs old bash and rocket punch


There is nothing but being invulnerable or terrain that can block EMP
 Unless you can tell me one ability?

Anything that can interrupt a casttime
Stuns and Hack for example

It has a 0.5s cast time and if interrupted it completely removes the ULT without it doing anything. It’s extremely hard but its not unblockable.

Also this:

This in kinda impossible if you consider how Ping affects the game.

I mean latency issues (What you wouldn’t have as huge as you describe with 50ms) would delay everything the enemy does it wouldn’t delay only some stuff and not other unless maybe if your Ping goes from 50ms to 400ms every 0.5 seconds.

And you should also not forget that you have audio in the game what you only have barely in a Car or that there are actually 6 players in your Team etc etc.
Its dumb to compare rl car driving to a Game.

Also the average reaction time it 0.25 seconds btw and Gamers are lower. I am at around 0.18s

Teleporting to it is 0.7 secconds. EMP is another 0.5 seconds.

From Throwing to using TL its about 0.45 seconds
From using it to arrive its about 0.2 at max its kinda random.
From Arriving to doing anything else (EMP, Shooting, Hacking) its barly anything how I said 1/30 of a second according to a 60 frames per second Video what probably is the latancy it had to get from the keyboard to the Screen.

I can’t find anything on TL that takes 0.7 second nor anything that resembles a interruptible casttime.

I do not think that emp needs to take care of, but no, you cannot say that about a lot of ults. actually about none like about emp.

A driver is supposed to be checking their surroundings anyway


No, but you do have ears (that I assume work) and a brain (that I also hope works) that you can use to think of where she will be and reduce her impact by responding accordingly. Or bring Torb and throw a turret such that it covers your team’s back and shut her down completely.

Nothing to do with Sombra and everything to do with Blizzard’s servers.

I was really talking about hack. I listed EMP erroneously, since it is the one thing that isn’t interrupted by damage (unless she dies) or Reinhardt’s shield.

The thread is about Sombra. The title of the thread makes that clear. The posts the thread creator has been making makes that very clear. They clearly were talking about Hack and EMP when they said “unblockable,” given the thread they decided to post it in. Why is me talking about Sombra in turn so outrageous?

Zarya’s shields can defend teammates with shield HP from losing HP to EMP.

I have also tried looking for a source. Youtube turned up nothing (unless I was using the wrong terms), but every page I see that lists ability cast times say the act of translocating is 0.7 seconds. True to that, I definitely feel a cast time when I need to trans-locate right as I throw it. I do not have anything more concrete. Sorry.

I am so glad you made this point, if CC is the only thing that can work against something there is probably a huge problem and I don’t mean just Sombra.

Needing CC, to handle CC is what has got this bloat to happen in the first place. This is what keep heroes like sombra/Doom/Brig from being able to just be consistently viable, since if you have this level of CC and as good as others, they just become super oppressive.

But you are right there are a couple forms of CC that can work.

50 ping from my end + time to process server side + enemy ping + input lag, adds up. When you have sub 1 sec cast times, even a fraction being shaved off matters, and because of favor the shooter it’s just the person receiving that feels it a lot of the time.

My connection is stable, great PC, a modem with strong QoS settings. I go out of my way to get these things to try and keep things consistent, but I can only control my end.

Kinda the point I was trying to make.

Good to see you will understand my previous point of losing fraction and how it matters.

Edit; I should point out I don’t want these heroes dumpstered, but realize the things that keep them from just being viable consistently.

I also think CC, not always, is just a need to have someone worse than normal to be able fight them. But thats just my opinion, nothing more.

Yes, obviously, it’s just a bad comparison
 where the only real comparable thing is you die if you fail


Yes, I get this. If it was as easy as you make it sound, there wouldn’t be so many people getting fed up. People arn’t just mad over a rarity happening. (some probably are haha)

We should be working together to quell those for and against. Keep in mind as long as her CC has this effect in game she can’t be buffed in other ways to keep her semi/consistent.

No it is all of it together, because everything effects everything on this subject.

Yeah thats why I pointed out that the target changed. As your original reply quotef a statement specifically talking about unblockable CC.

Read the name of the thread, it is specifically about EMP (which obviously involves Sombra), people just lose focus or things like that.

It’s not outrageous, I am just not sure how you can avoid the clear subject (EMP/Sheild bash/Rocket punch kinda stuff) and only really focus on a thing not of the category.

Isn’t that only a partial thing, people still get the effects, but I will admit not losing the shields is helpful. It still doesn’t block/stop it. It still pierces the shield and applies its effect.

(someone else already brought up the CC to counter CC thing I was hoping you were gonna point out haha.)


Like I get the points you are trying to make and I am sure you get mine also. I am also sure we both fear any nerfs as they are normally way over the top.

Could you link one Its not on the Wiki and yea there is a time from throwing it to using it but that isn’t a cast time that’s just an Animation lock or however you wanna call it.

In a Game like Overwatch CC is kinda needed there is to much going on to go without imo it but I do understand that it can be annoying.

Yea but things like you hearing a voice but the action is already half done is impossible unless you Ping is really unstable that’s what I wanted to point out.

Lets do some math then:

0.25 Reaction time
+0.05s Ping from you
+0.02s The server needs to calculate (what is much tbh)
+0.05s Ping from the Enemy

Favor the shooter can’t be applied because even if Sombra has the Favor the Shooter rule on Her side if you try to block it with Los if you do dmg to Her Favor the Shooter goes for you and Hack is blocked even when it was Finished on Sombra’s end.

0.37s Till you can do anything against Hack then you have 0.28s to find and Shoot her which is far from impossible considering that in this calculation:

  • You didn’t expect her
  • You and the enemy’s Ping is probably higher than the mechanics were made for (Only guessing here tho)
  • You don’t have a Trained Reaction Time
  • The Sombra somehow sneaked up to you without being Heard
  • You don’t have a singe Teammate

Sure it’s hard (but far from impossible) to stop but easier than other Heroes main weapon (and I consider Sombra’s Hack her main weapon over her actual gun).

And there is a Reason why Hack is hard to block:
If it would have a cast time of let’s say 1s it could be blocked fairly easily but why would anyone play Sombra if she can’t get hacks through over someone like Mcree, Soldier, Tracer, Genji, Widow, etc that can just kill you basically removing you out of the game for 10+s yea right basically noone same goes for EMP.

And Im more than Ready to nerf both EMP’s charge rate and cast time (+0.15s or something) or even something like 60dmg in the Cast time cancled EMP to buff for example her base movement speed or/and give her better indicator on both Hack and TL as long as they don’t buff her DPS I’m glad to give up some of EMP’s Power.

Easy it may not be, but it very, very much doable. Torb literally makes it so she cannot move anywhere near your team. Even if you do not run Torb, Orisa doesn’t care about being hacked so long as her shield is up, Winston can chase her around and really has the upper hand, Reinhardt can stop hacks with a flick of the wrist (along with Brigitte), Wrecking Ball can chase her around (better than winston, even since his main form of mobility has the same cool down as translocator while also letting him travel further and faster) and make life just as hard for her as she can for him. That is just the main tanks. All the off-tanks have better range on their weapons, so they can just shoot her and cancel her hack, stealth, and any translocators they find. DVA is a nightmare especially, since she has infinite range and infinite ammo her guns, allowing her to cancel stealth and hacks from literally anywhere on the map so long as she can see her (and RNGesus wills it).

As for the damage heroes, Blizzard has gone to great lengths to make their primary fire or secondary fire stronger (except sombra’s). Most didn’t care about being hacked. Solder didn’t. McCree didn’t. Hanzo didn’t. Widowmaker didn’t. Ashe didn’t. Even if you hack someone that does, like Genji, Pharah, or Tracer, they still can kill you.

She even has to fear the weapons from the support class. Even Lucio, whose existence is essentially nullified when hacked, can prevent hacks by just dancing around her, shooting (just need one bullet to land, after all), or booping her away. It’s even easier when he isn’t her target. Moira is just an exercise in frustration; her orbs canceling stealth or hack attempts from across the map.

Yes, there would be, and have been from the very start. Complaints about Sombra can be traced back all the way to her very beginning where her hack speed was slower. None of her detractors ever want to adapt. They want her to not even exist. I have come across many a post stating as such.

Hack is not holding her back. All data points to her being weak despite hack being what it is. What is holding her back are her creators, who seemingly have no idea on how to use her and nerf any person that does manage to find a use for her.

What category? “Unblockable CC?” EMP is blocked by natural terrain (and, again, Zarya). Shield Bash is blocked by shields (ironically), and Rocket Punch is blocked by Deflect, Ice Wall, Cryofreeze, Fortify, none of those being CC in turn.

The “I win” category? See above (and things like the user’s teammates collective IQ, other CC, escape abilities, and so on).

And gives Zarya 80 percent charge, making it a double-edged sword that really can work out in Zarya’s favor given the amount of damage a highly charged Zarya can do. Especially since her laser beam pierces targets and deals the same amount of damage regardless of how many people she is attacking.

I didn’t see it, and I was more concerned with focusing on the ones that don’t have CC that need to deal with Sombra anyway. You don’t need CC to deal with her. One just needs a functioning brain and a spare bullet (that, again, breaks 3/4 of her abilities).

I understand what you have been getting at, and I bear no ill will. I get that Sombra can be annoying. I have faced some myself. I also fear more nerfs to an already weak hero. However, I will not let that stop me from debunking lies about EMP being “I win.”

You can legit see the translocator clear as day if you just open your eyes, and use roll with cree to get close enough. And if you stay where you should be, in the middle of your team, next to your reinhardt, thats where the sombra will most likely be. since her most valuable target is the rein shield.

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