We don’t have any details on what he means here, but I think this could be very interesting.
What do you think he means by this?
When I think about ways to reduce CC I think about things like:
Flashbang no longer stuns the enemy, instead it Blinds them and make their screen go all white for 4 seconds preventing them from seeing anything
Mei’s freeze is no longer a stun, instead it takes 2 seconds of primary fire to add a chill to them. (45 slow + 45 slow) Once chilled, chilled reduces the movement speed by 90% and the slow lasts for 2 seconds. While chilled, enemies can not use movement abilities.
Enemies caught in Blizzard are instantly chilled and no longer frozen (stunned). Chill has the same effects as above
Chain Hook no longer stuns the enemy and the enemy can fight back while being pulled into Hog
Again… Im not saying this is what should happen, Im just saying this is what I think about when I read “remove or reduce” CC.
What do you guys think will happen with the overload of CC in the game?
I think the devs will have to analyze which forms of CC are actually problematic and why that is. I would have a hard time buying that, say, Sleep Dart, should be looked at at the same rigour as Shield Bash did.
A certain amount of CC is a necessary evil, but it’s gone way overboard as of late and it’s made worse by the fact that heroes that cannot escape it, whether because of positioning or a lack of mobility, have no option but to sit and take it for some of the more egregious abilities.
That would not fix a dragon blade gengi from swinging wildly, murdering me or my team. flash is a 10sec cd that stuns for .7 seconds. what you’re proposing is people not have vision in an fps game for multiple seconds. it would feel a LOT worse for both parties.
The damage reduction to Shield Bash seems…odd. Like lowering it to 25 makes sense, but down to 5 damage puts it on par with Flashbang on a lower cooldown, so I guess that’s what they’re going for?