Remove or nerf widows grappling hook

ana bap brig kiriko moira

Ana’s primary, Bap’s primary, Nade, Suzu, Nanoboost. Two of which are primary fires.

Burst healing isn’t the only issue though. Don’t even get me started with AOE heals. Having Moira dump utility for heals was a terrible idea for the health of the game. Brig 2.0 was a horrible idea. Having high AOE heals is what caused GOATS.

So none that would out heal sojorns damage. got it.

We ain’t talking about a normal fight, we’re talking about long range only, did you forget that. the whole point is that widow shouldn’t have a way to just instantly win duel aginst their hardest counter, at their worst range, that’s the problem, being able to suddenly pull a W when you have no right to, especially when no other character gets that privilege

Sojourn is a mistake in every form of balance.


this entire argument is incredibly bad now that I think about it. I’m going to go back to my point that if a Widow is prepared to hit you at point-blank range, then it’s entirely 100 percent your fault. A fight with a Widow begins the moment you enter her sightlines. How you beat her is to out-smart her. If a Widow is hitting you point-blank consistently, it says less about the Widow and more about how little you’re thinking of your approach to her.

I’m just going to say it: Widow is only as strong as she is because this entire community is stupid and ENJOYS being stupid.

You seem to want the game to play for you? Like H should be entirely how the game is played instead of mechanical and mental ability taking king over all else.

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I have a feeling that ppl who complaining about widow haven’t actually played one.

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Widow doesn’t need nerfs cause she actually takes skill, being useful as a widow takes time
 If they removed her hook she’d be literally useless when jumped by literally anyone.

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Lol that such a dumb argument, litterally your best arguments is to outsmart widow. As in, you don’t actually counter Widow the character you just try to be the better player, that’s not how counterpicking works you dunce, how bout you spend time formulating an argument instead of getting angsty because someone didn’t fold and say you’re right, and ig if the whole community is stupid then that’ll include you too now doesn’t it. Unless you think you’re some Masiah who discovered the secret to countering Widow that no one else has, you’re not, and you didn’t

That argument doesn’t work, Tracer takes skill, doesn’t mean that when she’s op she gets to stay that way, Soujurn at launch takes skill and we all know how badly she needed a nerf.
all because a character takes skill doesn’t mean that they’re immune to nerfs or that it suddenly makes them balanced or fair

This is silly

Widow is the premiere sniper hero, she’s supposed to access high ledges

She dangles from it in animated short

She’s a freakin spider theme and it’s like her web

Bruh she was already nerfed in the past and her hook CD is long enough, not to mention it glitches at times cause you’ll be aiming towards something and she hooks the wall instead, which is a wasted hook and she’s vulnerable again. Seen it happen countless times to people. Oh yea and Soujourn still needs nerfs.

Which is why it’s a very common tactic for Sojourn to just shoot the enemy tank to fill up charge, then go make a quick pick. Sojourn maintains energy for 5 seconds before it starts draining, which is an eternity in this game when she can just reset that timer by tapping the enemy tank or a barrier, and with Sojourn’s mobility she can get an angle on a squishy extremely quickly. So she’s not only harassing and applying pressure to the tank, she’s also using that to enable getting a quick pick on someone in the backline. And now that she gains 5 charge regardless of the damage she does, even a nano-boosted golden Orisa is going to let her fill up her charge quickly.

Sojourn gets her picks from the middle of her team. Widow gets her picks from way back out on her own. Widow is vulnerable to flankers, Sojourn is well protected at all times and has better mobility than Widow to boot. If Sojourn is flanking, she’s more vulnerable, sure
 until she powerslides back to her team, since it shrinks her hitbox, speeds her up, lets her leap higher than most other heroes, and is on such a short cooldown. You say she’s vulnerable to a Genji or a Reaper, but she really isn’t. She can quickly escape both, put distance between her and them (and for Reaper she really doesn’t need much distance) then pepper then with bullets and burst them down. If you’re regularly dieing to Genji and Reaper as a Sojourn, that’s a skill issue, not a weakness. Widow is far more vulnerable to close quarters, hence why she’s vulnerable to flankers like Genji and Tracer, or tanks like Winston or DVa.

I’m not saying Widow isn’t too strong and isn’t dominating the meta, she clearly is. But so is Sojourn, who is basically a mid-range Widow with benefits.

Sojourn doesn’t have any downtime. Powerslide is on a 7 second cooldown, and that cooldown starts the moment she jumps, so it’s more like a 5 second cooldown by the time she lands. That’s practically nothing. To put that into perspective, a single Tracer blink is 3 seconds, so Sojourn’s rocket jump is 2 tracer blinks. Pharah’s rocket boost is 10 seconds. Reaper’s Wraith form is 8 seconds, and his Shadow Step is 10 seconds. Ashe’s Coach Gun is 10 seconds. McCree’s roll is 7 seconds. Powerslide is insane on a 7 second cooldown, for everything Sojourn can do with it.

Are you seriously trying to compare shurikens + dash + melee on a hero that has to be in close range, to someone who can comfortably do the same damage with a single right click from the safety of her own team? Because that’s the difference between those two heroes. Genji has to throw himself into danger and put in a lot more effort and coordination in order to accomplish what Sojourn can do by just looking at you and right clicking on your head. That’s why Genji is underperforming in high ranks.

You might be able to step away from her AoE, but that doesn’t mean it’s countered. It’s AREA DENIAL. That spot she hit with her AoE? You now cannot go there for the next few seconds. Too bad if that was your only cover she’s now blocking. Also too bad if you’re now forced to go through it because the enemy team is pushing you back into it. Also too bad if it did only just 1 tick of damage to you because now you’re in one-shot range.

And yes I know it isn’t exactly a one-shot but 195 damage in a single right click is essentially a kill on most heroes in the game because any instance of damage taken just before or just after the railgun means you are DEAD. And that damage doesn’t have to be just from the Sojourn, either.

Widow’s scope is not an AoE ability. I know what you’re trying to say, but that is a stupid logical fallacy, as she can only shoot one person at a time. Yes, it’s a very strong shot. Yes, it’s probably going to kill someone. But no, it’s not an AoE.

And finally
 no she does not have Sojourn ult as a primary fire. Not only is, as you said, the fire rate a LOT slower, but also she can’t continue peppering you with bullets, power slide to chase / get better angles, or hit you with an AoE damage ability while firing off these high powered shots, AND she can’t shoot through people. Sojourn’s ult can. In case you were unaware, Sojourn’s ult gives her railgun a piercing effect, essentially meaning she can kill multiple people with each click

Yes. Sojourn is still stupidly overtuned and needs a nerf.

Ouch.

I hate widow just as much as the next person but I would never dream of being so brutal as to nerf her only form of movement/escape ability.

I just want her to not be able to charge shots as fast, not do devastating damage to tanks, and possible nerf the falloff since a lot of maps favor her.

Glitches should not be taken into account when balancing, that’s an oversight that isn’t intended to be a part of her design, and no i don’t think it should be removed, nor do i think it needs a longer CD, because in a 1v1 fight it’ll probably be off CD anyways and the fight won’t last long enough for it come back anyways. I think it should be slower, problem is how quickly she can go from Close range to mid range, quite simply

She has an SMG to help in CQC

She has mine that can give wall hacks for CQC

She has a slender hitbox to help against CQC

and She could always One shot if she’s good

So i don’t think she needs a good escape tool, that’s just Overkill

as well as an Ult that completely counters flanking

Counterpicking isn’t supposed to be an ‘i win’ button. That’s garbage game design. Go away if you want that. Nobody else with a functional brain does.

Countering somebody means denying them value, and if you’re smart, flank and kill the Widow while she wasn’t looking or even knock her off her perch, congrats. You countered Widow.

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Funny you say that she looking to be s tair based on the 60 tier lists i have gone through shes looking to be s teir

Hey guys did I say you should just automatically win if you counterpick, can someone find where I’m saying that,
Im saying that if you’re being countered by an opponent who’s around the same skill lvl as you and is attacking you in your most vulnerable position you should almost certainly loose, that’s the trade off for being able to do the same to others, Widow is a glass cannon, she should be able to get bodied up close just as easily as she can body opponents from afar.

And guess what counterpicking is apart if the game, and since it’s a part of the game, you have to be consistent, either every character has a matchup that’ll most certainly go bad for them 80% of the time or no one does, there’s a reason why you can change heroes mid match, it’s for counterpicking, it’s a signature part of Overwatch and the game would be worse without it

You’re kinda right, they do need to make sure Team comps aren’t too durable, but nerf the damage first.

And then the healing nerfs will happen quick

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No they aren’t they always just slot into meta to deal with somthing meta genji and tracer have never made a meta them self not once in 7 years they just slot into the meta and and fall out but for some reason they are always nerfed and in the dumbest way, while they leave ana sojourn orisa and hog meta for so much longer in each meta like ana still is one of the strongest aupports in the game with 2 of the msot broken abilities yet when we point it out it gets a pass but when people say it about genji or sombra we get your just a one trick.

Well shes not that bad shes just dont fit the meta and they are going to keep buffing her till we get a goats 2.0 situation

ah yes, I definitely not remember seeing billion Tracers and Genjis every single game I played, definitely, I would never see, there was never in Overwatch history, where I would see Tracer or Genji every single game, nope, never, because they are sooooo bad, like current Sombra bad, even if you buff them, they are still super Sombra dumbsterfire no matter even if Genji was histcan and dealt 50 damage, he would still be Dumbsterfire, yes

u scared of hero having ult?