I didn’t say it’s the “same engine, slightly modified.” A fork doesn’t mean “slightly” modified as a fork is not a measure of sameness, it’s a point in time deviation from prior code. It doesn’t in itself tell you anything about how similar it is to the previous instance. My original statement still holds, I said OW1 is the old engine, and it is. I didn’t say OW2 is a “different engine” but even if I did, that holds, as it is literally not the same engine as OW1, which by definition makes it “different.” Even slight variations in code are enough to make legacy features incompatible with later versions, and vice versa for new features.
So if the speed required to develop a cheat for OW2 doesn’t require an engine so close to the original that it must support a new feature like the ping system, why are you bringing it up?