Reminder that the HP nerf made Sym trash

i wasn’t calling him a close range hero, i’m less talking about the close distance, rather the far distance which is an issue in his kit. i get that 25m isn’t exactly a “close range” engagement, its just in those 30-40m engagements he does absolutely nothing, whereas before he had the 45m max falloff which gave him good ranged damage.

5m range doesn’t matter for the minimum falloff yes, but it makes a big difference in ranges further than 25m. its how he went from being a bang average pick at 20-40m falloff to the meta dps at 25-45m. when you compare the far falloff distance they currently have, cowboy is at 35m whereas the other hitscans are at 50m and obv the projectile heroes don’t have falloff. that 15m is huge in these interactions

again i agree that sym should be 225hp as well. its just that if cowboy was 200hp his range is not good enough in comparison to the heroes i mentioned. they can just sit back like 32m, which is a very normal engagement range, and he does no damage to them.

Syms balls are practically the size of Reins chest and deal 100 damage. She’s not low range, she’s a projectile hero that just happens to have super strong close range damage after 3 seconds of buildup.

I have people swap to Pharah to try counter me all the time and it often doesn’t work out well, because I can snipe them out of the sky. Her balls are bigger than Pharah rockets for direct hits.

Mind you my flex means nothing since I’m not high rank… but higher rank Syms snipe even better!

Not true. Just aim better. Her balls are like spirit bombs. The hitbox is huge.

That is how you know someone doesnt play sym, she doesnt do 100 damage splash.

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People in lower ranks often have an ego, like a Sym player that is able to shoot a low ranked Pharah and thinks Pharah is ez to deal with, people just need to “aim better”.

Maybe if we listen to what GM players have to tell us… like Arcadium for example, who is a GM player.

The truth is that Sym against Pharah is quite trash, needs a lot of prediction against a Pharah, if there is a Mercy it becomes really hard to the point that you need to be 10x times better than the Pharah player in order to delete her. She has that huge advantage. Or you mostly play under cover and hope your team helps while you deal with someone else. That’s it.

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Its very telling that youre comparing her poke to lucio and mercy instead of other poke dps. Im cackling at mercy

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You let slow moving slow charging orbs hit you anywhere beyong 12 meter range then youll get hit by everything else. Hitting those orbs should depend on me aiming not you walking into them

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The funny thing is it’s at this point I just charge my orbs, step out from behind the wall and fire into the enemy team. I’ll aim at a widow of something if I can to force her to move or target me, but it’s rare I actually kill a specific enemy I am actually aiming for, because the orb is so easy to deal with and avoid.

It’s literally just fire into the enemy team and hope you get value. Otherwise they are going to get healed, even a little, before the next one lands.

I get a lot of kills and damage on Sym, but those are mostly secured kills for firing at the team and hitting a damaged enemy.

Beam is very difficult to use now, especially since Zarya is so common and out ranges you.

Turrets feel near useless now. They reveal the target but die too quickly for how long they take to cooldown. A lot of the time I just use them to block oncoming fire (like a widow shot or Helix rocket) because it gives me more value instead of dealing 10 damage with it.

Tp is insanely clunky and half the time just devices to do whatever the hell it wants. 3m in front of you? Sure. Does it’ll go to the ledge but then us created infront of the wall? Sure. You need to be hella prepared and ready to pop it immediately to d escape most ults in time with that animation too.

I still love her ult though. But I’m just using Mei most of the time instead rn even though I’m a better Sym.

Tl;dr: Syms “casting” animations on all of her abilities, Besides primary (which has to charge instead) and her ultimate, take to long. They need to be faster.

Edited because autocorrect

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Sym being even remotely close to meta is lame. There, I said it.

It’s significant in practice when actually playing the game because that’s a fairly common distance from the enemy. It’s definitely enough that you notice it.

Sym wasn’t meta in the live game that people actually play.

She was a part of one style of team composition played in a tournament with pre-organized teams with rehearsed plays, coaching staff and comming players. That’s not like any Competitive mode that normal people can actually play. Even then, she wasn’t hard-meta - she was just a good option.

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Which usally results in around 100-200 extra health in a round. It so little that it hardley does anything, and if there are 0 sheild it does nothing. There are very few heroes with shields, or the shields last finite amount of time like winston, ram, maui ult. Its not rare to see a team with 0 shields.

This only helps inbetween fights, in fights relying on shield regen is a terrible idea, 1 damage is all it takes to prevent it. Like its nice if your not near a support, but by the time my shields regen I could have just walked to a health pack or walked to my support.

It does nothing to help Mid fight.

Except she already had that. Sym saw when her turrets where attacking someone before, this only really buffs her team, but there are so few heroes that can take advantage of it.

Add that each turret dies so quickly and has such a large cooldown, using them as scouting tools is really inefficent. Also considering what they lost to gain that ability that was not a buff, they gutted turrets then gave them a lollipop and called it a buff.

What the? Sym doesnt struggle more agaist hog then any other close range tank? If hog misses hook he is just fodder to sym where the other tanks are much more scarry. I would rather have a Hog then a Ram or Orissa on me any day.

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I’m all for bringing back sym V2. Let the noodle beam and carwash rise again.

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Yeah the next best way to counter her other than 1shots, hitscan etc is to avoid her and focus the lone support. In higher ranks. I heard that from Spilo.

But It honestly doesnt bother me if sym is weak in higher rank though because shes strong in my rank and shes fun :blush: I hold no illusions that im meant for a much higher rank than im in.

Man Symmetra really needs to have her bloat trimmed. She has so much useless features that eat her power budget

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Because its the same speed genji os faster but his is weaker sawlme for exho faster vlbut worse at poking

Why are you asking me to provide better data? You were already given better, 3D hitbox visualisations in this thread and you discarded them because they didn’t match your bias.

I’m not going to duplicate that work just for you to ignore it and throw it back in my face. I have better things to do with my time.

Go watch the video again.

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I did and if you watch the comparison and splice them over one another shes the smallest dps

She is… reportedly bigger than mei

She not mei is bigger then ana while syms smaller then ana

And who reported this

Bro. The head size gap make sup for this.

Symms body in 2d is slightly smaller but her head is 50% bigger.

The green number isnt total size comparison. Its non crit hitbox. The head hitbox surplus that sykmetra has make sup for the smaller body greatly

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