Reduce McCree flashbang damage

See? Already ppl arguing supports shouldn’t have a fair chance in THEIR effective range (6m) against any dps even if they’re melee characters.

Melee characters shouldn’t beat ranged characters in melee range 'cuz tHEyAReSuPpoRTS! W-What, said melee character moves 6% slower and their mobility option is only 34% as effective (7.5m blink per 3 secs = 2.5m/s avg, vs 6m charge per 7 secs = .86m/s avg) as this ranged character?? Irrelevant! As long as it’s a support it doesn’t deserve to be balanced combat-wise! Make them healbots!”

5 Likes

If the supports can kill people as effectively as dps can while also healing, than why play dps? this is exactly how we got goats, no one needed to play dps because everyone else did so much damage anyway.

7 Likes

Last time I checked, supports shouldn’t be able to face-tank and be more oppressive than a main-tank.

4 Likes

god FORBID you treat a dps character the same way they absolutely trash on support heroes.

2 Likes

A: McCree is a DPS hero with low mobility. It makes sense that damage should be part of his value.

B: Flashbang has a startup animation and travels a short distance. Brig’s shield bash is instantaneous and moves much faster.

C: Flashbang can be reflected, absorbed, or outright blocked by shields. Before recent changes, shield bash had none of these properties, and now the interaction with shields is undergoing changes.

7 Likes

Supports should be protected by their team, if they’re alone and get caught by a DPS hero, then they should die more often than not. They should not be totally defenceless, but the DPS hero should have a clear advantage in that situation. Otherwise, why not just delete the support heroes and give all the DPS heroes a healing ability?

The healing makes supports special, the damage makes DPS heroes special.

3 Likes

Ah, yes, remove the ONLY OTHER EVEN REMOTELY RELIABLE COUNTER TO TRACER BEYOND BRIG’S SHIELD BASH COMBO WHICH IS ALREADY BEING GUTTED.

Splendid idea. Bravo.

/s

7 Likes

Unless outplayed. This is why options for counter-play are so healthy.

3 Likes

His flashbang has a range of 7 meters, and hits an area, so it should be easier to hit tracer with it.

Aiming after is equally easy, as you have a decent ammount of time to line up a shot.

oh yeah they also think that reaper counters brigitte on live lmao

2 Likes

Good Tracers were smart enough to avoid Brigitte entirely. The threat of being one-shot is used as a deterrent so Tracer couldn’t do whatever the hell she wants and the amount of armour Brigitte provides makes Tracer ineffective a lot of the time.

1 Like

Having multiple accounts to bypass bans are against COC.

Five meters. The amount of time it’s in use is less than shield bash, and it can be baited out easier than a bash. Longer cooldown.

2 Likes

Not really, no.
He has higher damage, and instant reload. Not to mention range.

Could give him armor during the ult though.

------5-------(++2++)
5 range plus 2 diameter from impact gains it 1 more range

its actually 6 range

2 Likes

My bad. (20 characters)

It’s worse than that:

If it was 10, Brig could mace, bash, mace, whipshot a Tracer (150 dmg), so still be a threat. But, they purposely made it 5 dmg so the total is 145 dmg. This only effects Tracer.

If that doesn’t say Tracer bias, I don’t know what does?

7 Likes

Last time I checked, no character should be unable to do anything to another in a balanced game.
No other MOBA, MMORPG or First Person Action games make melee characters move slower AND deal less damage than longer ranged characters and call them balanced. (unless it’s a zombie game like NMRiH)

On the wiki it mentions 2 meter radius?
Wouldn’t that give an circle of 4 meters, giving it a range of 7? (5 + 2)

This is pretty petty. Get ahold of yourself.

1 Like