Rebuttal To "Hack Is Oppressive"

Cos an average team fight lasts anywhere from 30secs to a minute?.

Edit; throwing this out there cos its one of my fav sombra defender tropes “if she uses translocator she’s out of the fight for 20 seconds”
Implying sombra has to leave her trans far away.
Implying sombras trans isn’t a flexible ability you can use in combat for an escape instead of a free “get me outta here” button.
Ignoring that the translocated sombra must now be looked out for (if she hasn’t used emp, if she has well the team is screwed against competent opponents anyway.

To triple hacking; Off the top of my head, double or triple hacking a rein would be neccesary if the team is equally matched (which should always be the case, and will be the majority of the time in league) if the rein is being heavily healed/peeled.

It would also be very useful against a zen with ult.

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In my 500+ hrs of Sombra, I have only triple stacked hack about 2-3 times, not only is it usually impossible to pull off because the enemy team becomes aware of you the instant you manage to get the first hack off, but also there are other more important targets to hack. If we couldn’t do anything to the hacked Reinhardt in 12 seconds, I’m not going to waste my hack on him again when I could be hacking the Genji in our backline

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30s to 1 minute ? What a slow teamfight.

If Wrecking ball would stop playing tether ball on the objective then he’d be harder to hack. And once hacked, his head is an easy target. I think he’s the easiest tank for me to take out solo as Sombra.

??? Either you don’t notice or you’ve somehow never been in a good teamfight.

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Imagine if sleep was homing, and if it missed it didn’t go on cool-down, and if they woke up due to taking damage, it went on a two second cool down… Yeah hack has almost no 1v1 counter play.

If you hack the Rien as they are trying to take space for their team, it’s a won fight. They have no opportunity for counter play; and stabilizing and backing out is unlikely to be possible. Compare that to flash bang: if you block it, it’s gone for 8 seconds, not a threat. If you get hit, you will be stunned and take a lot of damage, you then get your shield back, and can provide the opportunity for your team to stabilize your team and continue the push.

My point is that almost all other CC is harder to use and less punishing.

Well, you have this old argument that Sombra mains use all the time. “It isnt a 1v1 game”. Most times you see Sombra run with a flanker assassin. So, you might be on “even ground” with Sombra, though she always has the option of retreat, but you are never on even ground with her plus a DF, Genji or Tracer.

Also… lets face it. Her gun is not that bad. She has a massive clip and good potential if you can aim

This entire thread implies that you’re always 1v1’ing with sombra. I don’t think that’s what people get mad at, it’s more so fighting a team (whether that’s a full on 6v6 or a 2v1) and then getting hacked by a sombra. While it may put you on her level it definitely stops you from basically doing anything in a team fight for way too long. From this point it isn’t who’s better as an FPS player because you have an entire enemy team with open kits ready to murder you, it doesn’t matter if you’re an fps god, you’re dead.

I’d much rather keep hack only on EMP. It’s a great ult, we don’t need a mini-ult on cooldown. Then replace her hack with some form of damage ability so she can fight more effectively, while still allowing her kit to stay relatively the same.

Some non-Sombra players are actually trying to kill Sombra, and they can’t even see that because they never understand the real issue with her. It’s disgusting.

yes. Sombra underwent like 2 reworks in a short time. They just could not seem to balance her. They changed how her hack and locator worked so many times.

They buffed translocator by 5 seconds once then reworked it.

They reduced the cooldown on hack once then reworked it (then bug fixed it).

That’s one soft rework.

Trust me, I also play D.Va. Sombra did not undergo “loads of reworks”

Great post. I heartily agree, and I used to main Zenyatta: a hero that gets WRECKED by EMP! Sombra is a fair, cool, and well designed hero that I wish I had on my team more often.

I suppose mercy didn’t either. :roll_eyes:

A rework is changing the fundamentals of a heroes entire kit. Not buffs/nerfs.

Mercy had one full rework

Sombra had one soft rework

she literally disables abilities, allowing sombra to have the advantage. With sombra’s spread buff, and fire rate, THIS MAKES THE OTHER PERSON AT A DISADVANTAGE IN A 1v1 and if they are isolated from their team. If you’re playing sombra correctly, it is easy to “carry” games just by killing off the zen before the team fight and EMP. very easy hero very low risk.

Pretty much, yeah. You really can’t make the case that Sombra is OP by looking at her stats, so they have to make some other complaint.

And honestly I don’t even think it’s hack, so much as it is because Sombra is the stealth hero. Hack is one of the easiest abilities to stop in the game. If they gave hack to any other character that was more direct about it, people wouldn’t complain, they’d actually call it a weak power. The only reason people complain is because Sombra almost always gets you by surprise. But it would’t matter what ability she actually used. Whether it was surprise helix rocket, surprise sleep dart, surprise storm arrow, whatever. The thing that frustrates people the most is that it’s a cheap shot to the someone’s back, but that’s not something that can ever go away, because that’s the whole point of a stealth hero.

Did you read the post?

Sombra has next to nothing in her abilities she can utilize mid engagement

Hack takes away the enemy’s advantage. Without hack, the majority of the roster counters her

she doesnt need to utilize anything else. Like I said, the spread buff on her gun makes it easier to kill targets after they are hacked depending on the scenario of the situation. Even if she doesnt kill the hacked person, she has a get out of free card (translocator) to just rinse and repeat until it works

All I want is for hack/EMP to last 5 seconds instead of 6. Five is more than enough time to secure an advantage from the hack. If Sombra or her team can’t kill in that period of time, they don’t deserve the kill.

That is not an equivalent penalty, it is an offsetting failure condition to compensate for not being able to miss. A 2 second cooldown on a failure is pathetic and means squat, especially one where the normal conditions for failure do not apply. If you dont want to get hit with a “single Dva pellet” then dont hack into Dva fire, but choosing the time and direction of your hack plus the elimination of all other failure conditions does not justify the hiccup cooldown.