Reasonable Kiriko nerf

I think Kiriko is pretty well balanced right now.

The only parts of her kit that were a bit over the top were the two tap and her hitbox being extremely small. The two tap is gone and the hitbox changes made her easier to hit, so I can’t really complaint about her at all.

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Maybe you two should get a room?

I am currently reserving one for us. Maybe you have a tip for me? Seems like you have nothing else to do.

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You still need to address my point with Surefour.
It is funny, I watch a number of T500 streams, and then people here come with a world view that is completely different from the one I am seeing (which includes not seeing Tracers in all games).
Sometimes coming here is like entering a parallel universe.

You answered your own question. Top 500 is not the game anyone besides maybe 1000 people play. Not even in GM you will find the crazieness of top 500.

Now for the main part: the game is balanced around high ranks. Not top 500. This means from Diamond to GM or I think now its from Masters to Champion. Top 500 is not the line to balance around. We are not streamers or pro players.

For GM as an example, is Tracer sitting at the second highest pickrate (after 76) with the highest winrate by a crazy margin (54%). She is completely busted and that trickles down in lower ranks also.

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So YOU have the truth and noone else?
If people are playing at a lower level than you, they are not qualified? If they are playing at a higher level, it is irrelevant?

So your skill bracket is the absolute truth and nothing else?
Can you see how we can quickly run into problems when discussing Overwatch?

Hmm… so Soldier is even better? Wierd, I thought Tracer was the one?
So now Soldier and Tracer takes up 100% of the spots, so by that reconing no other heroes are being played?

And you say 54% is a high win rate? How is that possible if there is Tracers on both sides? That would force one of them to lose, meaning the WR could not push above 50%.
And is WR a metric to even look at? I remember Symmetra historically having a very high WR, even when being quite weak. How does that fit into the narrative?

No it was not.
You are a streamer (which I didn’t know when challenging), and I am not going to have a duel go public, so that is why.

Also, I can’t really see the purpose of the entire endeavour. It would bring absolutely nothing to any discussion.

You should be more willing to listen and less willing to club people with your rank, then you would also fare better in discussions, instead of ending in these confrontations all the time.

Then ask them not to stream it. Streamers can still play off stream. You could at least ask.

Also, I agree with this. But you can see he’s really trying to adjust his style. He’s working on this.

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Streaming occasionally doesn’t mean I’m gonna blast you on Twitch or something when I win lmao

Winning a duel I had no chance of losing in the first place isn’t something I’d brag about or stream.

Lol, I don’t believe that. You most certainly would. Seeing you from these discussions, I think I know how you work by now.

Be willing to listen, don’t be so arrogant and think you know everything (I have seen crazy takes on OW even by pros that most people, including other pros disagreed with, so noone has the absolute truth), and when you are wrong, you have to be able to admit it.

If another discussion with you goes like the last one, and to some degree this one, I will block you.

Forumers have a hilarious understanding of what reasonable is.
Try to understand Tracer’s gameplay loop and you’ll see why 175 hp works for her kit but would dumpster any other hero
You want to nerf kiriko? Increase TP cooldown or reduce distance. Remove I frames from suzu and reduce cooldown.

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I agree.
It also feels a bit artificial to make Kiriko weaker only on health. A much better solution would be to increase her hitboxes. It is also more interactive and requires more skill by everyone.
And then let her duelling power rely on skill as well. Her daggers are quite insane.

(let’s see if we can put this thread back on track, lol).

Her hit box isn’t that big of a problem with S9 changes. Her dueling power needs to stay where it is as long the meta is dive or lose. It’s fine as she can’t 2 tap anymore

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I will keep it short, because it seems like you are just showing how clueless you are and have no intention of thinking further that you have to. It pains me.

Statistics. We have statistics for that kind of stuff.

Both can be overturned at the same time. 76 has a higher pickrate, but a much lower winrate with only 50%.

Yes. 50% is average, 48% is low and below 48% shows that the character is completly broken. We had this state with old Sombra and Hog. That was the reason why they where reworked.

52% is considered a high winrate and everything at 54% and above shows that the character is busted. The devs even explained how they view winrates in the past and what they mean.

If one wins and the other loses its a 50% winrate in the statistic. But if the enemies have a tracer and you dont, you are more likely to lose. Thats why 54% winrate (high winrate) is a problem.

Sym is a niche hero, who is not played in 99% of the scenarios and ONLY in the positions she is good at. In THAT kind of situations Sym will bring a huge benefit to the team and will likely win the game. Those characters mostly are recognized by their abysmal pickrate and high winrate. That is common knowledge. Tracer has a high win and pickrate. Thats the main problem and clear sign of a broken hero.

Only pick and winrate together paint a clear picture.

Exception to this are some crazy high pickrates (like it was for Ana a few seasons ago with a 140% pickrate in GM, aka mostly both sides), then the winrate will hover around 50%, because the character is in every match.

People who says Tracer has no weaknesses when she blows up if you look funny at her probably haven’t touched Tracer in this 8 years.

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Then I guess you have a very poor understanding of who I am. My ego keeps me from bragging about things that aren’t actually accomplishments. Beating you wouldn’t be an accomplishment, it’d be just something that was bound to happen. Therefore, I wouldn’t brag about it. Hold it over your head for when you try to talk down to me? Sure. But I wouldn’t brag.

I am, ask Toast.

I don’t think I know everything. The true arrogance here is thinking that you understand Tracer as well as I do despite me being exponentially better. That’s like me calling Kabaji bad at Tracer.

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Removed the immunity in Protection Suzu reduce the cooldown from 15 down to 10 seconds. The ability is still a cleanse, just would not give herself or her allies I-Frame.

Increase Swift Step max range from 35m to 50m.

It doesn’t matter what anyone considers “high”. It may not mean what you - or the devs - think it does. The higher the pick rate, the more pressure there will be on the WR, simply because the same hero on both sides cancels out the WR (it becomes 50%, bar the odd draw).
Conversely, many weak heroes have a high WR, because they are either very strong in certain situations, but even worse: Because the high ranking players play them (maybe an old main that they love) when they already have won the game. This means, that the hero’s WR gets skewed to the upside.

Be very careful with using statistics. They can be very tricky.

You are beyond saving at this point. You really try to ignore everything I said and come up with this complete BS.

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If people cannot land shots after season 9, there is no balance update that will save them. They are just going to need to get the Splatoon aim trainer.