Reaper gets systematic killed off

Reaper’s in tough spot. Like you said, tanks are in a bad spot too. And the unfortunate trend: changing heroes to be better against tanks in one way or another. I really think Torb’s alt fire (his shotgun) should not have been made better. Those changes should have been given to Reaper, THE shotgun hero. Torb’s shotgun should be a back up use (emergency. Fire and hope for the best). Whereas reaper, who has no other source of damage, should have a more consistent shotgun. So now they’ve really painted themselves in a corner. Leave Reaper trash and forget about him? Or buff him and make it even harder on tanks? I love the Overwatch team, but it’s really unfortunate that they buffed Torb in the way that they did while seemingly neglecting Reaper. I’m glad Torb got his rework, but it now overshadows Reaper. They have pretty similar roles, except on paper Torb is superior in most ways to fill that role.

So what do I propose? Adding more flank skills/options to Reaper. An ability that helps him to be a better flank/brawler hybrid (as that seems to be what he was initially intended to be), as Torb seems to be a more pure brawler with added turret utility. So give Reaper assassination/flank utility, a la smoke grenades and tweaking his shadowstep to truly allow it to be used mid battle. (Sorry to keep repeating myself. But the more places I do so, the higher chance a dev may see our gripes and suggestions to help Reaper in any way)

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What do you think about giving Reaper a slight change, like giving him 1 more shell in each shotgun that would be fired only by alt fire.
Those 2 shotgun shells would have for example 3x dmg to shields and buffed damage to armor which would not be negated by it, but would not be able to dmg red health pool?
This would give him back a viable spot as a shield/tank buster. In ult he could have it as a starting 1s dmg or burst every 2s or sth like that.

how about instead they just nerf brig, torb and hanzo?

For one of the most powerful characters in lore he sure is a chump in the game.


I actually want reverse. Something like 1-1.5 seconds on casting and 0.5-0 seconds on arrival. It would make it better for engage but won’t be his second “nope im out” ability

It’s way better to just increase life steal. he would be better duelist with greater self sustain AND his ult would be better coz of outheal he get when ult enemy team

you already know i agree with ya Nox. I love and hate reaper both being a reinhardt player and a reaper player, but he is just getting less and less viable

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have you ever tried to kill sym turrets with reaper. Shes a direct counter to him cause he cant kill those tiny turrets with his spread when he used to be great for killing the turrets. And honestly im pretty good at slaying brigs with reaper. He’s one of the better character to fight her, though you dont see him much doing so cause practically everyone is good at killing reaper these days. He’s only really good for killing moira, winston, and bastion these days. rein is 50/50 depends on how smart the rein is and if they know how shield jump.

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Thanks for your support, I also try to keep those threada alive.
One will be hopefully noticed…

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Yet there still seems to be more Reapers than ever lately.

You are a tank-main, well I understand that you don’t want Reaper buffed.
But still, he is not in a good spot and will be in a worse after the PTR-patch goes live.

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Just make it so his altfire unloads both shotguns at once. All 8 shells in one load, for the full dmg and he’ll be balanced

I play most of the characters. Countering Reaper as a tank is currently difficult at times, and very easy in others. The character is niche.

Either way, I’d be fine with either change. I was just thinking two escapes would be nice, since then wraith could be used more often to reload or dodge CC abilities. I think if you lowered the entrance time, people would still usually be able to CC you right away. So in the end you probably wouldn’t get as much out of it. But that might just be due to how I play Reaper. Either way, it’d be better than it is now haha.

Yeah. I agree with that sentiment. The only reason I suggested the globe idea was because if it was triggered upon getting the final blow then it encourages you to be doing your job in the heat of battle: finishing targets. Upon doing so you’d have more sustain and would get more total healing from squishy targets. Another reason I went with this idea is giving him too much life leach could be overpowered and make him almost impossible to kill. So the globes would mean he’d need to at least secure one kill first, whereas life steal is in effect immediately. So there’s the worry of over buffing it (which I assume the devs are quite weary of. So thought I’d give them another idea to think about). That was my thought process behind it at least haha.

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You already encouraged to finish the targets - to win the game. Globes are good if they give him something more than just a healing. Mb -1 cooldown reduction or ms bonus or something else that can go with heals

That’s the problem.

Maybe he should do a bit less against tank, but should be over all a bit more viable to compete with other DPS

I like that idea. Cooldown reduction would be pretty cool. I’d be on board with that (the finishing blow part came about because if every kill dropped globes it would again possibly become over powered, because it’s easy as Reaper to be a part of every kill with the spread he has)
Was just trying to think of creative ways of balancing things. Wasn’t incredibly well thought out haha. Just thoughts and different options to give Reaper something more than nothing. Anything

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Killing reaper as a tank is easy if youre good that might be your problem…

You either didn’t read, or didn’t understand my statement.

You said reapers niche which is just a synonym for trash in this game and you said hes difficult to counter as tank sometimes, when it really isnt you also said their seems to be more reapers then ever lately which is hilarious because he has one of the lowest pickrates of any hero

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It really depends on who he’s with, and if he has protection. Sometimes tanks have very little they can do to him, depending where he pops out from as well.