You can blame Shadestep and Teleporter for that no value, if it worked better (and I donāt mean faster)ā¦ that would be a different story.
Ah kk, thanks for the clarification!
She already got a baseball bate to the skull sending her concussed in the wrong direction so wouldnāt surprise me if they focus on the wrong aspects again. Tho faster tp would help her out alot.
Movie starting, but I left enough info. Going afk
Flight doesnāt really add anything to Genjiās kit. We could add that right in and nothing would really change.
And they do need to be like Tracer. For most of the roster, lurking in OW is better described as feeding on yolo flanks.
See this for more on how it can work as Old Sym š§āā 344 Days Since The Start of this post about Sym (4/10/18)(3/20/19)
You know that Reaper was originally going to be a flanker, right? And then the devs were like, "what were we thinking? "Heās just gonna teleport to the backline for free, kill supports without effort because they canāt fight back against Reaper, Wraith Form away for free, and rinse and repeat. Thatās why Shadow Step stays absolutely garbage whle Reaper gets buffed into a tankbuster.
Sym wouldnāt work as a flanker, utility flanking is Sombraās thing. Symmetra would have to use her teleporters more selfishly instead getting multiple teammates including herself into good positions. Every part of her kit also has a wind up to it, so good luck striking from the shadows.
Look itās not the shadowsā¦ itās just behind youā¦ like Sombra, Pharah and Junkrat currently can do.
I get they donāt want to teleport an entire teamā¦ so maybe reduce that to 3ā¦
But this was Sym 2.0 as I remember it. Slip though the choke, plant Teleporter, coordinate with team, Ambush.
By not going this direction, they are literally killing whatās tiny bit thatās left of old Sym.
Yeah, I donāt know how they flubbed these skills so badly. Teleport requiring a key you never hit and you have to spam it often to get it to register. And the mechanics of shadow step aside, the skill itself is broken. If you hit teleport then quickly click to place it, you shoot instead. There is a slight delay before the left mouse click becomes āplaceā.
I meanā¦thereās a reason I run them more on defense than I do offense. Thereās a few cases where you can push with them, but not super often. Heroes with short range are naturally more defensive since the enemy needs to come to you.
If you have it work in 3rd person that would not be a issue, think DF Ult
Yeah, and a practical version of shadow step would make flanking a point and click ability for Reaper. This would make it easy to negate Reaperās range weakness by simply teleporting and wraith forming back and forth. Heād be an extremely safe and in many ranks oppressive flanker.
I didnāt like that strat, it was such an all or nothing move but instead of even truely setting up and engagement they were just trying to set up a āsurprise attack.ā
I think TP is better as a utility meant to enable a wider variety of strategies, especially with the reduction in turrets.
Agreed, and you could pick a spot that isnāt clearly visible to every single player on the enemy team.
You might not like the Strat but literally half the Heroes have ways around choke points.
D. Va is literally a surprise attack with how her entire kit works
Even the new hero can make chokes pointless
Lurkers used to work, but the pace of the game has shifted to be so fast that no one plays like they used to. Everyone knows to just rush and fight on point, the era where hanging out over on the left side and ācovering itā from attackers while your team defends the point is gone, itās now a CONSTANT brawl. Maybe itās different for top players but in all of my matches itās nothing but a constant smashfest. Thereās not enough time in the game for you to lurk.
Again blame Dive, Goats and other patches for that
I played when Dive was a thing, back when Dive was a thing you COULD lurk because often times Dive needed to split up and put resources into multiple avenues of attack, as not all characters are capable of diving.
I think itās not about the meta, itās about how much players know the game. Back when Dive was meta and everyone hated it, people had only been playing for Z amount of time. Now itās been longer, everyone has realized that there are these shortcuts; you donāt need to slowly encroach space if yāall just show up super fast as a group and smash everything.
Itās not really that GOATS is a problem with the characters being balanced the way they are [even though thatās part of it donāt get be wrong] but itās also a social / community waking up to the possibilities of how to play the game in ways that the game wasnāt meant to be played.
Obviously the OW team wants you to have great battles and claim space over time, thatās how the game was meant to be played. Goats sorta proved that you donāt need to wait, just have Lucio boost you on and thereās nothing a non-goats team can do about it, basically.
Symmetra is weak to Genji unless she has a full charge going already. No turrets are not something that stops him unless the genji is a potato.
Which is why its a good thing one or two heroes can bring everyone else up to speed.
Might as well say D.va and Sombra do the same thing, too. A D.va pouncing a badly positioned enemy is so different from a Symmetra trying to inconspicuously set up a cheesy flank. I remember some one else once saying they loved how impactful that play can be, but hereās the thing: its just luck, a left hook thrown to trip up the opponent. That is not worth balancing a heroās kit around imo.
Between the fact that you have to track him while heās circe de soleiing all around [I see we went from not much aim needed to ALL the aim needed, yeah thatās a change that makes sense for that character! Why shouldnāt we have Widow 2.o??] and the fact that your turrets now take longer to set up and deploy to get at him, Genji is the worst.