Wrecking Ball has 175 armor, one of the lowest of the tanks that have armor. Beaten out by Orisa, Dva, Reinhardt, Mauga, and Winston, it puts ball in a really weird place because of just how strong armor is and how much every other tank gets.
Realistically, Ball is literally just a big metal ball majority of the time, and occasionally he pops out. Mauga is a buff dude with a little bit of armor on his pants and no shirt. Winston is wearing a full suit but about 50% of it is made out of flexible material. Dva literally has OVER 2x Ball’s armor for no reason. I could go on about every character. Im not asking that ball be only armor or the most armor in the game, but why does he have so little when his character design is literally just a metal ball.
He has the smallest head of the tanks (I’m pretty sure) and you can put it away entirely.
There’s more than a bit weird about him being a tank.
What if I said he was the Mercy of tanks? They take advantage of things in different ways to do the same job done (tanking in his case) which is moving more than normal to get “it” done.
because he has a button that gives him HP and can easily escape when he needs to. brawl tanks SHOULD have more armor because they take MORE damage consistently
armor isnt some lore thing its a balance tool (that is currently out of hand)
I guess if you’re looking for an in-universe reason for armor values:
Mauga was surgically augmented to be a big guy. He was also built for combat so his metal upgrades are probably very durable.
I can’t think of much of a reason for Winston. I guess he has clothes strong enough to protect a gorilla…
D.Va is in a machine built for combat. It makes sense that it would be reinforced to take hits.
Hammond’s ball is a modified escape pod. Initially built to take impacts but not for combat. He later upgraded it for mech combat in Junkertown but they don’t have the best equipment there so his armor isn’t that strong.
Well, if her matrix wasn’t in front of it pretty much all the time that would be true. But since it is, no, hers is not the easiest to hit in reality.
There will be times as ball when you can get a huge shield off but the enemy is still focusing your team (for example, fighting on point and they’re trying to take one of your squishies out of the fight). Being able to give overhealth to allies helps save them during critical moments or to help provide a buffer to help avoid cheesy kills. It’s also great to do when your own overhealth is about to end. Might as well share it and help save someone else than let it go to waste.
Also, being able to retract the grapples tether allows for more movement options when rolling around and can help lead to getting air time in otherwise difficult spots.
This is a lame response. As if the same isn’t true for Rein or Sigma. I obviously meant when DM is down. Lowest risk highest reward crit box in the game.
Hardly. 25% headshot reduction and tons of armour to reduce it further. Tanks with no armour are much higher reward hitbox and I would guess hog and mauga have bigger crit boxes and no defense against getting hit other than cover. To say that DVa is the easiest to hit is disingenuous.