Ramattra becoming stronger is proof of P2W

The historical definition that’s been around for over a decade, not this new definition where having a character or skin that doesn’t actually win you more games qualifies.

Right. And I’ve already explained how spending money in OW2 doesn’t give you an an advantage, it’s your skill that wins you games.

No they’re not. You’re in a very small minority who thinks so.

What is the source for your claim that your definition is the historical definition of P2W?

I would have to look it up, I don’t have a link bookmarked. There’s probably 50+ definitions you’ll find on the internet. You guys picking the loosest one is your choice, and you’re in the minority on that one.

All definitions I can find on a quick search say, that you simply get an advantage by paying money, nothing with skill to compensate said advantage.

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Like I said, you can find many different definitions from different people.

But, answer this question for me.

I’m Tier 45 on the Battle pass and have Ramattra, I’ve spent $0 on OW2. What advantage does someone who’s spent $200 on OW2 have over me? What is their $200 getting them that they’re “paying to win”?

Untrue. In 2 identical scenarios playing 2 different heroes, a player will perform at different levels depending on their hero choice, even if they are of equal skill on the 2 chosen heroes.

This is clearly demonstrated whenever someone counterpicks an enemy hero and achieves any form of success.

Ramattra is actually mostly well balanced. He is a mediocre tank with a stupidly balanced strong Ult. His shield is a little bad imo since you can just walk around/through it but otherwise he isn’t too weak or too strong. Just his Ult gets a very large value just by existing.

At this point the access advantage is gone, but he could have spent tons of hours into the character already while you just started to play him.
So if the character would be OP right now, he would have grinded much more than you could have because you were grinding the BP.

But I’ve practiced Ramattra plenty for free before hitting Tier 45, he’s available in some modes without hitting Tier 45 and I was used to him within less than an hour. So, what advantage did that $200 get the other player over me? They’re paying to win according to you.

Keep in mind blizzard literally is the company behind diablo immortal, now all of a sudden because its overwatch we’re supposed to believe theyre not gonna eventually try to do the same scummy tactics again?

I’m well aware that Blizz created Diablo Immortal, an actual Pay to Win game.

By playing this character in actual meaningful game modes.
Even if you have access to him now too in QP or Comp, he has way more experience - and that gives that player an advantage.

And it doesn’t matter how big the advantage is - just because it’s no “I WIN” button doesn’t mean it’s not P2W.

As soon as money in involved in a way that it effects the gameplay, it’s P2W.

How are the modes relevant?

I can play Ramattra entirely for free in several game modes before unlocking him, including in custom games with competitive rulesets, 1-2-2 and all. That’s how many players practice new heroes before they drop in competitive.

Feel free to explain what advantage someone who’s spent money actually has over me, as I can play every new hero entirely for free and practice them. And until I unlock them for free I can play other heroes, Roadhog has been a great counter to Ramattra.

Thanks for not answering the question lmfao tf

You had such a great question.

“Yes, since it’s an entirely different game and different development team and there’s no reason to believe that Overwatch will be Pay to Win like Diablo Immortal”

Happy? :slight_smile:

They don’t have to grind the BP before being able to play him in QP or COMP, advantage 1.

People practice heroes in QP before jumping into comp, I’ve never heard of people practicing heroes in custom games, advantage 2.

Because most people play QP, it comes the closest to the COMP environmental, because it uses the same MMR and as mentioned, most people play that mode.

Being able to play a character in a particular mode is not a gameplay advantage, which is what Pay to Win is about. It’s a convenience. Null point 1.

People practice heroes in any mode they want, whether it’s QP, arcade, custom games, doesn’t matter as long as they can learn the hero. Null point 2.

It doesn’t matter what “most people” do, all that matters is that players can practice & learn the hero for free. And I would argue that custom games with competitive rulesets provide a much more meaningful setting than QP where people have said for years “Lol QP doesn’t matter, chill bro”

Wow a different development team (though its under the same company and higher-ups) totally will make all the difference. Not like Diablo was a respectable franchise before it got abused by said higher-ups.
What do you think the average programmer is the one behind why diablo is such a scummy game? What is your take bruh lmao.

“stronger and stronger” hog is still the meta tank and the only “strong” part of ramattra is his ult.

It absolutely is lol, who cares about custom games :smiley:

What is better, to practice a hero in QP and comp or in practice range against bots? Or as you mentioned in custom games with 9 other equally skilled people, because that is what everyone does, right? At least according to your argumentation.