Quicker Play is over. Verdict: I loved it

I’m feeling mixed leaning towards negative. The main thing I feel is that the developers need to stop doing changes on a general global level. Instead, I think it needs to be tweaked on a separate map and mode basis. They should be able to tinker with specific timers at different moments on different maps to make sense of their scale.

For example, defense spots as an attacker such as 2nd point Eichenwalde, which I personally find rough to get through, felt a bit better to play. Still, I think they should just make more use of the speed change based on the number of players on a payload and keeping the 1 player relatively slower would help while avoiding stressing over 1 player backcapping and maybe encourage teams to group on it. Something like that anyway.

It should be an arcade playlist, not the default.

It was great for BP exp gain, it was serviceable for decreasing the misery of Push/Flashpoint, it sucked for cart games and KoTH.

For the cart ones it often felt like unless you were at defender final spawn you would not make it back before they’d pushed 80%+ to the next check-point. At that point it reversed where if the attackers lost a member it was best for them to fall back immediately and engage in poke for Ult charge. It got pretty stale if you had someone who was convinced they could solo god. You got a Queen with Gojo ego? Poor fool, at least it’ll be over quickly.

KoTH you basically had to play for ult gain if you lost first fight or second point if Ults are off the table. It wasn’t fun if you/your team got off to a bad start since you couldn’t really turn it around unless the enemy team basically threw. You just had to win second and failure is just an L.

Yes it was quick! My queue times were half my average game length though, spending 2+ minutes in queue for an unsatisfying 4 minutes of gameplay unless the initially weaker team got it together wasn’t a very fun time. Hopped over to MH after a bit, then stopped playing OW for the weekend. Played Fortnite with friends, got dabbed on by a Gojo and shotgunned by a submersible Naruto.

I remember a loooong time ago my friends and I played the competitive one (on console of course) and torb sym were rarely seen and turrets aren’t that big of a deal (we all placed masters ) bastion yes, as guard

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I do vaguely recall bastion during that era as well…

I hope they take some of the changes and implement them in some way, maybe only in some map types, and probably at a lesser #

I think if they tune up the timers, they would be onto something. The only problem I saw was the games that were absolutely stomps and some game modes where you barely had time to get your ult. Specially with Brig and control maps.

Being able to complete the weekly missions was nice (although they could just reduce then number of games so it’s less of a grind…).

Fun game mode settings, I hope they do more despite the drama queen Karens that whined as if Blizz had killed their dogs and ruined their lifes due a 3 day game mode.

Yes, this was definitely a nice ancillary benefit.

My honest thoughts are the concept wasn’t bad! But I honestly have some gripes over it, But I’ll start with the bad and end with the good.
Firstly, the respawn times in my opinion are too fast. I know that sounds wild but with how fast everything was the respawn times being SO fast, it made straggling a bit worse (harder to regroup). At least in my games, because it tended to insentivise players to rush back to the point ASAP. Plus Mercy’s can’t get that rez off half the time. Secondly the games went by way too fast. For a gamemode like push, that’s alright if sped up but any time I played we could maybe get one ult out per person if we were lucky near the end of the game. In a gamemode like Flashpoint where the capture time is already so fast, I truthfully don’t believe it needs a speedier update, nor does capture. Both can just be left alone.

The gamemode was certainly chaotic but honestly, there was more good than bad. First off, it was for a very limited time so you aren’t stuck with a new set of rules forever. I do like the pace of the bot but the rate that the game ends is so fast. Myabe don’t have the bot stop every few meters so he can scratch his butt in the future or maybe pushing the point goes a little faster than it does now. The payload speed was actually really nice, it had that sense of urgency and made you play more for your life so you can keep that momentum.

My thoughts overall? Solid learning experience on where the game can be improved, touch up escort and push but don’t speed up Flashpoint or Control. If you’re gonna go for faster respawn times, maybe 8 seconds as apposed to 6.5? But this is all my opinion shrug

I think quicker play made every mode worse. There wasn’t room or time to read the enemy team and outplay them. It was like going no-huddle offense on every down and just hoping it worked, because you only got one chance per checkpoint. It didn’t feel like OW to me.

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