Symmetra has a slightly problematic kit in terms of how it’s worked out, but that does not mean that her kit is poorly designed.
If you ask me it’s in a pretty good position. She has an Ult with a big “oof” factor, her abilities can potentially be really good and her gun has just as much potential to eat other players alive. But for some reason, it’s not working really well. Her pick rate is abysmal, you get always a lot, pretty harsh comments thrown at you if you pick her and she is very easily outplayed by simply walking away from her.
So… What is wrong there?
Let me go over her abilities step by step and i explain the overarching issue with her kit, with some possible solutions to fix it.
Her weapon, the Photon Projector, first.
This gun is actually a pretty hefty beast. The damage ramp up is very effective agaisnt Tanks and just melts the 200-250 HP heroes on lv. 3 with 195 DPs. Same goes for her secondary fire. Fully charged hit- 120 HP damage, not to forget the splash damage of 60 HP. This is a lot of potential damage… but it takes a ton of time to even get there. It takes almost 3s of permanently dealing damage just to reach lv. 3 on the main beam and the secondary needs 1s to be fully charged, on top comes the slow travel time. In a game, which is as fast as Overwatch with so many heroes which can combo you to death in less than a second or one shot you immediately, Symmetra’s main gun is just way too slow to keep up with that. And while many try to push that issue on the fact that it is no longer a lock on weapon, i can tell you that she would just be the same in terms of viability as now… only more annoying to play against, which should not be the goal here.
To sum it up, her weapon is just way too slow by design, yet the damage potential is insane.
Next, Symmetras Sentry Turret’s and her Teleporter.
Both abilities have, again, a lot of potential to cause tons of trouble for the enemy team. Her Teleporter is a really good tool to get players around and move resources, like Turret’s, efficiently over the map. It’s a good way to get in and out of the fight fairly fast and helps less mobile heroes to reach places they normally could not get to. Then you have her Sentry Turret’s which potentially can disrupted the enemies back line and close up ways to the objective. They can also give you a helping hand on 1v1 fights… If your opponent would do vacation before fighting you. It’s a returning issue from her main weapon. Everything just takes way too much time to be setted up. The moment you get there, you are probably already half dead or your stuff is already destroyed.
So we have, yet again a lot of potential, but not enough time to really use that on both abilities.
The last thing in her kit is her Ult, Photon Barrier, which is basically the only ability which has no issue with being too slow. It has all what a good Ult needs, from the “oof” effect to a very good amount of power if well used. So i wont go into that one more. If you agree with me or not, it’s currently the best worked out part of her kit.
At this point you may already see where the issue is. All of her abilities just take way to much time to be ready or to reach max efficiency. On top comes that 2 abilities make her very vulnerable too (Sentry Turret’s/Teleporter). Still, all have a ton of potential to be very effective.
The question now is, how do we reach her potential, without rewoking everything again? We make her survivability better. Why? well…
If you make the main beam too strong or do something wrong in it’s overall architecture, you can just start to melt other players, no matter what they play. Same goes for her alternative fire, it’s already her best dmg ability as far as i know. Would that go through barriers or so, it would become a big issue. Again, no one want’s her to become an annoyance to paly against.
This means we can’t really work on her Dmg output… It’s overall just too good already.
With that knowledge we can establish that Symmetras main issue is nothing more than her survivability. Which means, we need to work on the parts which are too stiff and unreliable. So here are a few ways i think in which Sym could be change to the better.
The first thing would be to give her the ability to throw out turrets, without disrupting her main gun. That would already bring better dmg to the table and it makes her kit more fluid. A good QOL change. The turrets don’t need real buff’s, they can already be a serious threat. Anyway, the only buff which could be considered is making them place the second you click, so hitscan. Non of that mid way destruction nonsense.
Next is her TP… Again something which just need’s a QOL change and not even a special one… basically the same as for her turrets even. Building the TP without the need to stop using the main gun would be an immense advantage. But in my opinion, it needs something small on top of that. My idea would be to make it a shield gen too. But not with a lot of SP. 50 in a small AOE would be more than okay, make it work for her team too and she has a very good reason to be picked in Death Ball like comps. The 50 SP would go away with the TP again so not too much HP added into the mix. Not to forget that it would add even more needed survivability to her. A good, synergy causing effect would be the outcome.
And then I would also add some kind of HP restoration of 30HP/s (On shields maybe even 60) if she deals damage. This and the idea with the shield gen in the TP would give her more time to get the Photon Projector to it’s max potential.
These are things which don’t need massively big reworks to be realized and boost Symmetra in a way which would fix the problem of having to less survivability and time.
Her kit is very well designed in my opinion. Throwing tons of mechanical changes on her would only cause new issue, which would lead to more issues and so on. She really just needs a bit fine tuning to get her into a way better position, which is by far a better situation when Mercy’s to be honest, but that’s an entirely different story which i don’t want to jump into now.
With that being said… Thanks for reading. I hope i didn’t do to much grammatical errors since my native language is not english, so sorry for that.