Quick play dps queue longer than comp queue

Doesn’t surprise me honestly.

In competitive all throughout silver - platinum 2-2-2 or some close variant of it was pretty standard before role lock.

It was only QP where you’d see 4+ Damage… so it would make sense to me that the Damage queues would be higher there.

From what I can tell they hindered the average competitive experience for most of us to solve the GOATS in OWL problem and the 4+ DPS QP problem. :man_shrugging:

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