"Queue Times are a direct tradeoff for 2-2-2"

I get what the OW team is trying to accomplish and I’ve voiced my critiques of it many times. Most of those critiques are still valid, and I predict like LFG, the disillusionment will settle in a few weeks to months from now that hey, balanced teams doesn’t mean you rank up more. Or win more. You still have to be good to rank up. And all that blaming it on your team nonsense will just show it was you all along, and that’s the truth so many don’t wish to face, by any means possible.

Even if DPS is a terrible class to play, and hated by the community, which it’s often both if you look at win rates on overbuff and play as a DPS player and get blamed for anything going wrong, some of us stick through it cuz we just like that the most it’s more fun. Even if that WASN’T the case tho, the fact remains, THERE ARE MORE DPS HEROES. So even if you predict a fairly even distribution of people wanting to play each hero, DPS WILL BE MOST POPULAR.

Reward system for positive reinforcement of more roles played, or punishment system in practice because of long queue times, the game is designed in a way to make a large portion of the community have to pick between playing and getting good with characters they like, or having to deal with poor win rates, poor community attitude, and now, poor queue times.

Before bunker was even meta, I played Orisa to get easy high win rates, but I main Widowmaker. Orisa was easier every time. And I have almost no hours on Orisa in comparison. I even won on Rein, near my highest rank, and I hate playing him and have almost no time on him. The point is, some heroes are just easier to rank up with for the same amount of effort. So it was already unfair and not just by a bit, but grossly so.

A big portion of the community will likely leave if queue times for competitive and playing the hero they want are longer than about 2.5 mins. You made a game with interesting compelling characters, that appeal or repel for each person differently. It’s not separated by roles, and usually is about 2-3 heroes for a lot of people. Like I said, even distribution is a good way to plan and design a game, and so by design, the system is going to push and pull people onto different roles. And if there’s something people don’t like, it’s being told their options and choices aren’t good enough or right especially in the context of a game they are supposed to be enjoying. Picture some random new face to OW who loves Junkrat. And finds out he’s rewarded for not playing Junkrat, and punished for playing him. How will that make him feel? Frustrated? Like why give me this choice if it’s so bad to do? Maybe he’ll just spend more time on a game that isn’t going to make them feel like a villain for playing what they would like to play? That’s definitely been my way for the last several months.

20 Likes

The worst part is we often got 222 in competitive anyways. And they are bringing this to QP of all places. Terrible decisions, man. I wish I knew what they were thinking.

12 Likes

Losing with a balanced team of people all the same rank in the role they are playing as you is going to feel a lot better than losing a game because you have 6 dps.

32 Likes

well when 2-2-2 becomes the norm im pretty much out of Overwatch, i love the ability to adapt on the fly i am out the door so fast that it wont hit me. 2-2-2 strips out my ability to adapt on the fly if its needed and 100% of my games it is needed depending on the map and challenges that the red team puts up.

I dont do boring and 2-2-2 is boring as all hell.

9 Likes

Dont think people really argued this. But they will be more balanced games, where people are on the role they want, the mmr they belong at on that specific role.

8 Likes

Id argue qp needed role que more than any other mode. Was just a mess of dps and no1 wanting to play tanks. At least there will be the same garbage current qp mode put in arcade or something for people. Will prob die off the same way no limits did but w.e.

13 Likes

The first thing I noticed in the PTR was that my tanks were actually playing decent in most of my games. That is, people were intentionally queue-ing for tank instead of just filling the tank role because no one else wanted it. Granted, it’s PTR so I didn’t really care if I won or lost, but I only won 2 of my 5 Support placements but that was the most fun I’ve had playing comp by myself.

5 Likes

Hopefully the fun will continue on live, where there will be many more people and should have even more balanced games due to a larger playerbase at your mmr.

3 Likes

I feel like making tanks / support more fun to play and simply much more of them would fix this. In 3 years (1 tank / 1 heal per year) we will probably have enough diversity.

I’m sure you can’t wait for the 15m queue times for DPS and the two offtanks team comps in QP. Play with friends that enjoy playing all roles, and then you will basicaly skip the queue as DPS. For exemple, if you queue as 1-1-1.

3 Likes

Ill take 2 off tanks over no tanks. Also highly doubt it will be 15 mins, or even close to it. More likely they will just loosen the mmr to get faster games, plus the past few weeks have had fast ques after they changed something, I have hope. I do think many people enjoy supports tho, and off tanks. Think it is mainly main tanks people dont enjoy playing, either they are very team dependent, like winston and rein, or they are zzzzzzzzz to play like orisa.

It’s either the devs or the players that will make him feel this way. “You suck, you’re not rank 1 in the top 500, let me shame you for your rank and tell you why you shouldn’t be playing Junkrat”.

1 Like

All the games with tank / dps / healer queue have long queue time for DPS, it ain’t new. Don’t expect less than 10-15m, especialy in QP.

1 Like

Nah losing feels just as bad :stuck_out_tongue:
But people are nicer when it is fake PTR SR. :rofl:

2 Likes

Maybe for you. For people who care about team comp and see 6 dps comp, there is a hopelessness there because you know very critical roles are missing that you will not get with a 222 comp. It’s over before it even started due to a lack of roles.

That won’t happen anymore.

2 Likes

Lol ok

Agreed. I play competitive for hard games. even beating teams because they had a horrible unbalanced comp and then started soft throwing half way through the game is not enjoyable to me.

1 Like

lol, I have long since grown insensitive to what others are doing in this game. They’re gonna do what they are gonna do. All I can do is my best to win.
Premade 6 stack is different, I’m talking about blueberries.

1 Like

Resignation that team comps are gonna be too awful to even care a little about isn’t exactly a point in the favor of not having role lock.

1 Like

I never said I don’t care about comps :slight_smile:
just this player base is not above average intelligence.
You are not going to make them smarter in a matter of 30 seconds before the game.

People think they lose due to bad comps. Or their teammates. People argue this all the time. In game, people outright scapegoat their teammates. I just replied to someone in another thread who is convinced they are stuck in gold because of their teammates. So you’re wrong on this, people do think just like they did in LFG that they are being held back by comps and that alone. And the disillusionment will settle in soon after launch.

While true, the makers and maintainers of the game should be lessening the problem instead of contributing.

Well here’s the thing mr. genius, if team comps suddenly don’t matter much, you’re in the same situation as before, and slightly worse if you wer3e someone willing to fill the gaps. Over enough games the ones where bad comps determined your rank average out vs everyone else that had bad comps determine a game meaning you ended up in the exact same place you’re going to now.

1 Like

So far every game I get on the PTR has been within a couple minutes. Just deal with it.