I get what the OW team is trying to accomplish and I’ve voiced my critiques of it many times. Most of those critiques are still valid, and I predict like LFG, the disillusionment will settle in a few weeks to months from now that hey, balanced teams doesn’t mean you rank up more. Or win more. You still have to be good to rank up. And all that blaming it on your team nonsense will just show it was you all along, and that’s the truth so many don’t wish to face, by any means possible.
Even if DPS is a terrible class to play, and hated by the community, which it’s often both if you look at win rates on overbuff and play as a DPS player and get blamed for anything going wrong, some of us stick through it cuz we just like that the most it’s more fun. Even if that WASN’T the case tho, the fact remains, THERE ARE MORE DPS HEROES. So even if you predict a fairly even distribution of people wanting to play each hero, DPS WILL BE MOST POPULAR.
Reward system for positive reinforcement of more roles played, or punishment system in practice because of long queue times, the game is designed in a way to make a large portion of the community have to pick between playing and getting good with characters they like, or having to deal with poor win rates, poor community attitude, and now, poor queue times.
Before bunker was even meta, I played Orisa to get easy high win rates, but I main Widowmaker. Orisa was easier every time. And I have almost no hours on Orisa in comparison. I even won on Rein, near my highest rank, and I hate playing him and have almost no time on him. The point is, some heroes are just easier to rank up with for the same amount of effort. So it was already unfair and not just by a bit, but grossly so.
A big portion of the community will likely leave if queue times for competitive and playing the hero they want are longer than about 2.5 mins. You made a game with interesting compelling characters, that appeal or repel for each person differently. It’s not separated by roles, and usually is about 2-3 heroes for a lot of people. Like I said, even distribution is a good way to plan and design a game, and so by design, the system is going to push and pull people onto different roles. And if there’s something people don’t like, it’s being told their options and choices aren’t good enough or right especially in the context of a game they are supposed to be enjoying. Picture some random new face to OW who loves Junkrat. And finds out he’s rewarded for not playing Junkrat, and punished for playing him. How will that make him feel? Frustrated? Like why give me this choice if it’s so bad to do? Maybe he’ll just spend more time on a game that isn’t going to make them feel like a villain for playing what they would like to play? That’s definitely been my way for the last several months.