First off, he legit can’t. even with 2 headshots, it’s 192 damage.
Secondly, except he’s literally most diveable support. why? lacking of duel tools to actually let him reasonably duel others.
Firstly, counting lamp is pretty disingenuous because due to its long cd and value, using it up for a duel becomes a huge value loss for the team and the team losing out.
secondly, onto the main point, yet he has a lower damage and duel potential whilst only being able to realistically choose either “healbot” (won’t get sufficient sustain if you don’t commit to practically channel the healing) or subpar dps… and yet supposedly we’re not to do the former…
now can you really say they have equal or more carry potential if for most of the match time at best they’re a subpar dps (“at best” because time taken to heal = time taken away from being a subpar dps)?
can you reasonably expect players of the same skill be able to carry as much or more if they’re on such a kit as opposed to a kit from another role?
“if you land your sleep” is a a pretty big if esp when cd is longer in OW2. like zen, there’s a reason why she’s one of the more diveable supports.
and again, similar issue as bap in regards to the channel your heal (“healbot”) or subpar dps mutual exclusive uptime problem.
her damage isn’t ok tho…
she has like 58.33dps… surprisingly beating moira but still, only beating moira isn’t much of an achievement.
and even if you want to point to her bash-swing-whip combo, without stun it’s easily escaped let alone the requirement of being 12m from the target which is a pretty big ask for a hero with low mobility and doesn’t have tank level sustain.
except it’s one of the lowest damage in the game which also plays into the mutual exclusive uptime issue i.e. if you want sufficient sustain, you need to channel heals which eats away dps time, want sufficient dps output, better hope you have orb up to add to it otherwise gl with like 50dps.
even in valk you can’t afford to pistol (nor boost or res) if your team can’t manage to not require healing when you go out and do so.
heck, in most situations chain boost > pistol anyways.
the issue simply isn’t about dps values itself.
it’s about actually facilitating the gameplay shift to be less focal on heals if one actually wants supports to not have a heal focused gameplay rather than pretending that current kits are entirely sufficient to just go “yeah I’mma stop focus healing as much and output as much or more value by just ignoring a few buttons I have more”.
and where they’re insufficient isn’t simply in dps value itself. it includes:
- capability/reasonableness/viability of getting more dps uptime.
- tools to actually help duel and dps