Hello, I’ve recently come back to working on a custom game mode where I make changes to every hero, re-checking and re-working everything from the very first page. And what I originally did to show these details was creating a HUD for ongoing - each player, where the condition was that the appropriate hero was chosen. I’ve now switched to a filtered array that compares to see if the current hero of the player is the appropriate hero for the text to be visible to. This has worked very well for 11 heroes, but when I worked on Hazard, half of the HUD text I created never showed up, and I was forced to cram the information into one HUD Text. Now, as I start to work on Winston, this HUD does not appear at all. I wanted to know why this may be happening and how I could fix it. The HUD for all of my other heroes I’ve worked on so far, like Doom, Juno, Mizuki, etc., works fine when swapping, so what has changed? If it’s relevant, I am working on this on console, and the HUDs that are currently working are ahead of the currently “bugged” ones. All other actions for codes I’ve made so far work just fine as well; it’s only the HUD that seemingly isn’t functioning properly. Any help is greatly appreciated.