Quality of Life changes for the Game Client I wish to see (Images included)

Wow this is a great thread, I like all the effort you put into this, great ideas, sadly it’ll be buried in all the “buff torb/buff sym/nerf sombra/revert mercy” threads

It’s threads like these that should be noticed by the devs but they’re not

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True, but the second half of my goal here is to get us to brainstorm and find ways to further improve the experience for everyone! If you have ideas, feel free to add on.

A confirm you want to play comp option would be nice. That way you won’t even have to start the que. That would make 2 conformations. Not sure if that is too much. But better save then sorry I guess.

So you want a solid confirm-to-queue for all players? I see the point, but eventually players would just confirm click by instinct after a while.

Would actually love to see this, I’ve once been in a 5 stack and had a friend leave the split second we got a game. Luckily they didn’t receive a ban or a suspension.

Oddly enough 2 people in our party were actually unable to queue together due to being too far apart but the guy who was our 5th member was in placements and that somehow enabled us all to queue together.
The guy in placements was the guy who disconnected right as we got a game which somehow allowed us to bypass the sr limitations and have a mid silver and high plat playing together.

Really well done, no one at blizzard gave a prophanaty about this post.

why?

WHYYYYYYYYYY?

ill be keeping an eye on this thread ill bump if need be

Most impressive. I’d really like to see all of these in game. Great post, +1 like

no, they wouldnt. cs:go has it, i never do it by instict, i know im locked in a game.

Thank you all for your comments, albeit a little bit of a necrobump. The Overwatch Development team and the Overwatch Community team does take time to sort through many of these posts, and I am sure they have seen either this thread or my older one from the older forums. They don’t always reply because if they do, we will see it as them promising that they would build such a feature.

Now that being said, if you want the thread to stay healthy. Feel free to add new ideas to the discussion, or share the thread with your own friends who also enjoys Overwatch. Just bumping will only get a thread like this locked. I much rather build on the discussion.

Maybe I am just speaking from my own personal experience. I used to play dance games such as DanceDanceRevolution in the arcades and their more “hardcore game modes” had “confirmation screens” for certain key steps. I often skipped over them without a second thought.

it’s np this is great :smiley:

Thank you for your input on my thread man. Giving you a bump. Didn’t know that all this was going on in regards to the game itself. Dope stuff, d00d.

Thanks!

Yet many people are asking for a matchmaking system able to make more equitable matches by coupling people who mains different roles with each other.
It could be done by analysing their most played heroes, but might not be relevant for everyone (maybe you main dps but you’d like to play a tank).
Why not adding a feature that would ask the player which role he is probably going to play ?

What role do you want to play ?

  • DPS
  • Tank
  • Support
  • I’ll fill

And the system tries to make teams having at least one of each role.
What do you think ?

I did not put this in my list because I don’t believe a Role Queue system would be ultimately beneficial. The problem with that system is that once a player plays a specific hero or role or if they start to flex, they will eventually become stuck in a situation where they are always playing that hero or role. Even with a system that allows certain role choices, you have to remember that Overwatch is about changing heroes and even classes mid battle to counter the opponents. I won’t object to a role queue of any sorts should one be introduced into the game, but I am not sure how effective it would actually be to improve the matchmaking experience or promote teamwork in Overwatch.

I have another idea about teamwork in Overwatch, but that is more toward how the Competitive Matchmaker works and not so much about how technical features of the game client. I have that idea in a seperate topic in the Competitive Discussion forum here:

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just adding more to this discussion.

What is faster? The scenatrio after a game is found:

      A) click on a button and if the other 11 people dont click it one just keeps waiting till another button appears.

       B)get in a match, select a hero, talk to your team, wait 30 secs. Someone is afk. leave. Start a queue for a game. wait for a game to start.

       A')get in a match, select a hero, talk to your team, wait 30 secs. Prepare your defenses. Someone leaves.Game ends. Start a queue for a game. wait for a game to start.

       B')get in a match, select a hero, talk to your team, wait 30 secs. Prepare your defenses. Someone leaves.Game ends. Start a queue for a game. wait for a game to start.

In A we have an accpet button, in B we dont. What is faster?

I really don’t understand what you are asking for.

The reason why I have specified there has to be a confirmation before players and the map are revealed and before you get to the hero selection screen is to avoid queue dodging.

amazing bloody job hope blizzard comes across this thread

the game is found
A) the accpet button this post is about
B) the method we have now

everyone has clicked on the accept button
A’) someone click the accept button but leaves and we can still cancel the match
B’)the method we have now

i asked what is faster? the A or B since A’=B’

Its not a matter of what is faster in my proposal but what is fair. There would be a significant slowdown in the set-up of the match, that is the drawback.

Only idea I liked is Idea 4. The rest…ehhhhhh not so much.