Put your hero/rework ideas here

I want Bastion to be reworked from essentially playing a stationary turret to being a stance fighter - the whole thing about Bastion units is their ability to reconfigure, so why not make Recon a bit more viable and make Sentry a risky yet powerful hard-commit option to use when you have an advantage?

I also had an idea for an Omnic Support who can place down a stationary AoE healing field and a turret within that field. Kinda like Probius in HotS, or something. They used a holographic tablet to repair their buildings, and if you used their melee while holding the tablet, they’d just punch through the holographic screen… and press backspace on their keyboard because of it, lmao

rework Sym into a tank :neutral_face:

Support hero: Quintessa

Hp: 100 hp 150 shield
Size: Zenyatta sized hitbox

Primary Fire - every .75 seconds she can shoot a projectile that deals 45 damage (no headshots) which mark a target for 3 seconds. If pressed again elft click woukd create a lock on beam on a marked target dealing 75 dps

Secondary fire: Scan/ Stabilize 6 second cooldown. Cast time ia half a second

On enemy cast it scans them and creates a hud on her own and her alloes screens of the scanned enemy, showing their current hp and their cooldowns and even ultimate charge.

On ally cast it restores 20% of their total hp instantly

Shift: Creation Matrix: CD:10 seconds with 2 charges

Shift actovates the matrix and keys 1 to 3 activate specific ability:

1: Recon Unit: Sends a small wall sticking unit that reveals enemies that lass through an area: lasts 30 seconds.

2 and 3 abilities are thrown on the ground and if the same of one ability fall on an arwa they stack.

2: Low friction zone: A 5m radius area on the ground becomes slippery - causing all movement to have acceleration and momentum - to allows this gives a 15% (30% stacked ) mkvement apeed boost. Enemies would have their character have delayed stop and direction change where their hero must slow down before stopping its current movement and changing direction.

3: Energy Vampire: Area with 5 meter radius. It has a 15 (30 when stacked) Damage/S on enemies and gives the same amount as shields to allies in the area. Lasts 6 seconds. Can give max of 60 shields over hp.

E: Phase Shift: 16 second cooldown and 20 meter range.

Picks an ally and switches position with them while quintessa herself must be grounded.

Ultimate: Energy Refraction Caleidoscope (ERC)

In a 8 meter radius dome she creates an atea where she negates all projectiles and damage over 3 seconds that doenst come from melee or a beam. She receives 50% reduced damage and CC immunity in the cast and after it she radially deals all the damage she has stored and negated in the area in an explosion.

This is more of a high utlity offhealer that can peel off ofther healers

I made this hero a long time ago, and I think it’s neat. TLDR he’s an area denial Tank that works small areas/chokes

Real Name: Dahlan Segmum
Nationality: Arabic
Age: 34
Lore: A brilliant young engineer with a passion for destruction and energy he would soon create a prototype for his mechanical suit known as SENTRY. This suit used particle energy to strengthen near by allies and weaken nearby foes. Dahlan would eventually go to the government with the idea but it was turned down. This made something inside Dahlan… snap… Dahlan would go on to terrorize Arabia until he was caught. He escaped and ever since has been working on the new, stronger, heavier, deadlier, SENTRY.
Character name: Sentry
Class: Support
100 hp + 150 shield
Primary fire: His primary fire is a jolt of particle energy that has infinite ammo but does minimal damage and merely serves to poke and annoy the enemy teams. Quick fire rate, low damage.

Secondary fire: Shoots constant electrical beam at allies making them do more damage, and have reduced cooldowns.

Ability 1: Fires a zarya-like bubble at teammates that turns turns damage received into immortality health at a rate of 3:1

Ability 2: Uses rocket jets to make propel forward similarly to pharah

Passive: Jets allow him to fly similarly to pharah bit with more fuel, less side to side control and more speed. (the main purpose of this is to be able to get to his teammates unlike pharah who has the ability to out range them. )

Ultimate: 2100 Points, he launches an electronet at a single target, the target he launches the net at now has an aura that when the target takes damage, anyone within the aura receives 80% of that damage. large aura prob around sig ult size, los needed so winton would work well as he can bubble and not hurt his teammates but hog wouldnt bc no shield and teammates are typically close by

Tell me what ya think!

You might want to take a stretch outside if you’re bored enough to scroll back 6 years into the forums.

Haha. Nah I just have a couple of ideas and looked up where to share them. I get outside a lot… for an overwatch player…

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