What would solve the problem is to let players choose what game modes to play.
Or maybe, not pushing people to play things they donât like in the first place?
People actually want to enjoy some time off playing video games, how dare them not respect the experience the developer crafted them!
Leaving a game that already has begone is one thing, not even committing to start playing a mode you donât like is an entirely different topic.
Maybe because they like part of the game, just not that âoneâ aspect of it.
They likely already wouldnât have been there if they didnât like the game as a whole.
Ultimately itâs an aspect they canât control which makes it a double edged sword.
\ Give them the control: fragment the player base further.
\ Donât give them the control: potentially ruin more peoples time giving them a fake promise.
I keep telling players to stop playing OW if they donât like it but no one likes that suggestion
Not only SR but also time penalty preventing you queuing up that racks up to the seasonal suspension from competitive.
Remember that!
No it wouldnâtâŚ
People would stop playing whatsoever!
If you want to kill a game then this is a great way to do this. But I assume that is not a goal that Blizzard have in mind!
Those âmost of the other FPS games that do thisâ have option to disable modes you donât want to queue up for!
If game is not fun (as those modes are not)? Yes
Again if sport is not fun? Yes.
I hope you see a pattern here?
Huh? what about me saying âI ainât doing so and soâ is âputting up with meâ?
Bottom line is, I donât play push. With you analogy lets say I refuse to play basketball (and I donât - I hate it!). But when my buddies aske me to play some sports I would be like âsure, what you have in mind? Oh and remember I donât play basketballâ and they say âyeah, we were thinking volleyballâ and I am like âok coolâ, and then it turns out they lied and they want to play basketball with me me saying âyâall have fun, I am gonna go home straight awayâ is nothing I should be shamed for!
This is subjective. Everybody likes and dislikes different things but leaving ruin the experience to people who like certain maps / game modes.
Then they can feel free to play solo games and leave whenever they want and not ruin the fun to people in Multiplayer games âŚ
Iâve heard that knitting is fun, if some parts of a solo video game is not good enough in their eyes⌠At some point, if people canât handle the slighest thing they donât like in video gaming, might as well switch games or stop playing video games altogether.
Except when the matchmaking fails to find someone to backill and then you get stuck 5-6 minutes in the match, knowing itâs harder to turn it into a victory.
Also, backfilling for people who leave is not a fun experience. One shouldnât pay the consequences of people leaving every other game.
Anyways, youâll have to deal with it from now on :
Continuing the discussion from Overwatch 2 Retail Patch Notes - October 10, 2023:
And keep in mind that most other multiplayer FPS games already have that kind of penalties in unranked matches, so itâs pefectly normal for Overwatch to implement some as well. Those are pretty mild, in my opinion.
Leavers will adapt or âba-byeâ
Humans are selfish beings, your own enjoyment comes first, always.
Prime example #1: You.
You want others to be punished so you can enjoy this game.
You wouldnât have to receive that fake promise of a game and instead would be waiting longer to queue up for a single game, doesnât sound like much more fun either, because regardless of what happens the bad experiences will always stick out like a sore thumb.
Nobody is forcing you to stay in that case, you know the outcome likely wonât be favourable neither will be the experience from you staying unless that miracle happens.
Having basically dead meat thatâs just trying to avoid reports / punishment from the system for 5-6 minutes wonât make this experience any better, hell they might even drive morale down further than theyâd do by just straight up leaving.
Which again makes this a questionable report as you canât know if someone is just having a bad day / game or is deliberately trying to avoid the punishments, assuming they donât spill their beans in TC, MC, or VCâŚ
Current QP experience is already slowly killing the game. Bad behavior shouldnât be tolerated in online gaming, ever. A player doesnât get to select what they like or donât like as the rules donât change depending on their personal tastes.
Imagine if one player, that often leaves the maps they hate, gets their favorite map and is happy about it but encounters players that donât like and start leaving or throwing the match⌠They would be angry (with good reasons) but it would also be very hypocritical of them, knowing they do that too to other players on different maps.
Not all of them, Valorant being one of them. Not all FPS games have that âvoteâ for the map system. Also, it indirectly ruins the game as devs would not work on new maps frequently, knowing that a vocal minority has the power of canceling the map.
I donât see the point of playing the same map over and over again. Kingâs Row is well-known for being the most popular map, yet I would be annoyed / bored if people voted to play on this map almost every single match.
Then itâs pretty sad, again, as even solo games have parts that are less fun than others. If the smallest obstacle makes people throw in the towel, the future of video gaming is pretty doomed.
How some random player think developpers feel in terms of being creative when some players are so quick to judge and give up whenever thereâs something new ?
This is literally killing originality and creativity. Video gaming shouldnât be about creating generic games that all look alike. We need innovation and diversity.
So, in a teamâs sport, when you play with friends or teammates, whenever you feel like not playing anymore (for whatever reasons), everyone should submit to it, despite ruining the teamâs experience⌠?
How about those people who have mood swings stop playing sports altogether instead of ruining the experience of others ?
?
Your analogy doesnât stand.
If we are to compare Overwatch to a sport, game modes would be some aspect of the same sport, and not game modes being different sports.
You sure donât like every aspect of volleyball, yet you keep playing it. This should be the same for Overwatch. We are expected to accept the game as a whole, not just parts of it.
If some players arenât able to do so and feel like quitting a game mode over and over again, they have two options => quitting the game and play something else they have less issues with (like parts of the game) or stay and deal with the consequences of penalties whenever they leave a game modes they donât like.
" Push And Flashpoint Failed (cause of leaving)"
I know this isnât what you meant, but I think itâs hilarious that someone might make a post like âguys if we just didnât have any leavers (>:c) then the modes would be successful!â, as if still forcing players who hate the mode in this multiplayer game that requires other humans to play, to play it anyway, was ever a good idea by Blizzard
No, they failed because they are awful game designs and massively flawed maps.
People leave because of those reasons.
Also yeah, thatâs SombrasFeet for ya. I donât know too many people who DONâT want them on their Ignore list (same with Trickster) lol
How about let us all choose which modes to queue for instead of insisting people change and burp you every time you need it
HUH?
I am telling you, that I DO get to select what I like and what I donât like!
This is so far away from what I am advocatingâŚ
This is sorted by âqueue only for selected modesâ option⌠Then you removed a lot of leavers (since a lot of people leave certain modes)âŚ
As far as I know Valorant have only one âgeneral modeâ (o7 General Mode) when you queue up.
This wonât work in OW, never even suggested this!
And âcancelling mapsâ is in a result of those maps just being badly designed⌠If they would designed modes that are good instead of push and flashpoint this problem wouldnât arise!
But they designed two modes that are failures and now they are surprised that people donât like to play themâŚ
You donât see whatâs wrong with this?
Seriously?
Nice straw manâŚ
Now take it and present it to someone that actually makes a point to do this!
Itâs pretty sad that I donât force myself to play a game that is not fun?
It is really sad that you think this way and you do force yourself!
Less fun =/= not fun
Do not put words in my mouth!
Nice straw manâŚ
Was it fun to knock it down?
We have push for 6 seasons nowâŚ
Flashpoint for like what? 2?
If this is âso quickâ for you, then I feel sorry for any of your friends when they ask you to help them with something and they need that help quickly.
NOâŚ
It is a feedback that they can use⌠Mode is not liked? Then lets fix itâs issues!
What you actually do is killing the game over âcreativity for creativityâs sakeâ⌠If something is bad, forcing your players to endure it is not the way. It is actually really disrespectful towards your players.
Nice straw manâŚ
I even elaborated on that exact example!
If it is not fun, I ainât doing it. It is not my job! No one pays me to do this, so if I donât have fun, I am not doing it!
Your analogy doesnât stand.
Yes it does!
If we are to compare Overwatch to a sport, game modes would be some aspect of the same sport
Nope⌠They are different sports since they are played differently!
I like flashpoint
dot
Its not really flashpoint anymore, more like Leavers Central.
Oh yeah no, there is a 50/50 chance of me leaving at least Flashpoint maps. If Iâm already in a bad mood from crap games before this (or just in general in a bad mood), my butt dips pretty fast from any FP game. Push I can tolerate, but barely, but FP can go in the dumpster where it belongs imo.
Nothing worse than getting stomped on the first point, only to be swatted off the objective like flies at every attempt to take it. Plus having a bad spawn as youâre almost to the previous objective only for it to now be like 200 m in the complete opposite direction, which means youâre going to encounter the enemy on your way thereâŚalone.
Both map types causes people to leave. They are highly disliked.
Cool beans.
Iâve never played on Aztec in CS, because people hate Aztec. I want to play Aztec, but Iâm unable to, yet Aztec is still included in the game and yet Iâve never touched it despite my best efforts to try it out in over two decades.
Who cares if some people donât like it, play the stupid match because I enjoy it.
My issues with Flashpoint are:
-How claustrophobic and little cover there is on a lot of the points; (in fairness, this isnât so bad on Suravasa)
-The dogwater design that is how spawns work, often punishing you for winning a fight.
Push:
-Toronto;
-Collosseo.
My issues with Flashpoint are:
-How claustrophobic and little cover there is on a lot of the points;
-The dogwater design that is how spawns work, often punishing you for winning a fight.
my problem is they should show your spawn and enemy spawn so it can be easier to decided how to converge to a new point as a team
Theyâd just showcase how nonsense the way spawns change is, so theyâll never do that. Horrific game design!