Punishment/Sacrifice mechanic would be awesome

Ok so I know people will instantly cry but the whole idea of sacrificing for buffs is something I think is really good.

I would love to see a dps hero that gains extra damage stats the lower their health goes, almost that their optimal is 1/2 health (like a Beserker in Lost Ark).

I think it would be really good because it is obviously very easy to focus a 1/2 health character and kill them. But if you let them exist you are risking being killed very quickly.

Rewards a dps for being aggro and rewards a team for managing how you finish them off.

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Me watching my supports get oneshot across the map by the 125 health Soldier 76 cross map

No thank you. Just imagine the line of thinking:

I have to take damage to do something! The healers are healing me and trolling me! I dont want to be low HP at THAT moment, why are they not healing me?

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I’m reminded of the rage mechanic added to Tekken years ago. You could be winning a match, just to suddenly lose because your opponent was at low health and received a damage boost.

berserkers designs like that are so feast or famine, really not a fan. they really make everything about themselves and whether they can get focused down or not.

This could work in a kind of game where your team is more spread-out. In OW, you spend too little time in low health, meaning you’re either healed very quickly or you’re dead once you take considerable damage, because your healers are aways close-by and healing is abundant. In that case, you’d be needing to put yourself into harms way very often, and it would feel very inconsistent to use the character.
One way they could implement it is with a new, specific character that has an active cooldown where they cut their max life from, say, 300 to 150 and get a 50% or something boost in damage, and when the ability effect is over, they regain the 150 life back, that way you’d have control over when you pop your “berserker” and the enemies have control over when they need to focus you down, being much consistent and not punishing your supports for doing their jobs.

This would’ve been a great replacement for Reaper’s problematic passive. Instead of healing 35% hp all the time, he could get like 70% when low on health or something like that.

Nah this would lead to so much fighting. It works in singleplayer and non-team games where you can manage your own health, but it’s a bad idea for a team game like OW