What happened to releasing a new hero and letting them decide the meta? This sounds like an overcorrection, both releasing an anti-GOATS hero and then nerfing GOATs into the ground.
All of these changes are bad.
Junkrat: So he now does 140 damage per nade hit? That’s excessive.
Lucio: Now speed boost (the whole reason to run lucio) is garbage. Maybe a nerf to the amped speed boost was justified, but nerfing the base speed boost certainly wasn’t. This cripples his mobility.
Mccree: Is this even going to do anything? If mccree was allowed to build up on a target for 1.5 seconds, they’re doing it wrong.
Reaper: Okay this was totally justified.
Symmetra: JUST GIVE HER 50 MORE SHIELDS!
Zarya: Why not just give it a fixed radius of 2? Now Zarya can’t do anything until she’s at medium charge.
Zenyatta: This change screws up damage boost calculations for no real reason. It arguably even makes zenyatta stronger by beefing up his shield break in a tank-heavy meta.
Does this mean he will deal a total of 140 damage on a direct hit ? It could be good against tanks ans barriers, making him better at the job he should be good at, but it’s also easy to become too oppressive with straight up damage buff. Happy to see that you’re looking for Junkrat tho !
I don’t know if the passive healing needs a nerf. I honestly don’t think so. It would reduce Lucio’s mobility, and it could just feel underwhelming as a speed boost.
[EDIT: Oh the wallride buff is there to compensate I guess, it could be enough for Lucio’s mobility. You might want to watch if he can’t start to go at 90 mph all of a sudden.
I still think the passive boost nerf isn’t needed]
But I totally agree on the Amp it up speed nerf. I thought about that some time ago, and imo that’s the way to go, and that’s probably a mandatory nerf.
If Lucio gets a nerf, he could use some adjustments on other parts of his kit tho. He’s more of an indispensable character due to his speed boost that he’s a good character at a whole, imo
Still thinks he doesn’t need more than 30% and that he needs more elsewhere honestly, but that’s a good attempt of a change. I’ll gladly take that, for the moment at least. You’re trying to make adjustments by trial and error, and that’s kinda cool ! Thank you for your efforts
WHY IS IT CALLED LIKE THAT !!! IS THAT A NAME CHANGE ???
On another topic, it seems like a good buff. I’ll happily test that out !
Good change imo, it won’t be meta changer, but it could help shift the “mandatoriness” on those kind of mechanics.
It seems like a very good patch honestly ! I’m eager to see those on the PTR !!!
Can you guys just consider this, give Orisa’s Super Charger her Fortify effect minus the damage reduction. A temporary anti-cc ultimate wrapped up with her damage boost.