This isnât surprising for anyone who could read between the lines of how 2-2-2 would âhelp them balance the gameâ.
Now that you are required to have two of each class, they can start to adjust their power levels so that more heroes are pickable, because strategies where you had less of one class with a stronger hero are no longer possible.
You can see the pluses and minuses of it obviously â but overall if you didnât see that Blizzard was going to start nerfing well performing heroes to be more âin lineâ with low performing heroes to start balancing out the picks of each hero class, then you clearly donât understand game design.
Brig is a bit of an outlier as she was only over performing at high tiers, but the concept in general is pretty consistent thus far.
Am I reading this wrong? I feel âproofâ would imply some kind of scandal when itâs been pretty clear from the beginning. High sustain has been an issue for over a year. They nerfed the tanks with the most sustain, and there was still a problem, so heals were next. Be glad theyâve nerfed the easy, less interesting healing before the things like Anaâs Biotic Rifle or Moiraâs orbs.
Nothing weird about it, since itâs best to run hero, that doesnât need coordination, even there. As it allows player to operate on their own, without having to distract whole team for it.
If you compare OWL team to office, you got multiple tasks, that needed to be done. You can either focus whole department on one task at a time, or do them all at once, if employers can do it.
To put it simply, if you are 100% better than enemy DPS, you no longer need tanks and supports to help you, as they canât buff you to new levels. At the same time, enemy tanks/supports become a nuisance, as they deny you your âwell deservedâ kills.
Supports are the reason why tanks have been so oppressive. Supports are the reason why GOATS was so strong and same goes for Double Shield meta.
If you say that nerfing supports means encouraging bad dps players, doesnât this means that Doomfist was nerfed in order to encourage bad support players.
During Double Shield meta he was the only hero that could reliably counter double shields but due to support players complaining all the day that Doomfist is OP eventually resulted in getting him nerfed for nothing.
SooooâŚthatâs the justification for nerfing any support/tank hero that the best DONT like, right?
I kinda understand this statement, but Doomfist currently counters the entire support roster.
Support heroes only have marginal and limited capabilities to fight back or deter Doomfist.
If Doomfist were nerfed to encourage bad support players, Rocket punch would no longer deal 250 damage max, primary fire would be totally reverted to its launch form which was relatively bad compared to the ultra-consistent and readily available decimation it is now, and Doomfist would no longer gain as many shields when successfully attacking enemies. Also, the cooldown buffs for uppercut and seismic slam would be reverted.
Again, at the beginning Mercys 50HPS was the highest healing in the game and it was only single target.
People always complain about Mercys ânerfâ from 60 to 50, but it was never a nerf, it was a revert from a former buff.
On top of that, Lucios healing was also weaker then now, and Zen was the same as now.
So even if you had combined, what was then possible, all 3 healers, they had less healing potential then a single Moira today, and most of it was single target with only a small amount of AOE. Moira is full AOE
Because he is in the game? Of course if something strong is in the game it will be used, and if your opponent chooses to use the strong hero and you don´t you will likely lose.
Just imagine a game where heroes like Moira and Baptiste were never added. You still could play the game, if the enemy does not have an insane healer you also do not need one in your team.
You wanna play for 10 minutes with nothing dying?
First of all they need to nerf healing. Healing potential is now at least 100% higher then at launch.
And yeah I agree if healing gets reduced to a level it was at launch some of the damage buffs seem unnecessary and should be reverted as well, it is the high amount of healing that leads to a stale gameplay.
There have been some damage increases at well, but they have been on a scale from 10 to 20%, while healing with the introduction of new heroes increased by 100% and more, so just plain math tells you that healing is the main problem.
Also the focus on nerfing burst damage does not do much in the balance between damage and healing, because the nature of burst damage is, that it negates most or all of the healing.
Nerf Widows damage for 10 or 20%? Nobody cares, it is still a oneshot, and even if you buff healing by 500% it would not make a difference.
Not really, itâs only zen, ana and bapsite who were mostly being countered by him. Mercy can easily escape him, Moira can easily fade away, lucio can mess his combos, brig can stun him during his mid ability and allow her team to kill him.
Mostly itâs used for escaping since his fluency lies in his combos, being a punch bot is a death sentence for him.