Possible Brigg compensation buffs?

The truth is somewhere in the middle. She ain’t get no 600. But she definitely gets more than 500. It depends on who is shooting the armor. If it is say Tracer… well, that cat is not going to reasonably die compared to how easy it would be to clap a 600 hp Hog if he was, idk… hacked.

My point is none of this is in a vacuum. 100 extra armor would be a FRESH buff.

:disappointed_relieved: uh?

What is this, 2018? Wreckingball has been the best hero for awhile now with his mines.

I truly refuse to believe his mines surpass 4290+ hp.

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Nvm Im dumb

I thought they had 130 hp but they deal 130 damage lol

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my original idea (don’t steal :wink: )
what if we just remove repair pack and make her shieldbash good again by just simply giving it damage and or possibly make it go through barriers again (snicker snicker)

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Don’t hate it don’t love it

Brigg combo through a shield will tilt me more than a doom combo through a shield tbh

By default picking Zarya gives everyone +200 hp and they give her charge

Omg op!

Actually D.Va and Sigma op

They can’t die

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I’d be down for -1 sec on repair pack, since removing her armor overheal will inevitably make her waste some of the pack’s value. But that’s about it.

I think the shield changes compensate themselves as is. Don’t forget that you don’t have to let the shield break, and you now have an additional 50 hp cushion to make sure that happens as little as possible. It can be a net nerf for sustained fights, but a net buff in 1v1s.

yeah, but a brig in your face can actually die and have no way of escaping if you play your cards right.

where as most likely a doom just punch you a bit and leaves.

good catch, thanks i needed to correct that.

also kinda funny not gonna lie :slight_smile:

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No. Repair pack can’t miss and barrier doesn’t block it.

My suggestions for Brig fixes.

Shield bash damage increases to 25.
Doesn’t really make sense a bash to the face only deals 5 damage. This change allows Brig to scare off flanker and punish them when they are out of position.

Shield Cooldown lowered to 4 seconds.
5 second on shield is way too much for a melee character since she’s super vulnerable when facing long range character. This change allows her to recover much faster and potentially block more damage due to shorter shield down time.

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Not a must but oka-ish?

I wouldn’t mind it beinv the case everytime the barrier is just not being used and then dropping to 50% whenever it is actively being used.

Yes

Meh, not necessarily needed.

YES! If we remove the armor, might as well make the most of the healing aspect then!

Yes!

Yes!

Kinda weird, since she uses the same hand for her pack as her shield. Let’s just keep this as the way it is now…

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Idk just spitting ideas…

Honestly

You’re probably right

Pre-emptive healing :see_no_evil:

I didn’t even notice that

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“BuT YOuZ GotZ Da 50 PtZ On DA ShIelD Don’Cha KNowZ”?

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Her Repair Pack homes in on allies harder than the Genji that homes in on me when I play support, she’ll be able to use her other hand.

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She needs to give some armor. Nerf it to 25 armor if you have to. Increase the cooldown. Decrease the charges to 2. Whatever, just don’t get rid of all the armor.

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A simple increase in the c/d even would have made sense. But this is Blizzard after all, its all or nothing Samito School of Design.

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they shouldnt nerf her RP but just reduce her total self healing and self armor when ulting instead