It probably would unless they made her heal less in exchange for something else
None of these are needed. Further, you’re not really understanding how armor works in this game.
By increasing armor to 100 and reducing her health by 100, you’ve basically given her a net increase in effective health. Combined with barrier, she now has the effective health of 600, about a 20% increase.
I think I do but tell me
That’s not how armor works but ok. It’s also cheap to combine barrier and her health. Does that mean Rein is a 2300 health tank? Not exactly. In fact, not at all.
Tell me what 250+250 is. Do it.
Not 600? Good, you’re learning.
I don’t even know what type of math that is
I guess Orisa is the best tank at 1500 health plus fortify.
Can’t believe I forgot to carry that zero!
Don’t forget wherever that extra 100 came from.
Actually Sym is op
Take her turret’s hp + her teleport’s + her ult
The truth is somewhere in the middle. She ain’t get no 600. But she definitely gets more than 500. It depends on who is shooting the armor. If it is say Tracer… well, that cat is not going to reasonably die compared to how easy it would be to clap a 600 hp Hog if he was, idk… hacked.
My point is none of this is in a vacuum. 100 extra armor would be a FRESH buff.
What is this, 2018? Wreckingball has been the best hero for awhile now with his mines.
I truly refuse to believe his mines surpass 4290+ hp.
Nvm Im dumb
I thought they had 130 hp but they deal 130 damage lol
my original idea (don’t steal )
what if we just remove repair pack and make her shieldbash good again by just simply giving it damage and or possibly make it go through barriers again (snicker snicker)
Don’t hate it don’t love it
Brigg combo through a shield will tilt me more than a doom combo through a shield tbh
By default picking Zarya gives everyone +200 hp and they give her charge
Actually D.Va and Sigma op
They can’t die
I’d be down for -1 sec on repair pack, since removing her armor overheal will inevitably make her waste some of the pack’s value. But that’s about it.
I think the shield changes compensate themselves as is. Don’t forget that you don’t have to let the shield break, and you now have an additional 50 hp cushion to make sure that happens as little as possible. It can be a net nerf for sustained fights, but a net buff in 1v1s.
yeah, but a brig in your face can actually die and have no way of escaping if you play your cards right.
where as most likely a doom just punch you a bit and leaves.
good catch, thanks i needed to correct that.
also kinda funny not gonna lie
No. Repair pack can’t miss and barrier doesn’t block it.
My suggestions for Brig fixes.
Shield bash damage increases to 25.
Doesn’t really make sense a bash to the face only deals 5 damage. This change allows Brig to scare off flanker and punish them when they are out of position.
Shield Cooldown lowered to 4 seconds.
5 second on shield is way too much for a melee character since she’s super vulnerable when facing long range character. This change allows her to recover much faster and potentially block more damage due to shorter shield down time.