Lol I played a ball smurf once and he just had mines like it was on a cool down like mercy’s rez. That was insane but I’ve only had it once. Also I agree it goes out the window I think I said in another comment here that idk about higher ranks but it’s probably true that she is weaker there and in lower ranks she isn’t problem but in Lower ranks where it is a smurf it just feels like you can’t move without being instantly killed
Half of those are on abilities with cooldowns so aren’t as frequent and can be punished (Also range limitations), one of them is just an alternate fire and the other is Hanzo.
Just saying.
She’s been oppressive since the game began basically. I think it’s ok if she isn’t usable for ONCE.
Giving Widow 150 hp would be worse for the game not better. All it would take is 1 dmg boosted bodyshot from the opposing widow to kill her and boom widow now has free reign
IF you are still complaining after recent widow nerfs, you are actual bot.
her hook should cancel on damage so there could be true counter play
if widow deserved a nerf (which she doesnt atm) i’d suggest making grapple work like Hammond’s hook in terms of not being able to use it on the floor. might be a weird nerf but not super crazy i think
This is pretty straightforward, you change the multiplier back to 2, set the base damage to 1 or whatever, and retain the linear scaling with time. The whole point of them increasing the multiplier is that they wanted her to deal less body damage. Widowmaker is supposed to be a useless hero if headshots can’t be hit.
I agree 120 million percent what blossom said
The counter to her one-shot potential is to keep tabs on where she is. Have one member, at least, track her and call her location out or intended direction. Use cover efficiently and bait the enemy team into a melee where Widow does not work efficiently. This highly depends on map and composition, but at the same time does not as almost all maps have areas for team fights where, if played with her in mind, she will have trouble getting to anyone.
The issue with Widow and people thinking she is OP is not keeping track of her and having little situational awareness/tunnel vision on what you are doing.
Shoulder check, regularly, and don’t peak unless you know she can’t hit you. The point of Widow is not just a one-shot kill but for her to pressure you into panic.
Absolutely, though, diving her is the answer as well. Winston, you are correct, and DF and Genji are all very good answers to Widow.
Touching on DF, he works the same as anyone who does NOT want to get killed by Widow works and works the same AS Widow, in that you should not really know WHERE he is until he has punched you.
[Post edited by Forum Moderator to remove vulgar comment.]
This “gutting” is the reason why the game breaks.
I’m trying to make suggestions that avoid “gutting”, which is why I took a bunch of single ideas at once and asked other people to look at them from their own angles. From this, I learned that 150 HP Widow, while allowing competition against Ashe, also dies much more easily to dive DPS. I wouldn’t have considered that otherwise, but now I know why that wouldn’t work to balance Widow better.
Widow’s not unfair, she’s unfun. I actually think she’s pretty well balanced atm, she’s weaker than she ever was before and counters against her are either more or stronger. However, that doesn’t change the fact that your Solo Q Ana will be miserable if your team doesn’t know how to deal with Widow. And, unfortunately for 99% of the playerbase, teamplay is her strongest weakness.
So, I don’t think Widow needs any more nerfs. At least not at the moment, maybe later she will be found a bit too strong again. If you want to change the way facing Widowmaker feels like, that’s fine, but nerfs suchs as you propose is not the right way. It would add more counterplay for sure, but just because you nerfed her too much.
I’ve always wanted them to decrease her reload speed and/or her mag size. This doesn’t mess with her one shot ability or the timing on one-shoting heroes, and it doesn’t ruin her mobility. However, what it does do is decrease her overall DPS and increase her windows of vulnerability (or create these windows in the first place). Giving her a moderately longer reload would create openings for her to be dived and put much less pressure on the heroes diving her as she would be unable to simply reload and one shot them or chunk them down while they’re in her face or once she grapples away. This would also mean a little less lockdown on sightlines, as there would be more and longer openings to pass/push through an area. Furthermore, it would decrease her overall damage output. Due to having incredible one shot capabilities and burst damage potential, her overall damage output over the course of a game should be massively worse than someone like soldier. These changes would maintain what makes her special, keep her high skill ceiling, and not mess with her mechanics, all while widening a sustained damage gap that could and probably should be even higher.
If time proves she needs further nerfing, a nerf to her ammo should definitely be it.