Please stop treating OW as an MMO game (heroes' mechanics)

I disagree mainly because these things are designed to be frontline combat units and we haven’t seen any Omnic repair facilities for Bastions. They’re either completely disposable or their weapon systems are engineered to last for a long time without maintenance–given that our Bastion’s main gun seems to be perfectly functioning after 20 years, I’d be inclined to go with the latter.

Some people are better with aiming, some with reaction and some with strategy. If you want a game where the best aim always wins there are plenty of others.

But for thoose that dont have the same aim or reaction time its good to have a game where you can do good through positioning and using the heroes utility instead of pure aim.

Overwatch is aiming to be just that, a game where you can do good even without great mechanical skills if you got good gamesense instead. Dont like it then Overwatch itsnt the game for you :slight_smile:

Almost all abilities, mechanics, classes,etc here in Overwatch (Paladins and Battleborn) too; have been seen in Rpgs, Mmo Rpgs, Rpg shooters, even other shooters in form of gadgets abilities, etc. Also Mobas in the recent years. If you dont like this sort of stuff i would kindly sugest you to try Call of Duty or an arena shooter.

The general rule of ballistic weaponry is that the more moving parts something has, the greater the chance for malfunction. It’s why revolvers are preferred to automatics in rugged conditions. This chance increases exponentially when those parts aren’t housed in casing. We can see that this is the case, no pun intended, with Bastion. Whatever his engineering, it would be in bad shape by this point.

Then maybe you should CS:GO play another game.

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Yeah I’ve heard about it before and have seen some of the concept art.

The problem is that you just can’t create a middle ground between FPS and MOBA. You’ll automatically nerf the hitscan heroes for every beam/spam hero buff. When you buff a character that doesn’t need to aim, why even bother playing a hitscan like Soldier, McCree and Widow? There’s no reason.

More and more barriers. More and more CC.
Soon this game will look like 3 CoD characters jumped into an alternative reality of a MOBA game like DotA or LoL.

I mean…yes, but not for the reasons you’re giving.

I guess your other account is top 500 then?

why people give so much value to aiming? aiming is the the process of moving the mouse to x,y position over a identified target, a very easy process to automate, any script bot can out shine any human so why should everything be judged by aiming?

it’s good that blizzard does not cater to aim-elitists.

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I couldn’t have asked for a more perfect timing.

Here is Kephrii sharing his opinion on this exact topic. Hope this triggers some brain cells to some…
clips dot twitch dot tv/WittyObedientFinchPicoMause

What a surprise. Silver Genji main claims his counters don’t take skill, but his RMB spam is god-tier masterful play with the mechanical prowess of at least the #1 top player in the world.

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I agree, to an extent.

I think the intention was to make the game accessible to a lot of people, especially those without an FPS background. That’s why we have some heroes specifically built in such a way that they don’t require as much aim or mechanical skill.

It’s a difference in design philosophy compared to, say, TF2, where the attitude is that if a player can’t hit targets, they’re going to die, and that’s the player’s problem. Even just moving in that game is relatively complex, as it’s physics based and not ability based.

I think there’s pros and cons to the hand-holding approach and the high-and-dry approach.

If there’s too much hand-holding, a game can end up feeling a bit too clinical, as if your entire game experience was designed in an office, and not determined by player interactions. “You’ve lost to hero X because you’re playing hero Y, and there’s nothing you could’ve done”, or vice-versa.

On the flip side, a lot of people don’t like being totally destroyed by players who are clearly a lot more skilled. In TF2, if you’re a beginner-intermediate player, it can really suck when your entire team of twelve players is being absolutely demolished by a 6000 hour Invite Soldier main. There’s no real counter other than just being better than the other player.

Personally, I think a balanced approach is best. My personal opinion is that Overwatch leans slightly too far on the hand-holding side.

Nah, treating OW as an MMO would be insisting that Support Class Heroes can’t put up a good 1v1 fight against an Offense Class Hero.

If anything its going back to its roots, not trying to draw a new crowd. This game was originally billed to me as being a moba in the form of an FPS. Thats why i started playing in the first place, and thats the same reason many of my friends did as well. Dive really had moved us away from that all, but now that it is dying (thank whatever cosmic deity made that happen papa jeff).

You’ve literally just said Doomfist counters most of the heroes in the game and is very hard to counter. How can I take you seriously?

Do you even know the current state of Doomfist?

I have the same concerns, Look for example the state of ana and the type of supports that are ahead. Mechanical demanding heroes should be more rewarding in terms of progression and ranking. Not the opposite… meaning that you have to perform exceptionally well to cover the distance to some other hero that you’d need to put in half the effort.

The Genji main OP is upset that there are other heroes who are hard to counter and have annoying abilities. Pot, meet kettle.

You’ve literally just said Doomfist counters most of the heroes in the game and is very hard to counter. How can I take you seriously?

This too.

I like how people offer up a streamer’s opinion as gospel truth.

What’s hilarious is when followers of one streamer collide with another. It’s like the crusades fought on the Internet.

Also an added note on the whole “Overwatch is an MMO” point: How can this be an MMO when you see mechanics like these in one of the most popular team-shooter games out there before Overwatch came out… TEAM FORTRESS 2?

Sorry, but if this was an MMO, all characters would have auto-lock abilities and attacks. Overwatch you still gotta aim.