you guys care too much about your sr, its a garbage comp system that is ruining overwatch. Play more quickplay, the ladder is the worst part of overwatch.
Im complaining about this since forever. The matchmaker almost never creates a fair match.
No, I have no evidence, but the majority of all matches are stomps either for us or for them, so yeah.
There is also this confusion about the 50% win / lose thing; That actually is a forced outcome if it really exists, no reason to argue about it.
The Matchmaker shouldnât calculate anything except the SR and then let the players by that naturally climb or fall. There has been statements from the Devs that directly explain that this isnât the case. So it is calculated and therefor it is rigged in one way or the other. You canât argue about that, itâs common sense.
At least I have stopped playing comp because of this. I only do the placement matches to get some golden weapon credits.
If they had entirely Personal SR, it would be much better. Less toxic too, because 5 random players wouldnât ruin YOUR rank.
The way it is, itâs the most frustrating experience in all of gaming right now, because you donât get out of it what you put in. You get out of it what some random idiot on your team puts in.
Change it to ALL personal SR and the game would be much better. And people would still have to try and play as a team because youâre just not going to do well no matter what trying to play lone wolf. Team up, get stats. Get SR.
The win should be secondary, unless itâs a league of premade teams.
Millions of random players coming together, hoping to have fun, should not be subject to full league rules and SR. They need their own SR system based on their own performance or it becomes extremely toxic and frustrating. And thatâs exactly what we see with Overwatch.
Sigh. This isnât blackjack. This is a weighted algorithm. It WILL have a feedback loop of some sort, because that is what a weighted algorithm for matchmaking does. Literally that is itâs entire purpose. Denying it is just nonsense.
In the case of overwatch, the algorithm and the wants of the playerbase are at odds. Again, denying this is nonsense, look at the state of discontent around here due to it. I donât understand the vehement need to claim a difference in opinion doesnât exist, and then pull out blackjack as your ace in the hole argument.
He isnât talking about blackjack, he makes 1 reference to roulette but thatâs it.
Glyte is actually telling the truth.
The TL;DR of his post is:
The matches I win are because iâm good and carry.
The matches I lose are because my team is terrible.
And that is the problem with all the people complaining, they think they are a lot better than they actually are.
If youâre on board with the forced losing streak idea, then you have to be on board with the forced win streaks. It canât work one way and not the other.
I donât think the game should be trying so hard to make matches by sticking current losers with current winners, but i believe it does. That creates the streaks. When youâre doing REALLY well, it can only balance the match by finding some thrower or leaver and then you canât win at all.
If youâre good, and you lose some games due to throwers and leavers and bad players⊠keep playing. Your forced win streak will come. Soon you can stand around and do almost nothing, and still win.
To me, thatâs just as dumb as the forced losing streaks. Just not as infuriating.
Itâs a bad system. They need to just stop with all of that, let matches be truly random and let people fall where they may.
You should not earn hard mode just for doing well a few games.
You should not earn easy mode just for dropping below where the game thinks you should be.
Itâs a bad system and thatâs why itâs not used. All the matchmaker does is search 12 people of equal or close to the same skill and match them together. Not handicapping a person or find throwers, also how can a system predict how a human will behave?
Read Glyteâs comment again, that perfectly shows why the system isnât doing that.
It does grab 12 players⊠and then has to make teams.
So, if youâre the #1 player in the match, you earn the #12 player as a teammate.
Now just say you bring a duo, and youâve both been doing well.
Suddenly youâre stuck with the two worst players on your team.
So pretty much, youâre punished for doing well.
And yes, the worst guy just earned the best teammate. Why should he?
Itâs not PREDICTING how people will behave. Itâs looking at your past few games and trying to make an âevenâ match. If someone is throwing, and youâre winning âtoo muchâ according to the system, that thrower is put on your team. Itâs easy.
Like just now i enjoyed an obvious forced winning streak on my other account. System thought i should be higher (because i usually am) and i magically avoided all the throwers and leavers. There were plenty, just on the other team. So, boom. Iâm back up there. Mission accomplished by the matchmaker.
It didnât predict anything. It didnât say âwhat a nice guy kapoof is, letâs get him up there.â All it had to do was say âplayer mmr below sr⊠computing⊠matching with mmr above sr playersâ (systemâs idea of making even teams)
Boom. Iâm suddenly playing with winners.
Two years and 10 seasons of this. Itâs pretty obvious by now.
And ofcourse all the loses before that were due to leavers/throwers etc.
A matchmaker doesnât know how a human being will behave, thus it canât place a thrower on your team. It simply doesnât know if somebody is a thrower.
If you genuinly believe that the matchmaker is rigged, i suggest you quit the game because all it will do is anger you as a person.
The devs haves stated that the players are arranged to give each team a 50% chance to win.
That means the teams are put together in a specific way by the match maker.
All these people saying they get worst teammates after some good games arenât making this up, itâs what happens.
There is a big difference in creating even teams and teaming people up with throwers because they are winning an x amount of games.
And exactly what do these people tell you when you ask them to describe their worst teammates? The answer will go back to what Glyte posted.
Also these same people always tell you their winstreaks are because they carried or their team was ânormalâ.
In the name of making even teams, people who play well will be more likely to be teamed with a thrower then a player who doesnât play well.
Blizzard doesnât know their throwing (or tilted) , just that the player is doing bad, so to even the teams, they get placed on team with the better player(s).
I dont recall anyone here (in this thread) claiming responsibility for all their wins, so I wonât comment on that.
And exactly how are they keep track of a playerâs streak?
Blizzard is matchmaking based on MMR and SR.
MMR first and then a check on SR to make sure that the SR from the 12 players are close together, because people complained about it being too far apart.
People are screaming that is happens, because they experience it, but nobody can tell how it happens. That is because it doesnât.
It only happens in one place and that is in the peopleâs mind.
Forgive my poor formatting but Iâm on mobile.
âAnd exactly how are they keep track of a playerâs streak?â
Again, the devs have stated that they arrange teams in order to give each team a 50% chance of winning, how would they be able to do that if they didnât track players stats and play histories.
How do you think sites like overbuff and master overwatch get their information? Itâs from blizzard.
âPeople are screaming that is happens, because they experience it, but nobody can tell how it happens.â
The only people who can tell you how are blizzard employees. So all we have to go on is the information that devs themselves have released.
âIt only happens in one place and that is in the peopleâs mind.â
I disagree.
Just because you want to believe something
doesnât happen, doesnât make it so. There have been hundreds if not thousands of threads on the topic. While people complaining isnât hard evidence, where there is smoke, there is most likely a fire.
Again, the devs have stated that they arrange teams in order to give each team a 50% chance of winning, how would they be able to do that if they didnât track players stats and play histories.
Wow itâs almost like thatâs the point of MMR, the only factor used to form matches.
The only people who can tell you how are blizzard employees. So all we have to go on is the information that devs themselves have released.
Or, we can look at industry and mathematical standards, compare the numbers to a system that works the way it should, and find that it checks out with random chance.
I disagree.
Just because you want to believe something
doesnât happen, doesnât make it so. There have been hundreds if not thousands of threads on the topic. While people complaining isnât hard evidence, where there is smoke, there is most likely a fire.
An Availability Cascade is defined as âA self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or ârepeat something long enough and it will become trueâ).â
âwe can look at industry and mathematical standards, compare the numbers to a system that works the way it should, and find that it checks out with random chance.â
We donât have enough information to say that Blizzard is following industry or mathematical standards to make that assumption.
Edit:
" An Availability Cascade is defined as âA self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or ârepeat something long enough and it will become trueâ).â
That would assume every person who ever complained was on the forum before making their post. I would find that hard to believe and very much not likely.
Itâs one of those innocent until proven guilty things. You make the most logical and likely assumption to begin with - that it has been implemented correctly, and question that if there is significant evidence that this is not the case. Which doesnât exist. Iâve run the numbers in a thread around here, if you have a look through my post history. A 13 game streak in 41 games is totally reasonable when you account even conservatively for the number of people in this forum, and ignore the very likely influence of observer-expectation effect and selection bias.
I HAVE run the numbers, and they check out. So until someone comes with actual math to prove me wrong, we shall continue with the null hypothesis that everything is fine.
About the availability cascade: I wasnât referring to the other people making posts here - I was referring to your âwhere thereâs smoke thereâs fireâ statement, given that most of these posts are just salt filled rants which donât really add to the discussion or add credibility.
Nope the matchmaking is based around MMR and SR, the numbers that are related to your skill level.
Putting 12 people in a match who all have the same MMR and SR should result in an even match, no matter what people did before.
This can easily be countered by the boy who cried wolf.
Also how many of the players actually playing the game are active on the forums?
Itâs small percentage of the game, and from that small percentage a minority is screaming about the matchmaker.
I agree that the match maker grabs 12 people with close mmr, but how are the devâs able to say that they arrange teams to have a 50% chance to win if players arenât sorted in a specific way on each team?
Also, to my understanding of MMR, it does go up or down per match, so your last match would have an effect in how your sorted in your next game.
Because the number that they are using in the matchmaker is also the number that they are linking to âskillâ.
Thatâs why it checks MMR first and SR second.
Remeber that SR is just a visual representation of MMR, but people were crying that the SR was too far apart in matches. So they built that into the matchmaker as well.