PLEASE someone give me a reason for the PRE ARRANGED LOSSES/WINS

you guys care too much about your sr, its a garbage comp system that is ruining overwatch. Play more quickplay, the ladder is the worst part of overwatch.

Im complaining about this since forever. The matchmaker almost never creates a fair match.

No, I have no evidence, but the majority of all matches are stomps either for us or for them, so yeah.

There is also this confusion about the 50% win / lose thing; That actually is a forced outcome if it really exists, no reason to argue about it.

The Matchmaker shouldn’t calculate anything except the SR and then let the players by that naturally climb or fall. There has been statements from the Devs that directly explain that this isn’t the case. So it is calculated and therefor it is rigged in one way or the other. You can’t argue about that, it’s common sense.

At least I have stopped playing comp because of this. I only do the placement matches to get some golden weapon credits.

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If they had entirely Personal SR, it would be much better. Less toxic too, because 5 random players wouldn’t ruin YOUR rank.

The way it is, it’s the most frustrating experience in all of gaming right now, because you don’t get out of it what you put in. You get out of it what some random idiot on your team puts in.

Change it to ALL personal SR and the game would be much better. And people would still have to try and play as a team because you’re just not going to do well no matter what trying to play lone wolf. Team up, get stats. Get SR.

The win should be secondary, unless it’s a league of premade teams.

Millions of random players coming together, hoping to have fun, should not be subject to full league rules and SR. They need their own SR system based on their own performance or it becomes extremely toxic and frustrating. And that’s exactly what we see with Overwatch.

Sigh. This isn’t blackjack. This is a weighted algorithm. It WILL have a feedback loop of some sort, because that is what a weighted algorithm for matchmaking does. Literally that is it’s entire purpose. Denying it is just nonsense.

In the case of overwatch, the algorithm and the wants of the playerbase are at odds. Again, denying this is nonsense, look at the state of discontent around here due to it. I don’t understand the vehement need to claim a difference in opinion doesn’t exist, and then pull out blackjack as your ace in the hole argument.

He isn’t talking about blackjack, he makes 1 reference to roulette but that’s it.

Glyte is actually telling the truth.
The TL;DR of his post is:
The matches I win are because i’m good and carry.
The matches I lose are because my team is terrible.

And that is the problem with all the people complaining, they think they are a lot better than they actually are.

If you’re on board with the forced losing streak idea, then you have to be on board with the forced win streaks. It can’t work one way and not the other.

I don’t think the game should be trying so hard to make matches by sticking current losers with current winners, but i believe it does. That creates the streaks. When you’re doing REALLY well, it can only balance the match by finding some thrower or leaver and then you can’t win at all.

If you’re good, and you lose some games due to throwers and leavers and bad players
 keep playing. Your forced win streak will come. Soon you can stand around and do almost nothing, and still win.

To me, that’s just as dumb as the forced losing streaks. Just not as infuriating.

It’s a bad system. They need to just stop with all of that, let matches be truly random and let people fall where they may.

You should not earn hard mode just for doing well a few games.
You should not earn easy mode just for dropping below where the game thinks you should be.

It’s a bad system and that’s why it’s not used. All the matchmaker does is search 12 people of equal or close to the same skill and match them together. Not handicapping a person or find throwers, also how can a system predict how a human will behave?

Read Glyte’s comment again, that perfectly shows why the system isn’t doing that.

It does grab 12 players
 and then has to make teams.

So, if you’re the #1 player in the match, you earn the #12 player as a teammate.
Now just say you bring a duo, and you’ve both been doing well.
Suddenly you’re stuck with the two worst players on your team.

So pretty much, you’re punished for doing well.

And yes, the worst guy just earned the best teammate. Why should he?

It’s not PREDICTING how people will behave. It’s looking at your past few games and trying to make an “even” match. If someone is throwing, and you’re winning “too much” according to the system, that thrower is put on your team. It’s easy.

Like just now i enjoyed an obvious forced winning streak on my other account. System thought i should be higher (because i usually am) and i magically avoided all the throwers and leavers. There were plenty, just on the other team. So, boom. I’m back up there. Mission accomplished by the matchmaker.

It didn’t predict anything. It didn’t say “what a nice guy kapoof is, let’s get him up there.” All it had to do was say “player mmr below sr
 computing
 matching with mmr above sr players” (system’s idea of making even teams)

Boom. I’m suddenly playing with winners.

Two years and 10 seasons of this. It’s pretty obvious by now.

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And ofcourse all the loses before that were due to leavers/throwers etc.

A matchmaker doesn’t know how a human being will behave, thus it can’t place a thrower on your team. It simply doesn’t know if somebody is a thrower.

If you genuinly believe that the matchmaker is rigged, i suggest you quit the game because all it will do is anger you as a person.

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The devs haves stated that the players are arranged to give each team a 50% chance to win.

That means the teams are put together in a specific way by the match maker.

All these people saying they get worst teammates after some good games aren’t making this up, it’s what happens.

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There is a big difference in creating even teams and teaming people up with throwers because they are winning an x amount of games.

And exactly what do these people tell you when you ask them to describe their worst teammates? The answer will go back to what Glyte posted.

Also these same people always tell you their winstreaks are because they carried or their team was “normal”.

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In the name of making even teams, people who play well will be more likely to be teamed with a thrower then a player who doesn’t play well.

Blizzard doesn’t know their throwing (or tilted) , just that the player is doing bad, so to even the teams, they get placed on team with the better player(s).

I dont recall anyone here (in this thread) claiming responsibility for all their wins, so I won’t comment on that.

And exactly how are they keep track of a player’s streak?
Blizzard is matchmaking based on MMR and SR.
MMR first and then a check on SR to make sure that the SR from the 12 players are close together, because people complained about it being too far apart.

People are screaming that is happens, because they experience it, but nobody can tell how it happens. That is because it doesn’t.

It only happens in one place and that is in the people’s mind.

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Forgive my poor formatting but I’m on mobile.

“And exactly how are they keep track of a player’s streak?”

Again, the devs have stated that they arrange teams in order to give each team a 50% chance of winning, how would they be able to do that if they didn’t track players stats and play histories.

How do you think sites like overbuff and master overwatch get their information? It’s from blizzard.

“People are screaming that is happens, because they experience it, but nobody can tell how it happens.”

The only people who can tell you how are blizzard employees. So all we have to go on is the information that devs themselves have released.

“It only happens in one place and that is in the people’s mind.”

I disagree.
Just because you want to believe something
doesn’t happen, doesn’t make it so. There have been hundreds if not thousands of threads on the topic. While people complaining isn’t hard evidence, where there is smoke, there is most likely a fire.

Again, the devs have stated that they arrange teams in order to give each team a 50% chance of winning, how would they be able to do that if they didn’t track players stats and play histories.

Wow it’s almost like that’s the point of MMR, the only factor used to form matches.

The only people who can tell you how are blizzard employees. So all we have to go on is the information that devs themselves have released.

Or, we can look at industry and mathematical standards, compare the numbers to a system that works the way it should, and find that it checks out with random chance.

I disagree.
Just because you want to believe something
doesn’t happen, doesn’t make it so. There have been hundreds if not thousands of threads on the topic. While people complaining isn’t hard evidence, where there is smoke, there is most likely a fire.

An Availability Cascade is defined as “A self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or “repeat something long enough and it will become true”).”

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“we can look at industry and mathematical standards, compare the numbers to a system that works the way it should, and find that it checks out with random chance.”

We don’t have enough information to say that Blizzard is following industry or mathematical standards to make that assumption.

Edit:
" An Availability Cascade is defined as “A self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or “repeat something long enough and it will become true”).”

That would assume every person who ever complained was on the forum before making their post. I would find that hard to believe and very much not likely.

It’s one of those innocent until proven guilty things. You make the most logical and likely assumption to begin with - that it has been implemented correctly, and question that if there is significant evidence that this is not the case. Which doesn’t exist. I’ve run the numbers in a thread around here, if you have a look through my post history. A 13 game streak in 41 games is totally reasonable when you account even conservatively for the number of people in this forum, and ignore the very likely influence of observer-expectation effect and selection bias.

I HAVE run the numbers, and they check out. So until someone comes with actual math to prove me wrong, we shall continue with the null hypothesis that everything is fine.

About the availability cascade: I wasn’t referring to the other people making posts here - I was referring to your “where there’s smoke there’s fire” statement, given that most of these posts are just salt filled rants which don’t really add to the discussion or add credibility.

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Nope the matchmaking is based around MMR and SR, the numbers that are related to your skill level.
Putting 12 people in a match who all have the same MMR and SR should result in an even match, no matter what people did before.

This can easily be countered by the boy who cried wolf.

Also how many of the players actually playing the game are active on the forums?
It’s small percentage of the game, and from that small percentage a minority is screaming about the matchmaker.

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I agree that the match maker grabs 12 people with close mmr, but how are the dev’s able to say that they arrange teams to have a 50% chance to win if players aren’t sorted in a specific way on each team?

Also, to my understanding of MMR, it does go up or down per match, so your last match would have an effect in how your sorted in your next game.

Because the number that they are using in the matchmaker is also the number that they are linking to “skill”.

That’s why it checks MMR first and SR second.
Remeber that SR is just a visual representation of MMR, but people were crying that the SR was too far apart in matches. So they built that into the matchmaker as well.