Rainbow six : Siege reset their MMR every season
And it works good… wierd
Siege Ranked play consists of a wide range of tiers. The ranks, from bottom to top, are Copper IV, III, II, I, Bronze IV, III, II, I, Silver IV, III, II, I, Gold IV, III, II, I, Platinum III, II, I, and finally, Diamond.
Ranks are region-specific and reset at the beginning of each season, so every player has a chance to start fresh with the knowledge they gained from the prior season of Ranked play, according to [Ubisoft]. At the beginning of each season, players will take part in 10 placement matches and are awarded a rank.
The Ranking system follows a modified version of the Elo/Glicko system, which was originally created for one-vs-one games, like chess, according to the support page. But how is Elo awarded? Well, that’s where things get a little surprising.
Players are often confused when they end matches with better than average K/D ratios and don’t receive a notable bump up in rank or Elo. This is because the system does not take K/D into account, and players are not awarded extra Elo for their kill-based performance, according to the post. Rather, the main factors that decide each player’s rank is the rank of your opponents and if you won your match. Ubisoft emphasizes that Siege matches are not meant to be won by an individual, but through teamwork, which is why only the wins, losses, and opponent ranks matter.
The Ranking system takes into account your opponents’ ranks in order to better judge what the outcome of the match means. If you’re playing with a squad of Gold I players and the other team is filled with Coppers, then you most likely will not see much awarded Elo. Conversely, if you’re matched with players who outrank you, then you’ll be awarded with a higher amount of Elo when you win.