Please, for the love of God Blizzard, punish leavers more harshly

Every time I enter a match, it’s one that has already started. Out of about twenty matches, at least fifteen of them have already started. I can’t stand being shoved into a game that’s seconds away from losing. It’s a huge waste of time when I can be actually playing the game, improving, and having fun.

I wish that there was a way to opt out of joining matches that have already started and someone left. Not only would it discourage people from leaving (since they would realize how empty matches become after people leave if there were a way to opt out), but players can actually enjoy full matches where they contributed the whole way through.

I’m not an expert on how this would actually affect matches, so please leave your opinions.

Or a much easier option that would be better for all of us (except for leavers, in which case screw leavers anyway) is if leavers were to be punished more severely. Now, I’m not sure how many matches someone must leave before the decline in XP gains. But whatever the number is, it has to be decreased. And have the XP reduction be to 100% for all I care.

Ban leavers from playing a certain mode that they’ve left too many games in for a couple days. If someone leaves in quick play, ban them from quick play for a couple days. If they decide to move on to mystery heroes and leave repeatedly, ban them from that too for a little.

I am through with people leaving matches.

Any other suggestions for Blizz and opinions on this topic are very much welcome!

It really depends because unless the punishment is actually noteworthy, people will just leave regardless. But if it is really harsh, it starts being oppressive to normal players.

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I feel like the suspension should start at a longer time.

The only issue with that is people who get DC’d or crash

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Yeah! I understand if players have to leave if they have something important to do other than finish a match. But it should be apparent to whatever system the game uses if someone is repeatedly leaving matches in a short span of time. I don’t know about this stuff lol

I just think that at least something more to help resolve the leaving problem should be implemented. I’m getting pretty frustrated with OW

It’s been said so many times that bots should be placed into the game, like in for honor.
A hard difficulty bot, filling whatever role the leaver played.

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sadyeehawuwu, it seems you are looking for an explanation why Bli$$ard does not act upon trolls.

You need to google Tigole Everquest Rant to find out, why the vice president of Bli$$ard himself protects trolls.

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WOAH. That’s really weird. Why would that be censored?!

Blizzard? It’s not censored is it?

Blizzard, Blizzard Blizzard

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Bruh, putting an AI hard mode Zen into a match would be a major buff anywhere below Diamond. Have you seen how those things can destroy you? :joy:

But nah, that’s actually an ok idea. At least in QP where it doesn’t matter as much.

^ That’s what I worry about. I never ever play comp when my internet is acting up, but I’ll mess around in Arcade and QP. I don’t want to be executed because there’s some wind gusts in my area that may or may not cause some random D/Cs. :frowning:

Honestly, though, the main change I want to see is to give DPS who backfill in RQ a better spot in the queue for their next game. It’s really not fair to wait 15 mins only to load into a Defeat screen, then have to wait 15 more minutes to actually play the game. That scenario needs to be patched from happening in some way.

I mean even an easy bot would be better than nothing.

Me neither, unfortunately Overwatch can’t detect it.

Well good that you want this,
because it’s confirmed and coming on tuesday, it’s called Priority Queue.
Jeff confirmed in a Dev update.

Backfill technically is a requirement of all of us. We know that the development team is working to prevent last-second backfills into the defeat screen, and if you backfill a match your next match should be a normal queue (unless you left that backfill match prematurely yourself). I see about 1 out of 10 matches in quick play as a backfill, and while I think that can be improved on to lower it further, this is not intolerable for me.

In today’s day and age, I believe the current penalty for casual modes to be inadequate (which is triggered by leaving 25% of your most recent games played [up to 20]), many players (including myself) have little need for new Loot Boxes so there is little incentive to gain XP.

I think all game modes needs a short low-priority queue of around 5 minutes. Which prevents a player from finding a match until the low-priority queue time expires.

Again think about those who may be trying to figure out connection issues, while I encourage players to avoid Competitive Play when they are frequently disconnecting, I rather they try to use Quick Play or a custom game to troubleshoot their connection.

We already have a solid option available to each of us to not worry about leavers. That is forming up in a group. Playing with friends in casual game modes is always going to be a better way to play. Its more difficult to play Competitive in a group (due to group priority matchmaking), but if leavers are a concern, this is a fool-proof solution.

This is more difficult, because there can’t be any backfill (for Competitive integrity purposes). I think a strong low-priority queue starting at 10 minutes would be more effective than the current 10-minute or greater suspension (players who leave deliberately can just switch accounts during a suspension). Competitive also needs to consider players who may have had a one-time disconnection (which is why the current system starts at a 10-minute suspension), so any starting penalty can’t be too severe.

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If you did raise the suspension time couldn’t you also track latency:

The game actively tracks latency(as you’re able to enable it), would it not make sense if somebody that was showcasing latency/ping spikes that disconnected could receive a lower suspension time.

I am aware that people could manipulate this system,
but not only would that be a very small amount of people but it also wouldn’t work if you just straight up turned off your internet.

I feel like a system like that could work with largely little people abusing it.
At this time there are probably more people getting around suspensions with smurfing. So making sure the players who don’t get around the suspensions stay suspended is important.

At least I feel.

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Oh snap, really? O.o I totally missed that update. That’s awesome.

3:29

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Paladins punish the players by preventing them from playing for a period of time that could reach to hours.

If you leave the game you might also be leaving Overwatch, so this isn’t really effective

I am not sure what you mean, the game client from your end will alert you if there are packets lost or there is a delay in the return signal. The game server doesn’t do anything because the world wide web can cause all sorts of problems between you and the game server.

No, the counter only works while you are signed in. if you leave it will stop until you come back.

Oh, I knew that when you got disconnected Overwatch wasn’t aware I just was under the false impression that when you enable ping/latency the game tracks your latency/time between feedback.
I imagine if the game was tracking that then that could be a successful system,
but if it isn’t then obviously that system would have any way to function.

That is harsh, but at the same time I don’t really feel bad for leavers.
At the same time though, you can just leave the game running in the background and that time should pass quite easily