Please don't witch hunt Symmetra

Girl… SHE COULD ALREADY DO THAT. Anas and Orisas are very common users of Sym TP. And with the old one they could go to RELEVANT places. Not just go from one point to another the whole match.

Idk why you’re talking about it when you didn’t even play her??

Edit: Also, this new tp promotes way more selfishness… you have to constantly destroy it if u wanna be aggro

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Don’t worry, the witch hunts are exclusive only to Sombra - much to our innocence.

She’s only so strong because Sigma is in every game (usually with another shield) and she hard counters him. I still prefer Sym 2.0 but they robbed her shield gen, gave her beam to that fake support Moria and her barrier to Sigma

Symettra lock in finally doesnt tilt me out of this world because finally SOME of her players are good.

The irony i found from other nerf symm thread is that they say her beam felt oppressive or unfun to play against.

Remember when she didnt have to aim and had a lock on that bend thru walls and stuff?

Now that she aims her zarya beam it is still unfun to play against?
How come i never see a zarya nerf thread?
She is literally a better version of symm

  • 200 regenerating hp
    -16 meter beam
    -195 max damage
  • same fixed tickrate
  • can charge her weapon from a distance not reliant on barrier
  • can hold the charge longer

And she is a tank not a dps for frog sake!

Because people are running Sigma + Orisa and hasn’t yet caught on just how OP Zarya is now. They’ll catch up to reality in time.

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that is rich coming from a symmetra player

it is so sad that to be viable you need a ton of visual clutter and to be rewarded for shots you should have missed

none of you have adapted to anything

just whined on the forums constantly

Care to elaborate???

After the bug fix she is too strong. Her damage output is broken now. It would be ok if she hadn’t other three auto aiming turrets.

The three easy to destroy turrets are what combines with her beam to do about the same max dps as Sombra, so I wouldn’t say she’s overpowered. Her turrets are her “crit” so to speak. But they’re a crit you have to shoot as opposed to Sym aiming for your head.

Ah, But you forget to mention all her downsides like No mobility… A way bigger hitbox, no damage unless people shoot at her beam… Oh and she has a 15 yard range.

But since we want to list all of the positives ?

Symmetra =

100 Self regen HP.
195 DPS+ Her turrets
120 Dmg direct hit Orbs+60 Splash damage which charges very fast and shoots out very fast.
Map wide 5000 HP barrier
Insane mobility with the ability to literally get to any point on the map aslong as it is not a slope
Oh and she has in theory infinite ammo if the enemy has a shields.

Tp change is a huge nerf to her survivabilty. Her disengage mechanic is now available less often. You can destroy it right away for the same cooldown as before, but you lose 10sec of active tp where you can escape, poke in for damage, and it also becomes a much more selfish ability if destroyed right away. Teammates wont ever get value out of get tp is sym only uses or for herself to preserve the cooldown.

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thas’ kinda ironic luv… just thought I’d say that. others have already explained why there are more downsides than upsides

She could move everyone to high ground with her old tp. She could actually do it more often and change locations with the flow of the teamfight. The only thing tp can do now that it couldnt before is be a spawn taxi, which is one of the reasons they fully reworked her kit before, because she was too reliant on her team to get value.

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Old tp would be better to keep up with frequent position changes. … just saying

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since you want downsides then

symmetra

  • squishy with no in demand/instant defensive ability, all abillity have charge up/delays
  • turrets can be easily destroyed while flying ( a flying turret has 1 hp ) and can one be shot by melee and splash damage
  • beam starts at 65 while zarya starts at 90
  • barrier can be easily deleted by emp like its nothing, all that hard work just to see it disappear so quickly
  • turret no longer slow stack
  • Tp suffer from long cooldown upon destruction
  • symmetra have the most counter in the game

oh and dont forget Zaryas Ultimate is a game changer with team wipe capability and thats coming from a tank and not a dps, symm on the other hand have a tank ult that looks so out of place from the rest of her kit.
also zarya has cleanse ability via bubble and can save a team from ultimates like pulse bomb that is already attached to you, photon barrier cant do this.

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It’s amazing she’s doing well after all Symmetra mains (yes, all three of them) cried about the recent changes made to her teleporter made her unplayable. Lol.

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i was about to unleash my lvl 3 beam at you then i saw this!

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I don’t think people said she’d be unplayable. But the TP was definitely nerfed and is now a boring set and forget ability.

Everyone (at least everyone that I remember) was expecting her to be about the same… since 2-2-2 is a ‘buff’ to her, and beam weapons got fixed (buffed).

LOL.
Am I wrong though? :wink: