Please add distinguishable damage sources from abilities

It’d be nice to have an “Event Source” value that can differentiate what part of an ability did damage.

For example, Winston’s leap (when you leap vs when you land), Tracer’s bomb (impact vs explosion), and Echo’s stickies (impact vs explosion) are all examples of abilities that damage multiple times. I would like to know with part of the ability damaged them (perhaps environmental kills could also be differentiated).

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You can still tell some of these by their event damage.

Echo’s stickies have no splash damage falloff, so the explosion always does 25 damage and the impact does 5.

Also, Tracer’s bomb does 5 damage on stick, and a minimum of 70 damage on explosion.

You can still pretty reliably tell the difference between Winston’s leap and landing too. The leap does 1 damage (lol) and a really weak landing can also do around 1 damage. But that’s exceptionally rare, especially because the landing damage is not an integer and therefore will hardly ever exactly equal 1.

3 Likes