I played a bit of brig today on the patch, IDK but I feel like if I hit a monkey mid jump with a whipshot I SHOULD LIVE, the fact that I could hit both cooldowns , pack the ana and some how he lived long enough to kill us doesnt sit right with me. Made the mistake of bashing the rein that tried to shatter right infront of me, yeah that dont work anymore and you cant even whipshot him off a charge. This is part of the reason lucio is so good, since its functionally impossible to displace a tank, making your flex support able to run away is better, but of course you just get chased down by a dps and sent to spawn regardless
Samito is a joke anyway⌠He is SUPER happy about the support role now. âBliz finally fix itâ. Are you kidding me? support AND tank sucks! Dps is the only decent role and not every hero
Soldier can outrun moira ult by miles lmao
They have decent mobility, so you usually donât see they, as enemies, just walk around.
Itâs prolly only noticeable(felt strange) for the people who should aim and shoot them, when their muscle memory didnât work well.
Posted in the wrong thread and now Iâm editing this one to make it relevant:
Playing support sucks in Beta, but this is also dependant on which support you play and your play style for them. I can never play Mercy again but I can probably relearn the other supports. Iâm not sure that Iâll enjoy the roles the same way though. So far in beta, a DPS-support is a more successful support (for me anyways), but playing DPS-support feels kind of like a chore because the healing doesnât feel impactful, and in that time youâre healing youâre not dueling the DPS coming for you, so lots of death. I tried queuing DPS instead and wait time aside, itâs just funner. If I have to DPS to be a successful support then I might as well just play DPS and drop the responsibility of healing.
LMAO you are coming up with your own conversation.
When you replied to me the discussion was about dps heroes having faster movement speed than supports and how many dps heroes actually have to in close range to deal damage.
Next time maybe actually follow the conversation before you come along with some wild tangent.
I am definitely killing people as a support in the Overwatch 2 Beta. Even moreso than before because thereâs one less big healthbar trying to stop me.
Lol, true. All she needs now is a deployable jetpack cat to help her fly.
Many heroes can. Itâs called âcoverâ.
So by that logic. Because Lucio can hang⌠they should just delete all supports other than lucio and Moira ?? The statement isnât âobjectively falseâ just because one hero or even two are performing âokayâ⌠not WELL but okay. What a ridiculous troll post.
Who said that? Youâre joking more than them but calling them a troll. Their point wasnât âAll supports are fine because Lucio is good!â It was âEvery support isnât a terrible experienceâ
Not delete but rework in heroes more self-sufficient.
More personal skill based and more adapt to help the team directly.
More utility and more damage this is the right road for support in overwatch 2.
I doesnât make your aim slower though does it?
Why wouldnât they charge in, when âfrontlineâ is mostly non-existant, as one tank can not control all directions at once.
I agree, so far support feels horrible.
Theyve got bigger more complex maps, this makes a supportâs life harder (harder to find good spots to heal, provide utility and keep an eye out for flankers)
Dps are faster than you now, holding near cover wonât save you when you canât keep pace with the enemy chasing you.
Time to kill is faster, itâs harder for supports to heal and harder to survive now.
Only one tank means nowhere is safe anymore.
There have been virtually no improvements to supports everything is designed for slower OW1.
The little passive heal outside of combat barely helps and makes no difference vs anything chasing you down.
Supports are still designed for the slower pace of OW1.
I donât know just how to fix this but maybe if they healed themselves for say 20% of the healing they output on teammates, they would have survivability if they were outputting heals even if they were getting dived. Plus they would have more survivability the closer they were to their team, as they could output heals easier. Incentive for good heals and an interesting balance between different actions
I actually donât care that he did that much damage, I cared that he restored too much shields while going through his abilities, even if I hit all my shots, he would still walk away. Unacceptable.
Alright Iâve played a bit more, and my opinion is changing a little about how rough it is for supports. I really think people are starting to play the objective more seriously and the death match vibe has kind of filtered out because of that. Team fights still feel different from OW1, but you do get use to it. Doesnât have the same highs and lows feel that comes with 6v6 fights.
Tbh, and this is probably just me, games on the new maps feel kind of like archive events?? Iâve mentally started treating the enemy team as if theyâre bots in a fresh PVE and thatâs helped me make the mental shift in play style. Just assume everyone has aimbot going and that youâll receive damage as if its a mob of bots, so play it safe, but also treat the enemy like bots in the sense that you should actively try killing them even if youâre a healer. Think uuhh, the end room of archive event retribution, legendary.
Hmmmm this is an very good strategy, i will try apply this on OW1 also.
Should have been a DPS main. Now you just gotta wait for the devs to make the game 4v4 with 1 healer each, and make healers SUPER HEALERS, only to nerf them back to being just as strong as everyone else. easy