It had co op story missions at launch (literally the best part of the game)
There were only like 1 or 2 premium buyable skins per character and they were around 3$ each
Most everything else you could earn by playing
Boycotting includes not playing the game as giving them monthly engagement metrics to report to shareholders would still look âgoodâ to the idiot shareholders.
I am pretty sure their quarter report is either sometime this week or the first week of Dec. Not sure. Weâll find out then if people have permanently screwed everyone out of getting a good game with OW or not.
Play the game, so the whales have someone to play with. Wise plan. Thatâll show em!
Wait, you mean if you save money instead of spending it, you will have more?! THIS IS AN AMAZING NEW CONCEPT. THANK YOU FOR SHARING
I always see this âargument.â The reason âwhy,â is that I like OW2. I play it every day. I donât care if some game I donât enjoy playing offers hundreds of skins for the same price. I play OW2, and as such, spend money playing it.
10,000 dollars spread out over 327 years is only $30.60 per year though, you could pick up a dime off the ground every day for that.
No, itâs really not⌠You donât need every collectable in the game⌠The few you do desire, just work an hour at a fast food job or cut a lawn in 30 minutes. Problem solved⌠Too many of the people on here live in this little bubble of reality where they forget that jobs are a thing. The median single income in the US is somewhere in the 30-35k per year range.
Welp they are not Activision / Blizzard for no reason now. They are living up to the name Activision on your wallet and create a Blizzard to freeze your income.
This is terrible for sure, but I think people just need to accept that they arenât going to be able to unlock everything anymore. The game isnât about collecting anymore but you can still focus to unlock the stuff that you really want. I personally gave up on collecting stuff because I know that I will never spend money or play enough to unlock the little stuff that I still didnât get in Overwatch 1. I do hope Blizzard improves their business model for our sake, but I wouldnât count on it anymore. Blizzard doesnât care about us when it comes to financial stuff anymore. It sucks for the players that loved collecting but sadly there isnât much we can do besides complain and that likely wonât get us anywhere.
Valorant has this monetization system too which Iâm not a fan of. Because they donât let you grind in-game currency (Valorant Points) by playing the game, the only way to obtain is by paying real money. Just like OW2, all they give you is lame weapon charms on their free-tier section of the battlepass, thatâs it (as well as some ugly classic skins nobody would use).
The only thing you can grind for free in Valorant is Radianite Points which is only used for upgrading weapon skins, but you need to purchase the skin first with real money to do that.
At the same time though, once you do buy the skin, you can use it on all agents. Unlike OW2 where your skin for one hero will only work on that hero alone.
The old monetization system where you pay for the game once, and most of the in-game content was available for free was much better. The only way I can justify F2P is if this model is actually helping the game thrive by having more playerbase, and revenue. Which in return should lead to higher quality game.
If the quality of the game doesnât improve with this monetization system while the coorporations are making more money, than this system mostly only benefits the coorporation as well as casual players who only play the game for 2 weeks before moving onto something else.
Almost every triple A companies are adopting this F2P model though, so if you donât follow the trend, you could be at a disadvantage.
So they come up with huge prices and push a game to release. Almost sounds like someone is in the process of buying Acti/Blizzard and they are inflating prices with new players and huge sales.
there were people who dropped 15k on mass effect andromeda lootboxes.
but aside from that, itâs for comparison sake, since in ow1 it was realistic to unlock everything within 6 years for no real extra cost
We are here talking of too much high price of skins only because nobody cared of the boycotting a dlc of skins in 2006 after one of the first big complaining storm about payed skins.
People not cared in 2006 about this skins dlc.
People not cared about microtransations and skins store.
Free to play is the absolute worst model for gamers. Period. The gamer will always lose out on something that should be part of that gameplay loop. Thatâs how they reel you in. By removing part of that gameplay loop and then sell it to you. Itâs double dipping, if you ask me.
I wasnât a fan of lootboxes, but Overwatch did it right. It was honestly a pretty good balance between consumer-friendly and very friendly for the company. And if they had continued to release new events and skins, sure people would save for what they want for free, but there would also be enough people still buying lootboxes, and Acticrap Blizzard would still be generating a massive profit from the game. They made at least $2 billion off of the gameâs copy sales alone, which already put them WAY into the green for profits (not to mention OWL in general and the OWL store). Why couldnât they have just released new content and events, generating revenue still through what they already had (or similar since some countries banned lootboxes), and then sell the PvE as an expansion for $40-$60? The only reason the game stopped generating as much money in the first place is because they stopped updating it with fresh events and major content. They shot themselves in the foot, and somehow convinced people they werenât making money. These people have been groomed by the modern gaming industry, and itâs disgusting.
Wake up, people. No amount money will ever be enough for these greed-infested scumbags at Acticrap. They want more than the US government can even print. All in one go. They donât care about the game or the gamers. They expect massive quick rich schemes with every launch. That goes for any modern-day AAA company, especially free to play.