Pharah: New Passive, "Dive"

In the latest meta Pharah does seem to need slight a buff (or lots of others need a slight nerf).

An interrupt or “lesser stun” effect added to concussion would be good. I didn’t realize it would interrupt a sombra hack…

Also, the could simply restore more of the knock-back effect to her regular rockets, which they reduce a long time ago.

Maybe a bit less damage falloff as well, as that would not affect the max damage, which you point could easily get too high when boosted.

I would like to see her get a proper [E] ability (concuss should be mapped to RMB by default)

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This goes back to the power creep I was talking about, or if I haven’t mentioned it here then I’ve mentioned it elsewhere.

Ideally, I’d like to stop the power creep completely, but that doesn’t seem to be happening with the Sombra overhaul.

It only interrupts her because it knocks her out of hack range. It does no damage so unlike any other CC in the game it cannot cancel hack outside of knocking her out of range.

However that said, GL knocking a falling Sombra back in the .5 seconds it takes for her to pull the hack off. Just another gut to an otherwise balanced hero. Actually Pharah is rarely used in D+, so these Sombra buffs will absolutely kick her from any viability.

This I actually wouldn’t mind, since now she has more counters outside of hitscan. Juggling should be rewarded since she can’t deny a Sombra hack.

@GreyFalcon this is what I meant by giving her a buff to her damage. I want some sort of alternate damage since conc is only good for knockback (too situational at killing) and her rockets have now been surpassed by Junkrat’s second mine.