Pharah needed more nerfs

Pharah has aim requirements too for direct hits. Echo’s sticky bombs are much easier to land as is her beam. Echo has a twice a large of an ammo clip to apply the anti debuff.

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“More Nerfs” as if she got any. She traded 30 damage for more escape mobility and stronger environment kills. Then they nerfed Cassidy who already struggles against her, bringing her viable damage units against her to 3.

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Barely. She’s firing Junk nades with twice the travel speed, in a perfectly straight line and with a larger clip. And if she misses no big deal since there’s immediate aoe.

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We can argue attack mechanics all day but the hard comparison is:

  • Pharah’s has 1 attack vs Echo’s 3 attacks
  • Echo has the much better ult
  • Echo is a smaller target
  • both heroes fly

The issue is nobody wants to look Up because Pharah flies longer.

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It wasn’t an argument I simply explained that her weapon is literally Junkrats but more consistent in every way. It’s not difficult to aim with it.

Echos must headshot and the tri attack prevents her dealing significant damage from range due to the spread. Once again, Pharah is firing a Junk nade at twice the speed and in a perfectly straight line that instantly explodes even if she misses. It just isn’t comparable to Echo.

Debatable.

Yet Echo must get much closer.

Pharah flies more.

Yes the reason why Pharah is #2 in top 500 is because nobody looks up. Definitely. Couldn’t possibly be that she’s too strong.

Your hero is wildly overpowered and everybody knows it. She escaped meaningful nerfs this patch but she will eventually be rightly giganerfed.

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This is exactly one of my points.

This is exactly my other point.

Per the above, I am saying that players not bothering to look up doesn’t mean the enemy hero is overpowered. I have played Pharah a lot, from lopsided QP matches, to masters range in comp. By far the biggest factor for success for her is which team looks up into the air more.

If the enemy team is looking up, or friendly supports are not looking up? Pharah is a throw pick.
If friendly supports are looking up, or the enemy team is not looking up? Pharah dominates.

It’s uncountable how many times I have died to non-hitscan because my supports don’t bother to heal me, and I am literally right in front of them on a ledge while they dps someone right under my feet on the floor.

And it’s also uncountable how many times I’ve obliterated hitscan who are tunnel visioned on the tank and I am flying low in open air clearly in their field of view.

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You are aware Ashe and Soldier 76 exist, correct?

Yes and Pharah has a 58% win rate and is in almost every game and just got indirectly buffed.

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She’s got average or below average pickrate for pretty much every ELO besides GM1 and above.

The game is larger than 0.01% of the playerbase… … … … … …

It’s embarrassing how much people talk about winrates, without thinking about the Time part of Time-Weighted-Winrates.

I honestly don’t believe this. I see her in every game. And Overbuff isn’t reliable either.

When it comes from the devs directly they are taking this into account. The 58% win rate was from them not a stats site. You’re wrong.

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To your understanding, do the Overwatch Devs themselves calculate winrate differently from pretty much every other modern PVP game in existence.

Yes or No?

You can’t counter 1 part of OP’s argument pointing to pick rates that arent time weighted, and then say win rates mean nothing because they arent time weighted.

Which is it? Is one weighted and one not? Both? Neither? Does one require a better grasp of the unbiased avg and one doesnt?

I have a sneaking suspicion youre getting your pickrate data from Overbuff. If not, please site your source.

Incoming put down :face_exhaling:

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People don’t consider time weights because generally speaking, people don’t make specific character choices for attack versus defense. If you’re on Havana, you play Widow both on attack and on defense. I haven’t seen specific characters for attack/defense since the days of 2CP, which are long gone.

There’s also the fact that a lot of maps don’t even have an attack/defense setup. KotH, FP, Push all use symmetrical layouts.

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This guy always brings up random nonsense no one even talked about to flex muh math for whatever reason

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Pharah needed her fuel nerfed. Not her boop. Who even cared about her boop?

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Brig and Rein shaking theirs fists

I find Echo much easier to hit. The mid air dash and thrusters make Pharah far too slippery compared to Echo’s slower glide and one movement ability.

She got the Sojourn treatment lol.

It matters cause its very easy to hit with it, and could close an elim on a very low hp target, essentially giving her a 7th dmg projectile in her clip.

The overriding issues with her power level were not addressed tho. Imo, they should have either nerfed her horizontal cd to match her vertical cd, or nerfed her spam rockets in one of multiple ways.

Instead… womp womp :slightly_frowning_face:

I don’t think she will be dominant, mainly as the nerf to concussive blast is quite significant and the buffing of other Pharah counters such as Dva are indirect nerfs.

The concussive blast now not doing 30 damage essentially changes the break point of Pharah’s primary. Where you needed 2 accurate primary and a concussive (120+30+120] - which you shot as a combo and helped land primary) you now need 3 primary which is a huge difference in practice. What made concussive also useful was the size of the AOE and no damage falloff from the direct hit/splash damage.

That combined with buffs elsewhere means that I don’t think pharah will be anywhere near as effective and fall by the wayside again. It will be interesting to see how the likes of Torb stand in the new meta given how good he is v armour. Tanks are looking to rule the day even more now, it will be interesting to see how it all pans out. I could be very wrong though and pharah becomes hard meta but I honestly think as it stands she will return to her previous pre concussive damage spot, give or take.

I won’t be surprised if she is. I think her mobility is a large part of the problem.

If she’s going to be that mobile I feel she needs to be more like echo- where she’s forced to be grounded for longer period of time

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It should’ve also been the missile speed, fire rate, boost and dash CDs in addition to the concussion revert.

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