I’d love it if she had smoother movement in-air similar to how easy it is to move as Echo or a Valkyrie Mercy. But seeing as her flight mechanics works differently, here’s how i’d change her mobility:
Jump Jet now has two charges that charge separately, but cover half the current distance
Jump Jet can be used horizontally as well as vertically. Horizontal by moving as you click the button, and vertically by entering a neutral non-moving state or by jumping off the ground right before activating it.
Can consume the rest of her fuel to boost back to the ground quickly when necessary by crouching in midair. Would deal minor impact damage to enemies, around 30, but put Fuel regen on a 1 second cooldown.
Can move slightly a-la McCree’s movement speed with DeadEye during her Rocket Barrage AND/OR end it early.
Of course, buffs/changes like these would probably be good enough to warrant some kind of Nerf to her kit in response, but seeing as how i have no suggestions for that, i won’t recommend any.
Exactly, they could even have it do a fast version of the animation itself, leaving her vulnerable for a split second and unable to fire her weapon during that animation in order to give a trade off for the addition of that to her kit.
I’ve always thought that a cool idea would be to allow her crouch button while flying to do short bursts in the direction relative to AWDS key input. And make the burst of action cost something like 20% of the rocket fuel so at most she could only do 2-3 movements while in air before running out.
This would incentivize quick movements and windows of attack before landing, but not making her impossible to hit constantly.
That too but i was mostly refering to the time it takes to change directions
Because if you are going lets say left and try to turn right its gonna take it a sec to stop moving left to cancel the.momentum and then start.moving right