They’d have to triple the speed to remove the splash entirely. Otherwise having a 10 m range against anyone who’s actually paying attention makes half of Pharah’s kit a waste of effectiveness.
Possibly, either way I think she lose most if not all the splash. There’s a reason I say it becomes a “skill pick”… for her benefit of flying, she needs some control…
Nope. Pharah was doing okay-ish to mediocre stat wise. Mercy was heading back to must-pick status. For reference Pharah would be picked around 1 to 2 times every 10 times Mercy was picked.
Well, this is kind of silly. So in other words, you want sort of healer moth that doesn’t do much else as a target… a healer that actually is impacting, well, we can’t have that now can we… forgive me, but I simply disregard anyone using the term “unfun” as that is purely relative… I find it “unfun” getting headshot by Widow, one shotted by Doomfist, or hooked and killed by Roadhog, but its because I died… that is their kit and that is fine.
Following my logic “unfun” is purely relative and guess what, any one killing you with part of a kit is “unfun”… I mean, it’s your call on what you don’t like, I just don’t normally accept that as evidence of problems with a kit except in extreme cases like maybe, maybe Doomfist who employ so much CC… or hunter Brigs who don’t protect the backline and hunt because the kit is poorly tuned for the role.
Personally I believe they will give her shielding when she is ulting… too many times she is picked off during her ULT… the other possibility is she is no longer static when ULTing…
i think she heavily lacks air mobility so unless the pharah plays defensively she is very easy to hit. so concussive blast cd to 8 sec. another cool ability would be double tapping hover jet makes her quickly sway to the direction you are holding but it uses a certain amount of fuel.