I have to answer this post as I hope more threads like this will emerge.
I play Pharah since the beginning, I never had any other fun gameplay in FPS than projectiles characters, and Pharah is by far the hero I wanted to play the most when I first saw the trailer of Overwatch. (especially when she was raining some justice from above)
Today the game forces me to play other hero, in order to succeed and climb the ladder. I dont have personal problems in elvolving and getting better in other heroes as I feel its rewarding to be flexible and be able to play a lot of heroes in a lot of given situation.
What I’m complaining about is that SHE IS ABSOLUTELY NEGLECTED.
Pharah is a more complex hero than any other, complex and for sure UNIQUE in the game.
They refuse to make 2 different patchs for PC and consoles, as Pharah is insanely good with mercy on consoles, but soooo bad and hard to fit in a team without Mercy on PC and when you climb the ladder, reaching diamond, masters, GM, top500
Only Mercy can heal her with ease without losing any awareness:
*zen has to keep line of sight (which is hard if she’s always flanking and needs to hide behind walls to protect herself AS SHE HAS NO SHIELDS IN THE AIR), Ana can’t scope you a whole fight when the overall cast of characters in Overwatch today deal soooo much damage that it’s barely doable to keep everyone alive in a teamfight, AND she would lose a lot of her surrounding awareness when flankers try to harass her
*Moira is clearly not designed for her
*Lucio has been useless for her since his healing and speed radius have been reduced
*Brigitte will likely never use her pack on you as to save the main tank is a better option, and her passive healing useless too
So when you play Pharah, its either the enemy team dont have hitscans and play goats/semi goats and you can actually do some things, or the maps are Pharah friendly (mostly koth ilios houselight/ nepal village/ oasis garden/university and some good choke points such as first point eichenwalde, Anubis, Kings row second part, etc)
Today there is no way you pick Pharah because she’s a good or even better dps than what heroes like Ashe, Hanzo, Genji, Mccree, Tracer, Sombra, Widow provide to the game.
Her life keeps being hard since:
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Mercy got butchered nerfed (and also because the game is dealing too much damage, which implies less synergie to the duo as she has to leave you more and more to support the frontline)
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DVA got her micro missiles that shred you in 1.5sec if you dont have your concussive AND if she doesn’t eat it with DM first and because Pharah has one of the biggest hitbox with Doomfist (like her wings actually count as the hitbox when Mercy Valkyrie wings dont)
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Hanzo reworked in such a horrible way: changing scatter arrow that was not such of a problem for Pharah, to a machine gun on long and medium range that litteraly gives you noooo chance to dodge it and win this 1v1 situation unless the Hanzo player is gold ( which in master/GM and top500 never happend right?), AND they gave him a 4-5sec jump in any direction that gives him even more chance to dodge your slow phat hass rocket
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Hitscans overall buff to falloff damage, Soldier (even if he’s not the main threat counter to her), Mccree combat roll cd buff (which gave him faster amos)
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Bastion buffs which lead back to pirate ship strats when Pharah is just a useless shield spammer but get schred with his new spread amos system when you just show your face half a second
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Ashe introduction as if there wasn’t enough counter to her (what’s better than to highlight Pharah being destroyed in Ashe official trailer?). She is fairly a mix of kancer hanzo and mccree, so better than widow
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Ana buffs from 60 to 70 with the 3taps back into the mix
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Mei buffs on the amos which gives her more spamming on right click and actually not that bad against Pharah (but she’s not pick that much, thats the only reason she never makes the cut)
And so on and so on.
Its actually crazy how the game has evolve so much, characters have changed, have gotten buffs that completely make Pharah and her slight quality life change of 12sec to 9sec on concussive blast, look so stupid. She waited 2 freaking years to have this change, and nothing else good have been done.
As many Pharah players and streamers explain, the firing rate increase is blatantly uneffective as no Pharah hold the left click. It just confirms they want her to be more and more and only a stupid shield spammer
The truth is PHARAH IS NEGLECTED AF
Pick rate has always been low, even lower, Pharah mains are fed up, I’m fed up.
I feel like maining Genji or Tracer would have been such a better option. In such a game, any fast movement abilities, and quicker heroes, have such an advantage.
And i dont even go in depth on Pharah’s ult, which might be the worst of all time, seeing people surviving of it just because the rockets spread is absolutely bad, this ult is frustrating, maybe just as a Genji wiping the entire team 2shotting people and dashing in any direction, with you watching all of it and feeling completely useless if you dont have any trans to survive
This game has serious balance problems, and the fact they dont understand making Pharah so linked to Mercy to make her viable or a “correct pick”, is kind of not knowing the game they’re developping.
She’s in clear lack of both back stories AND balance changes
NS: and just not to be an idiot complaining without making any suggestions, i would likely see:
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some armor in the 200hp of Pharah, like 150Hp+50armor=200
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making the concussive blast a 2way ability(either a boop on long range that can still be eaten by DVA, or a disengage version similar to Ashe as she could use it in the air without any walls around in other to give her more chance to survive in the air)
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giving her the ability she has in her highlight intro when she falls quickly to the ground
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change the Barrage ult into a quicker version or with a damage resistance/HS immune, with straight rockets path (instead of the live zigzaging version that increase the spread). It would allow barrage more variations and less predictibility as you could use it more vertically facing your enemy and not just facing the ground.